Constructed

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Most games of Magic, especially casual ones, are played with Constructed decks, made by the players before they arrive at game.

Description

Constructed formats, as opposed to Limited formats, allow players to build decks from the entirety of the legal cards available in the specified format. Which cards are legal in a Constructed format is one of the main variations between the various formats.[1]

Eternal

Eternal formats follow the basic Constructed format rules for deck construction, but expands the available cards to include virtually all published Magic sets.

  • Vintage is the only format to have a Restricted List. Each card on this list is limited to one per deck instead of the customary four. This is the only format that allows the "Power Nine".
  • Legacy uses the same sets as Vintage, but only has a Banned List and not a Restricted List.

Vintage and Legacy were very closely related until September 1, 2004, when R&D decided that splitting the formats was a good idea. Certain cards formerly banned in Legacy were unbanned and the format was allowed to develop on its own. Legacy once had a reputation for being the "poor man's Vintage" but today has developed into a format very distinct from Vintage.

Casual

Among casual players, many variants such as Pauper and Commander are popular.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Constructed
A way of playing in which each player creates their own deck ahead of time. See rule 100.2a.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 100.2a In constructed play (a way of playing in which each player creates their own deck ahead of time), each deck has a minimum deck size of 60 cards. A constructed deck may contain any number of basic land cards and no more than four of any card with a particular English name other than basic land cards. For the purposes of deck construction, cards with interchangeable names have the same English name (see rule 201.3).
  • Constructed decks must contain a minimum of 60 cards. There is no maximum deck size, however, the player must be able to shuffle their deck unassisted.
  • Players may have a sideboard of at most 15 cards. Players may exchange cards out of their sideboard for cards in their deck after the first round of a match. Exchange may be not on a one-for-one basis; however, the main deck must have at least 60 cards and the sideboard must not have more than 15 cards after exchanging.
  • With the exception of basic lands (land cards that have the "basic" supertype) and cards like Relentless Rats, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.
  • A card may only be used in a particular format if the card is from a set that is legal in that format or has the same name as a card from a set that is legal in that format.
  • Cards banned in a specific format may not be used in decks for that format. Cards restricted in a specific format may only have one copy in a deck, including sideboard.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 100.2a In constructed play (a way of playing in which each player creates their own deck ahead of time), each deck has a minimum deck size of 60 cards. A constructed deck may contain any number of basic land cards and no more than four of any card with a particular English name other than basic land cards. For the purposes of deck construction, cards with interchangeable names have the same English name (see rule 201.3).

Deckbuilding

A general convention is to play 20-25 lands, and 35-40 spells, but there is wide variance in this aspect. In order to have the deck play consistently, many Constructed decks, or at least most of those used in tournaments, run four copies (known as a playset) of each card important to the deck, and run a maximum of exactly sixty cards. This causes the important cards to be drawn on a more regular basis, and helps the deck to be more reliable.

Netdecking

With the growth of the internet over the years since Magic was first released, the sharing of decklists (known as netdecking) became more prevalent, allowing players to assemble and use decks without coming up with an idea and carefully refining decks themselves. Originally, Wizards of the Coast opposed this trend, but eventually embraced it, and even runs a daily deck feature on the game's website. The concept is still stigmatized by some in the community, although others have cautioned against this attitude.[2][3]

Netdecking contributes to the development of a clearly defined metagame in which a number of powerful deck archetypes emerge. Through netdecking, many players can immediately adopt similar or identical decks that have proven popular or effective, and it's more likely that many instances of the most popular archetypes will be present at a tournament with fewer variations between them. Because of this, the metagame of a Constructed format is much more important than the metagame of a limited format. This leads to decks sometimes being built simply because they will be good against popular decks; for example, if both kithkin and faeries are popular decks in standard, a player may be more inclined to run a giant deck with multiple copies of Thundercloud Shaman. Decks that are not very popular or common in the metagame are called rogue decks.

Team Constructed

Team Constructed tournaments use Unified Deck Construction rules. This means that in addition to the usual construction rule, (with the exception of cards with the basic supertype) no individual card (based on its English card title) may be used by more than one player in the same team. For example, if one player is using Naturalize in a Team Constructed tournament, no other player on that team may have a Naturalize in their starting deck or sideboard.

Originally, Unified Deck Construction allowed for an individual card to be used by more than one player in the team, as long as the team's combined deck/sideboard contained less than four of them (unless the card was restricted or cards with text that specified otherwise). UDC rules were modified to the current configuration (only 1 copy of individual card) during the 2016 World Magic Cup. With this format change, WotC hoped to "level the playing field" and reduce affordability as a potential restriction of teams' choices in their decks as Modern is used as the construction portion.[4]

References