Portal:Production: Difference between revisions

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**[[Erik Lauer]] {{-}} Head Developer
**[[Erik Lauer]] {{-}} Head Developer
**[[:Category:Wizards of the Coast employees|Other employees]]  
**[[:Category:Wizards of the Coast employees|Other employees]]  
*[[Design|Initial Concept and Game Design]]
*[[Development|Final Game Design and Development]]
*[[R&D#Creative|Creative]]  
*[[R&D#Creative|Creative]]  
* [[Artists]]
* [[Artists]]
*[[R&D#EDiting|Editing]]
*[[R&D#Product Architecture|Product Architecture]]
*[[R&D#Editing|Editing]]
*[[R&D#Digital|Digital]]   
*[[R&D#Digital|Digital]]   


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{{flexbox-item-header|order=2|style=width:23%;}}{{box-header|title=Process}}
{{flexbox-item-header|order=2|style=width:23%;}}{{box-header|title=Process}}
* [[R&D#Exploratory design|Exploratory design]]
* [[Design#Exploratory design|Exploratory design]]
* [[R&D#Main design|Main design]]  
*[[Vision Design]]
* [[R&D#Devign|Devign]]  
*[[Set Design]] (Development)
*[[Vision Design]]  
*[[Top-down|Top-down design]]  
*[[Top-down|Top-down design]]  
*[[Great Designer Search]]  
*[[Great Designer Search]]  

Revision as of 09:00, 16 September 2018

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 Production

An uncut print sheet from Visions.

It takes a lot of organisation to produce a Magic: The Gathering set. A lot. The game is published by Wizards of the Coast (WotC), a subsidiary of the American multinational toy and board game Hasbro. Product releases can followed via their website Magicthegathering.com and the social media of front man Mark Rosewater. Depending on the product, it takes up to two years to go through the process from inception to a product on the shelves. Like any company, WotC has to consider different (international) markets and different target audiences. To provide for beginning players and advanced, casual and professional, Timmy's, Johnny's and Spikes, male and female, a whole line of tools and techniques has been developed through the years.

The main group of people to churn out the many yearly products is an ever changing team called Magic R&D. These stewards of Magic believe in discovery, surprise, and strategy. They are not afraid to change aspects of the game on a regular base or to add new elements to keep the metagame lively. They have advanced the game from a niche product to main stream.

 Categories

Any categories intended to group articles based on production of the game should be linked here.