Animate: Difference between revisions

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*[[Sleeping enchantment]]s
*[[Sleeping enchantment]]s
**Hidden
**Hidden
***<c>Hidden Ancients</c>
***<c>Hidden Gibbons</c>
***<c>Hidden Gibbons</c>
***<c>Hidden Guerillas</c>
***<c>Hidden Herd</c>
***<c>Hidden Predators</c>
***<c>Hidden Spider</c>
***<c>Hidden Stag</c>
**Lurking
**Lurking
***<c>Lurking Evil</c>
***<c>Lurking Jackals</c>
***<c>Lurking Jackals</c>
***<c>Lurking Skirge</c>
**Opal
**Opal
***<c>Opal Acrolith</c>
***<c>Opal Acrolith</c>
***<c>Opal Archangel</c>
***<c>Opal Avenger</c>
***<c>Opal Caryatid</c>
***<c>Opal Champion</c>
***<c>Opal Gargoyle</c>
***<c>Opal Guardian</c>
***<c>Opal Titan</c>
**Veiled
**Veiled
***<c>Veiled Apparition</c>
***<c>Veiled Crocodile</c>
***<c>Veiled Crocodile</c>
***<c>Veiled Sentry</c>
***<c>Veiled Serpent</c>
***<c>Veil of Birds</c>
}}
}}


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*<c>Awakener Druid</c>
*<c>Awakener Druid</c>
*All cards with [[Awaken]]
*All cards with [[Awaken]]
**<c>Boiling Earth</c>
**<c>Clutch of Currents</c>
**<c>Coastal Discovery</c>
**<c>Earthen Arms</c>
**<c>Encircling Fissure</c>
**<c>Mire's Malice</c>
**<c>Ondu Rising</c>
**<c>Part the Waterveil</c>
**<c>Planar Outburst</c>
**<c>Rising Miasma</c>
**<c>Roil Spout</c>
**<c>Ruinous Path</c>
**<c>Rush of Ice</c>
**<c>Scatter to the Winds</c>
**<c>Sheer Drop</c>
*<c>Awakening of Vitu-Ghazi</c>
*<c>Awakening of Vitu-Ghazi</c>
*<c>Balduvian Frostwaker</c>
*<c>Balduvian Frostwaker</c>

Revision as of 12:43, 6 May 2022

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Animated Library

Variants

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.