Creature class: Difference between revisions
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In '''[[Magic]]''', '''Class''' is a subset of the [[characteristics|characteristic]] "[[Creature type]]". Most humanoid [[creature]]s have at least two [[creature type]]s: [[race]] and [[class]]. Whereas race (such as [[humans|human]], [[elves|elf]], or [[goblins|goblin]]) is a matter of genetics, a creature's class (such as [[#Soldiers|soldier]], [[#Wizards|wizard]], or [[#Rogues|rogue]]) represents their function, occupation, career or calling in life. | In '''[[Magic]]''', '''Class''' is a subset of the [[characteristics|characteristic]] "[[Creature type]]". Most humanoid [[creature]]s have at least two [[creature type]]s: [[race]] and [[class]]. Whereas race (such as [[humans|human]], [[elves|elf]], or [[goblins|goblin]]) is a matter of genetics, a creature's class (such as [[#Soldiers|soldier]], [[#Wizards|wizard]], or [[#Rogues|rogue]]) represents their function, occupation, career or calling in life. | ||
{| class="wikitable sortable" cellpadding="3" style="background-color:#F0F0F0;" | |||
! scope="col" rowspan="1" colspan="1" style="background-color:#B0C4DE;"|'''Class''' | |||
! scope="col" rowspan="1" colspan="1" style="background-color:#C0C0C0;"|'''Description''' | |||
|-style="background-color:#FFFFFF;" | |||
|'''[[Advisors]]''' | |||
|Tacticians, courtiers, ministers, and others known for their wisdom. | |||
|- | |||
|'''[[Alchemists]]''' | |||
|People who practice alchemy, a form of chemistry and speculative philosophy. | |||
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|'''[[Archers]]''' | |||
|Combatants who specialize in fighting with bow and arrows. | |||
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|'''[[Artificers]]''' | |||
|Those who specialize in working with [[artifacts]]. | |||
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* '''[[Assassins]]''' specialize in one thing: killing. | * '''[[Assassins]]''' specialize in one thing: killing. | ||
* '''[[Barbarians]]''' are unorganized fighters, usually from primitive and/or uncivilized cultures. | * '''[[Barbarians]]''' are unorganized fighters, usually from primitive and/or uncivilized cultures. |
Revision as of 08:29, 15 March 2014
In Magic, Class is a subset of the characteristic "Creature type". Most humanoid creatures have at least two creature types: race and class. Whereas race (such as human, elf, or goblin) is a matter of genetics, a creature's class (such as soldier, wizard, or rogue) represents their function, occupation, career or calling in life.
Class | Description |
---|---|
Advisors | Tacticians, courtiers, ministers, and others known for their wisdom. |
Alchemists | People who practice alchemy, a form of chemistry and speculative philosophy. |
Archers | Combatants who specialize in fighting with bow and arrows. |
Artificers | Those who specialize in working with artifacts. |
- Assassins specialize in one thing: killing.
- Barbarians are unorganized fighters, usually from primitive and/or uncivilized cultures.
- Berserkers are combatants who enter a frenzy in battle, gaining great speed and battle prowess.
- Bodyguards are employed to guard an individual, often a high official or VIP, from bodily harm.
- Clerics are spellcasters who channel the power of their faith in a cause or higher being into potent magic.
- Cowards are people who lack courage in facing danger, difficulty, opposition, pain, etc.
- Druids are masters of magic powered by faith, and strongly tied to plants, animals, fertility, the element of earth, and the land about them.
- Flagbearers are soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the battlefield.
- Guardians are creatures which guard, protect, or preserve.
- Heroes are characters who, in the face of danger, display courage and the will for self sacrifice for some greater good.
- Knights are highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance.
- Lord is a defunct creature type for creatures with an occupation of high class or power within a structure or organization.
- Mercenaries are individuals who sell their services in combat for money.
- Minions are those who work the will of overtly evil forces or organizations.
- Monks are individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both.
- Mystics, like clerics, are adept at channeling mana with their faith, but instead of devoting themselves to a religion they learn magic through careful meditation.
- Ninjas are masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries and assassins.
- Nomads come from uncivilized tribes who wander open spaces in closely-knit groups.
- Pirates are motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpected.
- Rebels are individuals who fight against oppression or just to survive.
- Riggers are creatures that specialize in the lifting and moving of extremely large or heavy objects.
- Rogues are those who live by their wits, using stealth and cunning to make their way in life.
- Samurai are warriors who have sworn their service and their lives to a single authority figure, usually a feudal lord.
- Scouts are individuals who are adept at getting along in the wild, often sharing the benefits of their prowess with others.
- Shamans are protectors and spiritual leaders among the more primitive races. Their magic comes from rituals, lore, and years of practice.
- Soldiers are trained combatants who are part of a formal army. They are tough and disciplined, adept at fighting in concert and overwhelming the enemy.
- Spellshapers are amongst the most narrowly focused spellcasters. They devote themselves to perfecting a single spell or selection of spells.
- Townsfolk is a defunct creature type for humans without a specific occupation.
- Warriors are combatants who fight alone or in loose hordes.
- Wizards are masters of channeling mana into powerful spells.