Archenemy: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>@DeletedUser40397020
m (→‎Description: generalize)
>Yandere-sliver
mNo edit summary
Line 61: Line 61:
{{Special sets}}
{{Special sets}}


[[Category:Magic compilation sets]][[Category:Magic formats]][[Category:Magic rules]][[Category:Multiplayer]]
[[Category:Magic compilation sets]][[Category:Magic formats]][[Category:Multiplayer]]

Revision as of 00:08, 30 December 2015

Archenemy
Set Information
Set symbol
Themes and mechanics Scheme Cards, "Set in Motion", "Abandon"
Set size Four 60+20-card theme decks
Expansion code ARC

Archenemy is a casual multiplayer format for Magic: the Gathering emphasising on a "one vs. many" aspect.[1] It is played with the Archenemy set of four "game packs", each consisting of 20 oversized cards and a 60-card deck. This set was released on June 18, 2010. It was sold in English only, but the rules came in additional languages. Each pack's MSRP is $19.99.[2]

Description

The lone player, called the "Archenemy", plays against a team of opponents with the use of a second deck consisting of over-sized cards of the card type scheme. The schemes basically represent a free spell per turn and help to balance out the odds for the Archenemy. The Archenemy's opponents work cooperatively against the lone player and, much like partners in Two-Headed Giant, take their turn simultaneously. The Archenemy begins the game with 40 life, while each other player begins the game with only 20. The Archenemy wins if all of his or her opponents are eliminated from the game. All of the opposing players, even those who have already lost the game, win if the Archenemy is eliminated.[2]

Scheme cards are not permanents. The Archenemy sets in motion the top card of his or her scheme deck at the beginning of the first main phase of his or her turn, meaning to turn it face up. Schemes may or may not have the supertype Ongoing. A non-ongoing scheme has a triggered ability that reads "When you set this scheme in motion, [effect]." After resolving this ability, it is turned face down and put on the bottom of the scheme deck. An ongoing scheme has abilities, and stays face up and in effect, rather like an enchantment; but it also has a triggered ability that forces the Archenemy to abandon it, meaning to turn it face down and put it on the bottom of the scheme deck. Only one scheme can be in motion at a time, so an ongoing scheme prevents non-ongoing schemes from being set in motion.

Archenemy may be played with multiple scheme decks, with each player controlling a deck. In this variant, the game more closely resembles Free-for-All or possibly Planechase.

Rules

Template:Navigation CR Template:CRTemp

Theme decks

Archenemy has four preconstructed decks.[3] Template:Theme decks

Promotional cards

Several Archeenmy promotional cards were issued by the DCI:

External links

References

  1. Magic Arcana (January 12, 2010). "Announcing Archenemy". magicthegathering.com. Wizards of the Coast.
  2. a b magicthegathering.com staff (May 17, 2010). "Archenemy Rules Revealed". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (Tuesday, April 20, 2010). "Archenemy Decks". magicthegathering.com. Wizards of the Coast.
  4. Monty Ashley (August 19, 2010). "Plots That Span Centuries". magicthegathering.com. Wizards of the Coast.

Template:Special sets