Tap: Difference between revisions
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*Regenerating a creature that would be destroyed and is not already tapped (see [[Regeneration]]) | *Regenerating a creature that would be destroyed and is not already tapped (see [[Regeneration]]) | ||
*Paying a cost of a spell or ability (see [[Additional cost]], [[Alternative cost]], and [[Activation cost]]) | *Paying a cost of a spell or ability (see [[Additional cost]], [[Alternative cost]], and [[Activation cost]]) | ||
==Forced tapping== | |||
[[White]] is the [[primary]] color of tapping creatures.<ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> Blue usually taps creatures only when also given the ability to untap them (<c>Twiddle</c>) The one exception is when it "[[freeze]]s" creatures. | |||
==Rules== | ==Rules== |
Revision as of 07:42, 27 December 2017
Tap | |
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[[File:{{#setmainimage:T.svg}}|70x70px]] | |
Keyword Action | |
Introduced | Alpha |
Last used | Evergreen |
Reminder Text | No official reminder text |
Scryfall Search | |
keyword:"Tap" |
Tap is a keyword action that is usually represented on cards with symbol.
Description
To tap a permanent, turn it sideways from an upright position. For example, one of the first things that any player learns about Magic is that you tap your lands to cast your spells.[1]
Actions that cause a card to tap include:
- Using its activated ability if that ability requires it to tap (for example, ": Add to your mana pool.")
- Declaring a creature as an attacker (see Declare Attackers Step)
- Regenerating a creature that would be destroyed and is not already tapped (see Regeneration)
- Paying a cost of a spell or ability (see Additional cost, Alternative cost, and Activation cost)
Forced tapping
White is the primary color of tapping creatures.[2] Blue usually taps creatures only when also given the ability to untap them (Twiddle) The one exception is when it "freezes" creatures.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701.21. Tap and Untap
- 701.21a To tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped.
- 701.21b To untap a permanent, rotate it back to the upright position from a sideways position. Only tapped permanents can be untapped.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Tap
- To turn a permanent sideways from an upright position. See rule 701.21, “Tap and Untap.”
Tap symbol
Originally cards used the word tap explicitly (e.g., the text on Samite Healer in Unlimited was "Tap to prevent 1 damage to any target.") or were of type "Mono Artifact" (Cyclopean Tomb). Revised introduced the tap symbol as a tilted T inside a gray circle.[3] This didn't work, because in foreign languages the word for "tap" didn't start with a T.[4] In 4th Edition, it was changed to a white curved arrow with a tilted black rectangle representing the tapping card. In 8th Edition, it was changed to a black curved arrow without the rectangle behind it .[5]
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 107.5. The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. A creature can’t attack unless it has been under its controller’s control continuously since their most recent turn began. This rule is informally called the “summoning sickness” rule.