Play Booster

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Revision as of 09:28, 17 October 2023 by >RivalRowan (Modified article to reflect Set booster article layout. Added references.)
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Magic Play Boosters are a type of booster product introduced for Murders at Karlov Manor in 2024 to replace both Draft boosters and Set boosters.[1] They are the foundation product of every premier and tentpole set.

Description

Play Boosters are 14-card Booster packs that contains eight "slots" (or card options) — six cards are common cards, one is a common that has a 12.5% chance to be replaced with a card from The List, three cards are uncommons, one is a rare or mythic rare, two cards are "wildcards" that can be of any rarity, and one card is a basic land. Play Boosters also include one non-Magic card, with a chance for that to be an art card. Each of the 14 playable cards can be drafted, meaning The List and Special Guests form part of the Limited environment.[2]

Play Boosters are designed to combine the characteristics of their predecessors; they are draftable per Draft Boosters while retaining the fun opening experience of finding surprise cards or card treatments per Set Boosters.[3] The structure of the Play Booster's slots result in each pack having one rare or mythic rare 58% of the time, two 37% of the time, three 4% of the time, and the chance four rares or mythic rares (1 regular rare/mythic, 2 wildcards and a card from The List/Special Guest) less than 1% of the time.[4]

A booster box of Play Boosters contains 36 packs.

Play Boosters do not prevent future sets from having a Bonus sheet but how they are integrated into the pack has not been outlined.[5][6]

MTG Arena

In alignment with tabletop, starting with Murders at Karlov Manor, limited packs on MTG Arena include the same features as a Play Booster. Packs for Limited play events (Draft and Sealed) will include Special Guests and cards from The List but because MTG Arena's eternal formats are different from those of tabletop Magic, the designers of MTG Arena have worked with the Play Design team on a few card swaps on The List when necessary.[7]

Structure

All playable slots (#1-14) have a chance for the card to be a Booster Fun version.[1]

Slot Quantity Type Chance of surprise
#1-6 6 Common
#7 1 Common or The List[3] 87.5% chance of a common from the set

12.5% chance of a List card:

  • 9.38% – A common or uncommon reprint from The List
  • 1.56% – A rare or mythic rare reprint from The List
  • 1.56% – A Special Guests card
#8-10 3 Uncommon
#11 1 Rare or Mythic Rare
#12 1 Basic land In sets with no basic lands, this will be a common land.
#13 1 Non-foil Wildcard A card of any rarity from the set. Guaranteed to be non-foil.
#14 1 Foil Wildcard A card of any rarity from the set. Guaranteed to be foil.
#15 1 Token, art card, play aide, ad Non-playable card, excluded for draft.
  • 65% – Token/Helper card/ad card
  • 30% – Art card
  • 5% – Art card with signature

History

Background

In September 2023, Mark Rosewater first indicated that the introduction of Set Boosters alongside Draft Boosters had created a number of compounding issues. [8] Set boosters had proved so popular with players that they were significantly outselling Draft boosters.[1] This put pressure on local game stores to stock Set boosters at the expense of Draft boosters. In some smaller regions, this resulted in LGSs only stocking Set boosters and being unable to run limited events. For those that did stock both, it cause problems with inventory management as ordering too much of one booster type, or not enough of the other, resulted in a loss of profit.[1]

Based on its internal numbers, Wizards of the Coast projected that without change the pressure on LGSs to stock Set boosters would eventually lead them all to abandon purchases of draft boosters.

The decision to combine Draft Boosters and Set Boosters was announced in October 2023.[1]

Design

With Set boosters being the more popular booster option, R&D decided to move the draft booster closer in design to Set boosters. Through their market research and player feedback, R&D identified that the likelihood of getting 1-4 rares and/or mythic rares in a pack was the top reason for why players like Set Boosters.[1] This put a limit on the number of cards in the new booster and the type of slots available in the pack. R&D settled on a 14 card booster as the best mix of draft play-ability and Booster Fun.

To facilitate the reduction in cards, the way sets are designed for limited needed to be modified. At the highest level, the number of cards per pack was reduced from 15 to 14 and the number of common cards per pack from 10 to 7. To compensate, the number of common cards in a set was reduced to 81, from 101, to keep the frequency of seeing any one individual common at approximately the same rate.[9] To balance the frequency of commons with that of uncommons, the number of uncommon cards in a set was increased to 100 (from 80).

The intent is to reduce the number of draft chaff common cards across the set while increasing the number of answers to bomb rare and mythic rare cards.

Unlike Set boosters, Play boosters don't contain booster-only Commander cards.[10]

Introduction

Play Boosters will be introduced with the release of Murders at Karlov Manor in 2024.

References