'''Alchemists''' are people who practice alchemy, a form of chemistry and speculative philosophy which is concerned with discovering methods for transmuting base metals into [[gold]] and with finding a universal solvent and an <c>Elixir of Immortality</c>. The only card with the subtype Alchemist was <c>Samite Alchemist</c>. This was changed to [[Cleric]] in the [[Grand Creature Type Update]]. <c>Battletide Alchemist</c> was also printed as a Cleric, <c>Aphetto Alchemist</c> and <c>Sedraxis Alchemist</c> were printed as [[Wizards]] and <c>Cho-Arrim Alchemist</c> as [[Spellshaper]]. None of these cards had topdown design reflecting transmuting skills.
===Bodyguards===
A '''Bodyguard''' is a person or group of persons employed to guard an individual, often a high official or VIP, from bodily harm. Cards printed with the class Bodyguard were <c>Veteran Bodyguard</c> from ''[[Alpha]]'', <c>Martyrs of Korlis</c> from ''[[Antiquities]]'' and <c>Anaba Bodyguard</c> from ''[[Homelands]]''. In the [[Grand Creature Type Update]] the class was obsoleted and they were changed to [[Human]] and [[Minotaur]] respectively. Later cards like <c>Rhox Bodyguard</c> from ''[[Conflux]]'' were always [[Soldiers]] or [[Clerics]].
[[Burke]] was a bodyguard for [[Ambassador Laquatus]], and [[Chainer]] was asked to be a bodyguard for the [[Cabal Patriarch]] right before killing him.
===Cowards===
A '''coward''' is a person who lacks courage in facing danger, difficulty, opposition, pain, etc.; a timid or easily intimidated person. The <c>Boldwyr Intimidator</c> is a [[Giant]] [[Warrior]] who can change target creatures into cowards. This is the only card that actually mentions the subtype coward.
[[Norin the Wary]] is a notable coward.
===Flagbearers===
A '''flagbearer''' is a person (soldier or civilian) who bears a standard or oriflamme, i.e. either a type of flag or an inflexible but mobile image, which is used as a formal, visual symbol of a military unit on the [[battlefield]].
In ''[[Apocalypse]]'' there were two White Flagbearer creatures (<c>Standard Bearer</c> and <c>Coalition Honor Guard</c>) and an aura (<c>Coalition Flag</c>) that granted a creature the Flagbearer [[subtype]] as well as the inherent ability. As long as you have one in play, any spell or ability your opponent plays that can target a Flagbearer must target a Flagbearer. If a spell has multiple targets, only one of the targets needs to be a Flagbearer.
===Guardians===
A '''Guardian''' is a creature which guards, protects, or preserves. The first creature to bear the type was <c>Guardian Beast</c> from ''[[Antiquities]]''. Other examples include <c>Harbor Guardian</c> and <c>Fountain Watch</c>. The subtype was obsoleted in the [[Grand Creature Type Update]]. <c>Ivory Guardians</c> used to give a bonus to all Guardians. It now gives the bonus to just "creatures named Ivory Guardians".
===Heroes===
'''Heroes''' are characters who, in the face of danger and adversity or from a position of weakness, display courage and the will for self sacrifice (heroism) for some greater good. The first creature to bear the type was <c>Benalish Hero</c> in ''[[Alpha]]'', and later came <c>Kjeldoran Warrior</c> and <c>Beast Walkers</c>. When <c>Aysen Crusader</c> was printed it powered up these three heroes. However, the Hero-class was obsoleted in the [[Grand Creature Type Update]], and rather than Heroes, it gained a bonus from [[Soldiers]] and [[Warriors]] instead. Now, the only card remaining with the class Hero is <c>Fraction Jackson</c> from ''[[Unhinged]]''.
Notable heroes include:
* <c>Gerrard Capashen</c>
* <c>Benalish Hero</c>
* <c>Tahngarth, Talruum Hero</c>
* <c>Lin Sivvi, Defiant Hero</c>
* <c>Stonebrow, Krosan Hero</c>
* <c>Zhang Liao, Hero of Hefei</c>
* <c>Brigid, Hero of Kinsbaile</c>
===Riggers===
A '''rigger''' is creature that specializes in the lifting and moving of extremely large or heavy objects. <card>Steamflogger Boss</card> from ''[[Future Sight]]'' stated Rigger as a [[creature type]] [[lord]], but at that time the only creature with the subtype was Steamflogger Boss itself. In the [[Grand Creature Type Update]] he was joined by <c>Moriok Rigger</c>.
===Townsfolk===
'''Townsfolk''' is a defunct creature type for [[humans]] with no specific occupation. Most townsfolk have since had their class changed to something more appropriate (for instance, <c>Anarchist</c> was once a townsfolk but is now a [[#Wizards|wizard]]), or are now simply humans without a class (such as <c>Treasure Hunter</c>). Two still-extant creature types that appear solely on [[tokens]], Citizen and Serf, are similar in theme to Townsfolk.
[[Category:Creature types| ]]
[[Category:Creature types| ]]
Revision as of 07:51, 4 May 2013
Class is an aspect of the identity and nature of a creature or character, more often than not a humanoid one, in the game of
Magic: The Gathering, as a subset of creature types (cf. race), or the Magic storyline. This fundamental element can define the capabilities, characteristics, strengths, and weaknesses of a creature or character. Class can represent that creature or character's career, job, occupation, function, or purpose.
In the game of Magic: The Gathering, class, like race, can be significant, and it was featured as the theme underlying the Morningtide expansion. Some abilities or mechanics are associated with many or all members of a class; for example, all Samurai and Ninja have Bushido and Ninjutsu, respectively, while some Rebels and Mercenaries have a "recruiter" ability.