Magic SpellSlingers: Difference between revisions
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[[File:ValorsReach_App 2.jpg|right|thumb|Original Valor's Reach lay out]] | |||
[[File:ValorsReach_App 2.jpg|right|thumb]] | '''Magic SpellSlingers''' is a ''[[Magic]]'' inspired mobile game developed by [[Wikipedia:Niantic (company)|Seismic Games]] and published by [[Wizards of the Coast]].<ref>Nick Tylwalk (March 23, 2019) "[https://toucharcade.com/2019/03/22/valors-reach-announced/ Exclusive Reveal: ‘Valor’s Reach’ from Wizards of the Coast Brings the ‘Magic: The Gathering’ Universe to Mobile in a Brand New Way]", Toucharcade.com</ref> | ||
''' | |||
==Description== | ==Description== | ||
Originally announced as '''' Valor's Reach''', inspired by the [[Kylem]] stadium [[Valor's Reach|of the same name]] where magical duels are fought, the game offers a new take on mobile [[TCG|CCG]]s by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. Vertical gameplay allows for one-handed use for a unique experience in the genre. Valor's Reach will put the [[Planeswalker]]s right at the heart of the action by making them the focus. Each one has their own unique card types and playstyles, with pre-made decks that allow newcomers to at least be competitive right away. On the other hand, deck building and customization is still be very much a part of the overall experience. | |||
The game | The game is free to download, with new cards obtainable via in-game quests and by opening packs. [[Wikipedia:Glossary of video game terms#In-app purchase|In-App Purchases]] will be involved, but while there are certain unavoidable pay to win aspects of any card game, Wizards of the Coast is minimizing them. | ||
At a [[Hasbro]] investor's meeting at ToyFair in February 2020, [[Chris Cocks]] formally introduced the game as ''Magic Spellslingers''.<ref name="Tweaktown">{{WebRef|url=https://www.tweaktown.com/news/70829/mtg-arena-will-aggressively-expand-onto-other-platforms-through-2020/index.html|title=MTG Arena will 'aggressively expand' onto other platforms through 2020|author=Derek Strickland|date=February 22, 2020|publisher=Tweaktown.com}}</ref> It was described as a card battler that's more accessible to everyday mobile gamers. The idea was to use Spellslingers as a monetizable entry point into the card game in a controlled all-digital environment. As gamers progress in Spellslingers, they might be more likely to jump into Arena--or simply keep playing Spellslingers and buying new cards. The WotC President said that Spellslingers would "reinvent the genre for the mobile-first generation."<ref name="Tweaktown"/> Together with [[MTG Arena]], ''[[ManaStrike]]'' and ''[[Magic:Legends]]'' the game would form part of WotC' "Year of Digital Expansion".<ref name="Tweaktown"/> | |||
===History=== | ===History=== | ||
* March 25, 2019: Soft launch in the Nordic Region. | * March 25, 2019: Soft launch in the Nordic Region as ''Valor's Reach''. | ||
* February, 2020: Formal introduction as ''Magic SpellSlingers'' | |||
==References== | ==References== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:ValorsReach_App 1.jpg | File:ValorsReach_App 1.jpg|Valor's Reach | ||
File:ValorsReach_App 3.jpg | File:ValorsReach_App 3.jpg|Valor's Reach | ||
File:ValorsReach_App 4.jpg|[[Chandra]] concept art | File:ValorsReach_App 4.jpg|[[Chandra]] concept art | ||
</gallery> | </gallery> | ||
{{Magic software}} | {{Magic software}} |
Revision as of 04:46, 4 August 2021
Magic SpellSlingers is a Magic inspired mobile game developed by Seismic Games and published by Wizards of the Coast.[1]
Description
Originally announced as ' Valor's Reach, inspired by the Kylem stadium of the same name where magical duels are fought, the game offers a new take on mobile CCGs by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. Vertical gameplay allows for one-handed use for a unique experience in the genre. Valor's Reach will put the Planeswalkers right at the heart of the action by making them the focus. Each one has their own unique card types and playstyles, with pre-made decks that allow newcomers to at least be competitive right away. On the other hand, deck building and customization is still be very much a part of the overall experience.
The game is free to download, with new cards obtainable via in-game quests and by opening packs. In-App Purchases will be involved, but while there are certain unavoidable pay to win aspects of any card game, Wizards of the Coast is minimizing them.
At a Hasbro investor's meeting at ToyFair in February 2020, Chris Cocks formally introduced the game as Magic Spellslingers.[2] It was described as a card battler that's more accessible to everyday mobile gamers. The idea was to use Spellslingers as a monetizable entry point into the card game in a controlled all-digital environment. As gamers progress in Spellslingers, they might be more likely to jump into Arena--or simply keep playing Spellslingers and buying new cards. The WotC President said that Spellslingers would "reinvent the genre for the mobile-first generation."[2] Together with MTG Arena, ManaStrike and Magic:Legends the game would form part of WotC' "Year of Digital Expansion".[2]
History
- March 25, 2019: Soft launch in the Nordic Region as Valor's Reach.
- February, 2020: Formal introduction as Magic SpellSlingers
References
- ↑ Nick Tylwalk (March 23, 2019) "Exclusive Reveal: ‘Valor’s Reach’ from Wizards of the Coast Brings the ‘Magic: The Gathering’ Universe to Mobile in a Brand New Way", Toucharcade.com
- ↑ a b c Derek Strickland (February 22, 2020). "MTG Arena will 'aggressively expand' onto other platforms through 2020". Tweaktown.com.
Gallery
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Valor's Reach
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Valor's Reach
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Chandra concept art