Landhome: Difference between revisions

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== Card list ==
== Card list ==
The following is a list of cards with landhome. Default sorting is chronologically by set. Unless otherwise specified, all cards in table have '''Islandhome. "D"''' is the difference between converted mana cost and the average of power an toughness; it gives a numeric value for the importance of the "further abilities".
The following is a list of cards with landhome. Partial in the landhome column means that the creature doesn't have any restrictions on attacking.  


{|class="wikitable sortable"
{|class="wikitable sortable"
! Set !! Name !! Type !! CMC !! P/T !! D !! Further abilities
! Set !! Name !! Type !! Cost !! P/T !! Landhome !! Further abilities
|-
|-
| {{set symbols|LEA}} || <c>Sea Serpent</c>|| [[Serpent]] || 6 || 5/5 || 1 || -
| {{set symbols|LEA}} || <c>Sea Serpent</c>|| [[Serpent]] || {{5}}{{U}} || 5/5 || Island || -
|-
|-
| {{set symbols|LEA}} || <c>Pirate Ship</c> || [[Human]] [[Pirate]] ([[Ship]]) || 5 || 4/3 || 1 || {{T}}: Pirate Ship deals 1 damage to any target..
| {{set symbols|LEA}} || <c>Pirate Ship</c> || [[Human]] [[Pirate]] ([[Ship]]) || {{4}}{{U}} || 4/3 || Island || {{T}}: Pirate Ship deals 1 damage to any target.
|-
|-
| {{set symbols|ARN}} || <c>Merchant Ship</c> || Human (Ship) || 1 || 0/2 || 0 || Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
| {{set symbols|ARN}} || <c>Merchant Ship</c> || Human (Ship) || {{U}} || 0/2 || Island || Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.  
|-
|-
| {{set symbols|ARN}}  || <c>Island Fish Jasconius</c> || [[Fish]] ([[Island-Fish]]) || 7 || 6/8 || 0 || It doesn't untap during your untap step. <br>At the beginning of your upkeep, you may pay {{U}}{{U}}{{U}}; if you do, untap it.
| {{set symbols|ARN}}  || <c>Island Fish Jasconius</c> || [[Fish]] ([[Island-Fish]]) || {{4}}{{U}}{{U}}{{U}} || 6/8 || Island || It doesn't untap during your untap step. <br>At the beginning of your upkeep, you may pay {{U}}{{U}}{{U}}; if you do, untap it.
|-
|-
| {{set symbols|ARN}} || <c>Dandân</c> || Fish ([[Dandân]]) || 2 || 4/1 || -1 || -
| {{set symbols|ARN}} || <c>Dandân</c> || Fish ([[Dandân]]) || {{U}}{{U}} || 4/1 || Island || -
|-
|-
| {{set symbols|DRK}} || <c>Giant Shark</c> || Fish ([[Shark]])       || 6 || 4/4 || 2 || Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn.
| {{set symbols|DRK}} || <c>Giant Shark</c> || Fish ([[Shark]])|| {{5}}{{U}} || 4/4 || Island || Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn.
|-
|-
| {{set symbols|HML}} || <c>Marjhan</c> || Serpent || 7 || 8/8 || -1 || It doesn't untap during your untap step. <br>{{U}}{{U}}, Sacrifice a creature: untap it. Activate this ability only during your upkeep. <br>{{U}}{{U}}: it gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
| {{set symbols|HML}} || <c>Marjhan</c> || Serpent|| {{5}}{{U}}{{U}} || 8/8 || Island || It doesn't untap during your untap step. <br>{{U}}{{U}}, Sacrifice a creature: untap Marjhan. Activate this ability only during your upkeep. <br>{{U}}{{U}}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
|-
|-
| {{set symbols|FEM}} || <c>Vodalian Knights</c> || [[Merfolk]] [[Knight]] || 3 || 2/2 || 1 || First strike <br> {{U}}: it gains flying until end of turn.
| {{set symbols|FEM}} || <c>Vodalian Knights</c> || [[Merfolk]] [[Knight]] || {{1}}{{U}}{{U}} || 2/2 || Island || First strike <br> {{U}}: it gains flying until end of turn.
|-
|-
| {{set symbols|FEM}} || <c>Seasinger</c> || Merfolk || 3 || 0/1 || 2 || '''Partial islandhome:''''' free to attack.'' <br>{{T}}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. <br>You may choose not to untap Seasinger during your untap step.
| {{set symbols|FEM}} || <c>Seasinger</c> || Merfolk || {{1}}{{U}}{{U}} || 0/1 || Island (Partial) || {{T}}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. <br>You may choose not to untap Seasinger during your untap step.
|-
|-
| {{set symbols|ICE}} || <c>Skeleton Ship</c> || [[Legendary]] [[Skeleton]] ([[Legend]]) || 5 || 0/3 || 3 || '''Partial islandhome:''''' free to attack.'' <br>{{T}}: Put a -1/-1 counter on target creature.
| {{set symbols|ICE}} || <c>Skeleton Ship</c> || [[Legendary]] [[Skeleton]] ([[Legend]]) || {{3}}{{U}}{{B}} || 0/3 || Island (Partial) || {{T}}: Put a -1/-1 counter on target creature.
|-
|-
| {{set symbols|ICE}} || <c>Gorilla Pack</c> || [[Ape]] ([[Gorilla-Pack]]) || 3 || 3/3 || 0 ||'''Foresthome''''' instead of Islandhome.
| {{set symbols|ICE}} || <c>Gorilla Pack</c> || [[Ape]] ([[Gorilla-Pack]]) || {{2}}{{G}} || 3/3 || Forest || -
|-
|-
| {{set symbols|MIR}} || <c>Kukemssa Serpent</c> || Serpent || 4 || 4/3 || 0 || {{U}}, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn.
| {{set symbols|MIR}} || <c>Kukemssa Serpent</c> || Serpent || {{3}}{{U}} || 4/3 || Island || {{U}}, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn.
|-
|-
| {{set symbols|WTH}} || <c>Manta Ray</c> || Fish || 3 || 3/3 || 0 || It can't be blocked except by blue creatures.
| {{set symbols|WTH}} || <c>Manta Ray</c> || Fish || {{1}}{{U}}{{U}} || 3/3 || Island || It can't be blocked except by blue creatures.
|-
|-
| {{set symbols|TSP}} || <c>Slipstream Serpent</c> || Serpent || 8 || 6/6 || 2 || Morph {{5}}{{U}}
| {{set symbols|TSP}} || <c>Slipstream Serpent</c> || Serpent || {{7}}{{U}} || 6/6 || Island || Morph {{5}}{{U}}
|-
|-
| {{set symbols|TOR}} || <c>Barbarian Outcast</c> || [[Barbarian]] [[Beast]] || 2 || 2/2 || 0 || '''Partial swamphome''''' instead of Islandhome.
| {{set symbols|TOR}} || <c>Barbarian Outcast</c> || [[Barbarian]] [[Beast]] || {{1}}{{R}} || 2/2 || Swamp (Partial) || -
|-
|-
| {{set symbols|PLC}} || <c>Bog serpent</c> || Serpent || 6 || 5/5 || 1 || '''Swamphome''''' instead of Islandhome.
| {{set symbols|PLC}} || <c>Bog Serpent</c> || Serpent || {{5}}{{B}} || 5/5 || Swamp || -
|}
|}



Revision as of 14:55, 21 January 2020

Landhome
Keyword Ability
Type Static
Introduced Fifth Edition
Last used Fifth Edition
Reminder Text Landhome (If defending player controls no [Island], this creature cannot attack. If you control no [Island], bury this creature.)
Statistics
30 cards
{U} 90% {B} 3.3% {R} 3.3% {G} 3.3%
Scryfall Search
keyword:"Landhome"

Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It captures the flavor of things that require a certain environment.[1][2] The mechanic is still used occasionally, but it is now written out in the card text.

Description

Landhome was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are sacrificed if their controller doesn't control any lands of the appropriate type.

It is now printed as two abilities:

  1. "<This creature> can't attack unless defending player controls a <land type>."
  2. "When you control no <land type>, sacrifice <this creature>."

Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards.[3] Although only Islandhome was ever printed on a card (and on only five cards at that), other cards have abilities that are functionally identical.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Islandhome (Obsolete)
An obsolete keyword ability that meant “This creature can’t attack unless defending player controls an Island” and “When you control no Islands, sacrifice this creature.” Cards printed with this ability have been given errata in the Oracle card reference.

Examples

Using current oracle text.

Example

Gorilla Pack {2}{G}
Creature — Ape
3/3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.

Card list

The following is a list of cards with landhome. Partial in the landhome column means that the creature doesn't have any restrictions on attacking.

Set Name Type Cost P/T Landhome Further abilities
Sea Serpent Serpent {5}{U} 5/5 Island -
Pirate Ship Human Pirate (Ship) {4}{U} 4/3 Island {T}: Pirate Ship deals 1 damage to any target.
Merchant Ship Human (Ship) {U} 0/2 Island Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Island Fish Jasconius Fish (Island-Fish) {4}{U}{U}{U} 6/8 Island It doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}; if you do, untap it.
Dandân Fish (Dandân) {U}{U} 4/1 Island -
Giant Shark Fish (Shark) {5}{U} 4/4 Island Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn.
Marjhan Serpent {5}{U}{U} 8/8 Island It doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: untap Marjhan. Activate this ability only during your upkeep.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
Vodalian Knights Merfolk Knight {1}{U}{U} 2/2 Island First strike
{U}: it gains flying until end of turn.
Seasinger Merfolk {1}{U}{U} 0/1 Island (Partial) {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
You may choose not to untap Seasinger during your untap step.
Skeleton Ship Legendary Skeleton (Legend) {3}{U}{B} 0/3 Island (Partial) {T}: Put a -1/-1 counter on target creature.
Gorilla Pack Ape (Gorilla-Pack) {2}{G} 3/3 Forest -
Kukemssa Serpent Serpent {3}{U} 4/3 Island {U}, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn.
Manta Ray Fish {1}{U}{U} 3/3 Island It can't be blocked except by blue creatures.
Slipstream Serpent Serpent {7}{U} 6/6 Island Morph {5}{U}
Barbarian Outcast Barbarian Beast {1}{R} 2/2 Swamp (Partial) -
Bog Serpent Serpent {5}{B} 5/5 Swamp -

References

  1. Brady Dommermuth (June 1, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  3. Doug Beyer (June 25, 2008). "Merfolk Resurfaced". magicthegathering.com. Wizards of the Coast.

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