Batching: Difference between revisions

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==Unreleased==
==Unreleased==
* '''Mystical''' was considered for ''[[Throne of Eldraine]]'' batches [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Designg Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref>  
* '''Mystical''' was considered for ''[[Throne of Eldraine]]''. It would batch [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Designg Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref>


==References==
==References==

Revision as of 04:57, 2 September 2020

Not to be confused with Batch.

Batching is R&D slang term used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.[1] Mark Rosewater sees batching as a design tool with interesting design space.[2]

Unreleased

References

  1. Mark Rosewater (April 9, 2018). "A Historic Story". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (December 2, 2019). "More Maro on Maro". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
  4. Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 18, 2019). "Throne of Eldraine Vision Designg Handoff, Part 2". magicthegathering.com. Wizards of the Coast.