Scry

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Revision as of 12:37, 27 December 2015 by >Hunterofsalvation (→‎History)
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Scry
Keyword Action
Introduced Fifth Dawn
Last used Battle for Zendikar
Reminder Text Scry y (To scry N, look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Scryfall Search
keyword:"Scry"

Scry is a keyword action that allows a player to look at a certain number of cards at the top of his or her library and put them back in any order.[1] It primarily features on instants and sorceries, but has also appeared on creatures, an Artifact a land and an enchantment.

History

The first cards with scry were designed by Aaron Forsythe and printed in Fifth Dawn.[2] It was then expanded on several years later in Future Sight,[3] and returned in Magic 2011 [4] and Theros block.[5] It became evergreen in Magic Origins. [6] [7]

Originally Scry was a keyword ability like Flying or First strike. It has now been errata'd to be a "keyword action", like regenerate, attach, or counter. The original cycle of Fifth Dawn instants and sorceries with Scry has been errata'd to have a period after Scry X, indicating that it is no longer a keyword.

Rules

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Rulings

  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order those cards no matter where you put them.
  • You perform the actions stated on a card in sequence. All spells with scry in the Fifth Dawn set have scry as the last part of their text, so scrying is the last thing you do before the spell is put into its owner's graveyard. Several cards in the Future Sight set have scry followed by another effect, so scrying is done before following the other instructions.
  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it will be countered and none of its effects will happen. You won't scry.
  • There is one card (Eyes of the Watcher) that has a triggered ability with scry. When the triggered ability resolves, look at the top two cards of your library and then decide where you want to put them, just as though the ability were a spell with scry.

Examples

Color percentages

There is a total of 78 cards that involve scry, which divide by color as such:

  • Blue = 35%
  • Red = 18%
  • Black = 10%
  • White = 9%
  • Green = 8%
  • Multicolor = 4%
  • Artifact = 3%
  • Land = 14%

Reminder text

As of Theros block the latest reminder text for Scry differs depending on the number:

Where X is 1: the reminder text reads: "Look at the top card of your library. You may put that card on the bottom of your library.".

Where X is 2 or more: the reminder text reads: "To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order."



References

  1. Aaron Forsythe (May 18, 2007). "Scry and Keyword Actions". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (May 17, 2004). "Scry Me a River". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (May 14, 2007). "The Scrying Game". magicthegathering.com. Wizards of the Coast.
  4. Tom LaPille (July 02, 2010). "Scry Havoc". magicthegathering.com. Wizards of the Coast.
  5. Sam Stoddard (September 06, 2013). "How Theros Got Its Scry On". magicthegathering.com. Wizards of the Coast.
  6. Template:NewRef
  7. Template:NewRef

External links

Template:Keywords and abilities