Escape

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Revision as of 13:04, 14 December 2019 by >Yandere-sliver
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Escape
Keyword Ability
Type Static
Introduced Theros Beyond Death
Last used Theros Beyond Death
Reminder Text Escape (You may cast this card from your graveyard for its escape cost)
Statistics
2 cards
{W} 50% {G} 50%
Scryfall Search
keyword:"escape"

Escape is a keyword action introduced in Theros: Beyond Death, where it is connected to the Returned escaping from Nyx.[1][2] Spells with escape can be cast from the graveyard for their escape cost. The cost includes exiling a number of other cards from the graveyard. If a creature escapes, it may receive an additional bonus.

Description

If a card with escape is in your graveyard, you can cast it. Escape provides you with an alternative cost with two components: an amount of mana you'll have to pay and a number of other cards you'll have to exile from your graveyard. Escape doesn't change when you can cast the spell. Instants with escape are good to go anytime; the other card types can be cast only during your main phase when the stack is empty.

Casting a spell using escape doesn't change any of the normal rules for casting a spell. The spell goes on the stack. It can be countered or otherwise responded to. Its converted mana cost doesn't change — it's always based on the mana cost, not the escape cost.

When an instant or sorcery spell with escape resolves (or is countered or otherwise leaves the stack), it returns to its owner's graveyard. Permanent spells with escape that resolve head to the battlefield, but if they die later, they'll head back to the graveyard. Cards can escape over and over again throughout the game as long as you have enough other cards to exile and mana to spare.

A few creature cards have abilities that say they escape with a number of +1/+1 counters. This just means that if you cast them from your graveyard using the escape ability, they'll enter the battlefield with that many +1/+1 counters.

Examples

Example

Chainweb Aracnir {G}
Creature — Spider
1/2
Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape — {3}{G}{G}, Exile four other cards from your graveyard (You may cast this card from your graveyard for its escape cost.)
Chainweb Arancir escapes with three +1/+1 counters on it.

References

  1. Matt Tabak (December 12, 2019). "Theros Beyond Death Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Theros Beyond Death Spotlight: Escape (Video). Magic: The Gathering. YouTube (December 12, 2019).

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