Creature class: Difference between revisions
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In '''[[Magic]]''', '''Class''' is a subset of the [[characteristics|characteristic]] "[[Creature type]]". Most humanoid [[creature]]s have at least two [[creature type]]s: [[race]] and [[class]]. Whereas race (such as [[humans|human]], [[elves|elf]], or [[goblins|goblin]]) is a matter of genetics, a creature's class (such as [[#Soldiers|soldier]], [[#Wizards|wizard]], or [[#Rogues|rogue]]) represents their function, occupation, career or calling in life. | In '''[[Magic]]''', '''Class''' is a subset of the [[characteristics|characteristic]] "[[Creature type]]". Most humanoid [[creature]]s have at least two [[creature type]]s: [[race]] and [[class]]. Whereas race (such as [[humans|human]], [[elves|elf]], or [[goblins|goblin]]) is a matter of genetics, a creature's class (such as [[#Soldiers|soldier]], [[#Wizards|wizard]], or [[#Rogues|rogue]]) represents their function, occupation, career or calling in life. | ||
{| class="wikitable | {| class="wikitable" cellpadding="3" style="background-color:#F0F0F0;" | ||
! scope="col" rowspan="1" colspan="1" style="background-color:#B0C4DE;"|'''Class''' | ! scope="col" rowspan="1" colspan="1" style="background-color:#B0C4DE;"|'''Class''' | ||
! scope="col" rowspan="1" colspan="1" style="background-color:#C0C0C0;"|'''Description''' | ! scope="col" rowspan="1" colspan="1" style="background-color:#C0C0C0;"|'''Description''' | ||
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|Those who specialize in working with [[artifacts]]. | |Those who specialize in working with [[artifacts]]. | ||
|- | |- | ||
| | |'''[[Assassins]]''' | ||
| | |Specialists in targeted killing. | ||
|- | |- | ||
| | |'''[[Barbarians]]''' | ||
| | |Unorganized fighters, usually from primitive and/or uncivilized cultures. | ||
|- | |- | ||
| | |'''[[Berserkers]]''' | ||
| | |Combatants who enter a frenzy in battle, gaining great speed and battle prowess. | ||
|- | |- | ||
| | |'''[[Bodyguards]]''' | ||
| | |People employed to guard an individual, often a high official or VIP, from bodily harm. | ||
|- | |- | ||
| | |'''[[Clerics]]''' . | ||
| | |Spellcasters who channel the power of their faith in a cause or higher being into potent magic. | ||
|- | |- | ||
| | |'''[[Cowards]]''' | ||
| | |People who lack courage in facing danger, difficulty, opposition or pain. | ||
|- | |- | ||
| | |'''[[Druids]]''' | ||
| | |Masters of magic powered by faith, and strongly tied to [[plant]]s, animals, fertility, the element of earth, and the [[land]] about them. | ||
|- | |- | ||
| | |'''[[Flagbearers]]''' | ||
| | |Soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the [[battlefield]]. | ||
|- | |- | ||
| | |'''[[Guardians]]''' | ||
| | |Creatures which guard, protect, or preserve. | ||
|- | |- | ||
| | |'''[[Heroes]]''' | ||
| | |Characters who, in the face of danger, display courage and the will for self sacrifice for some greater good. | ||
|- | |- | ||
| | |'''[[Knights]]''' | ||
| | |Highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. | ||
|- | |- | ||
| | |'''[[Lords]]''' | ||
| | |Creatures with an occupation of high class or power within a structure or organization. | ||
|- | |- | ||
| | |'''[[Mercenaries]]''' | ||
| | |Individuals who sell their services in combat for money. | ||
|- | |- | ||
| | |'''[[Minions]]''' | ||
| | |Those who work the will of overtly evil forces or organizations. | ||
|- | |- | ||
| | |'''[[Monks]]''' | ||
| | |Individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both. | ||
|- | |- | ||
| | |'''[[Mystics]]''' | ||
| | |People adept at channeling mana with their faith, learned through careful meditation. | ||
|- | |- | ||
| | |'''[[Ninjas]]''' | ||
| | |Masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries and assassins. | ||
|- | |- | ||
| | |'''[[Nomads]]''' | ||
| | |Members from uncivilized tribes who wander open spaces in closely-knit groups. | ||
|- | |- | ||
| | |'''[[Pirates]]''' | ||
| | |Motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpected. | ||
|- | |- | ||
| | | | ||
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* '''[[Rebels]]''' are individuals who fight against oppression or just to survive. | * '''[[Rebels]]''' are individuals who fight against oppression or just to survive. | ||
* '''[[Riggers]]''' are creatures that specialize in the lifting and moving of extremely large or heavy objects. | * '''[[Riggers]]''' are creatures that specialize in the lifting and moving of extremely large or heavy objects. |
Revision as of 08:41, 15 March 2014
In Magic, Class is a subset of the characteristic "Creature type". Most humanoid creatures have at least two creature types: race and class. Whereas race (such as human, elf, or goblin) is a matter of genetics, a creature's class (such as soldier, wizard, or rogue) represents their function, occupation, career or calling in life.
Class | Description |
---|---|
Advisors | Tacticians, courtiers, ministers, and others known for their wisdom. |
Alchemists | People who practice alchemy, a form of chemistry and speculative philosophy. |
Archers | Combatants who specialize in fighting with bow and arrows. |
Artificers | Those who specialize in working with artifacts. |
Assassins | Specialists in targeted killing. |
Barbarians | Unorganized fighters, usually from primitive and/or uncivilized cultures. |
Berserkers | Combatants who enter a frenzy in battle, gaining great speed and battle prowess. |
Bodyguards | People employed to guard an individual, often a high official or VIP, from bodily harm. |
Clerics . | Spellcasters who channel the power of their faith in a cause or higher being into potent magic. |
Cowards | People who lack courage in facing danger, difficulty, opposition or pain. |
Druids | Masters of magic powered by faith, and strongly tied to plants, animals, fertility, the element of earth, and the land about them. |
Flagbearers | Soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the battlefield. |
Guardians | Creatures which guard, protect, or preserve. |
Heroes | Characters who, in the face of danger, display courage and the will for self sacrifice for some greater good. |
Knights | Highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. |
Lords | Creatures with an occupation of high class or power within a structure or organization. |
Mercenaries | Individuals who sell their services in combat for money. |
Minions | Those who work the will of overtly evil forces or organizations. |
Monks | Individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both. |
Mystics | People adept at channeling mana with their faith, learned through careful meditation. |
Ninjas | Masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries and assassins. |
Nomads | Members from uncivilized tribes who wander open spaces in closely-knit groups. |
Pirates | Motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpected. |
- Rebels are individuals who fight against oppression or just to survive.
- Riggers are creatures that specialize in the lifting and moving of extremely large or heavy objects.
- Rogues are those who live by their wits, using stealth and cunning to make their way in life.
- Samurai are warriors who have sworn their service and their lives to a single authority figure, usually a feudal lord.
- Scouts are individuals who are adept at getting along in the wild, often sharing the benefits of their prowess with others.
- Shamans are protectors and spiritual leaders among the more primitive races. Their magic comes from rituals, lore, and years of practice.
- Soldiers are trained combatants who are part of a formal army. They are tough and disciplined, adept at fighting in concert and overwhelming the enemy.
- Spellshapers are amongst the most narrowly focused spellcasters. They devote themselves to perfecting a single spell or selection of spells.
- Townsfolk is a defunct creature type for humans without a specific occupation.
- Warriors are combatants who fight alone or in loose hordes.
- Wizards are masters of channeling mana into powerful spells.