Batching: Difference between revisions

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* '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s. The keyword refers to historic largely in the context of cast spells or cards off the battlefield, though three refer to historic permanents.
* '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s. The keyword refers to historic largely in the context of cast spells or cards off the battlefield, though three refer to historic permanents.
* '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref> The keyword only refers to creatures controlled, and all designs use it to return a numerical value.
* '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref> The keyword refers to creatures controlled, and all paper designs use it to return a numerical value - one digital design refers to it like a type.


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Revision as of 01:41, 4 December 2021

Not to be confused with Batch.

Batching is R&D slang term used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.[1] Mark Rosewater sees batching as a design tool with interesting design space.[2]

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  • Historic was the first example of batching.[3] It collectively refers to artifacts, anything with the legendary supertype, and Sagas. The keyword refers to historic largely in the context of cast spells or cards off the battlefield, though three refer to historic permanents.
  • Party is a mechanic that batches Cleric, Rogue, Warrior, and Wizard.[4] The keyword refers to creatures controlled, and all paper designs use it to return a numerical value - one digital design refers to it like a type.

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Unreleased

  • Mystical was considered for Throne of Eldraine. It would batch artifacts, enchantments, and Faeries.[6]
  • Six cards over six different sets batch together Serpents, Octopuses, Leviathans and Krakens as an undefined "sea creature" collective. It is treated like a singular tribal type due to lack of card density.

References

  1. Mark Rosewater (April 9, 2018). "A Historic Story". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (December 2, 2019). "More Maro on Maro". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
  4. Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
  5. Magic: The Gathering (November 10, 2020). "In the spirit of giving, here's a look at Topdeck the Halls!". Twitter.
  6. Mark Rosewater (November 18, 2019). "Throne of Eldraine Vision Designg Handoff, Part 2". magicthegathering.com. Wizards of the Coast.