Batching: Difference between revisions
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==Unreleased== | ==Unreleased== | ||
* '''Mystical''' was considered for ''[[Throne of Eldraine]]'' | * '''Mystical''' was considered for ''[[Throne of Eldraine]]''. It would batch [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Designg Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref> | ||
==References== | ==References== |
Revision as of 04:57, 2 September 2020
- Not to be confused with Batch.
Batching is R&D slang term used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.[1] Mark Rosewater sees batching as a design tool with interesting design space.[2]
- Historic was the first example of batching.[3] It collectively refers to artifacts, anything with the legendary supertype, and Sagas.
- Party is a mechanic that batches Cleric, Rogue, Warrior, and Wizard.[4]
Unreleased
- Mystical was considered for Throne of Eldraine. It would batch artifacts, enchantments, and Faeries.[5]
References
- ↑ Mark Rosewater (April 9, 2018). "A Historic Story". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (December 2, 2019). "More Maro on Maro". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (November 18, 2019). "Throne of Eldraine Vision Designg Handoff, Part 2". magicthegathering.com. Wizards of the Coast.