Batching: Difference between revisions

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* '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s.
* '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s.
* '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].
* '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref>


==Unreleased==
==Unreleased==

Revision as of 21:35, 1 September 2020

Not to be confused with Batch.

Batching is R&D slang term used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.[1] Mark Rosewater sees batching as a design tool with interesting design space.[2]

Unreleased

References

  1. Mark Rosewater (April 9, 2018). "A Historic Story". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (December 2, 2019). "More Maro on Maro". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
  4. Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 18, 2019). "Throne of Eldraine Vision Designg Handoff, Part 2". magicthegathering.com. Wizards of the Coast.