Magic SpellSlingers: Difference between revisions
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Inspired by the [[Kylem]] stadium [[Valor's Reach|of the same name]], where magical duels are fought, the game offers a new take on mobile [[TCG|CCG]]s by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. Vertical gameplay allows for one-handed use for | Inspired by the [[Kylem]] stadium [[Valor's Reach|of the same name]], where magical duels are fought, the game offers a new take on mobile [[TCG|CCG]]s by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. Vertical gameplay allows for one-handed use for a unique experience in the genre. Valor's Reach will put the [[Planeswalker]]s right at the heart of the action by making them the focus. Each one has his or her own unique card types and playstyles, with pre-made decks that allow newcomers to at least be competitive right away. On the other hand, deck building and customization is still be very much a part of the overall experience. | ||
The game will be free to download, with new cards obtainable via in-game quests and by opening packs. [[Wikipedia:Glossary of video game terms#In-app purchase|In-App Purchases]] will be involved, but while there are certain unavoidable pay to win aspects of any card game, Wizards of the Coast is minimizing them. | The game will be free to download, with new cards obtainable via in-game quests and by opening packs. [[Wikipedia:Glossary of video game terms#In-app purchase|In-App Purchases]] will be involved, but while there are certain unavoidable pay to win aspects of any card game, Wizards of the Coast is minimizing them. |
Revision as of 00:26, 17 April 2020
- For the stadium on Kylem, see Valor's Reach.
Valor's Reach is a Magic inspired mobile game developed by Seismic Games and published by Wizards of the Coast on March 23, 2019.[1]
Description
Inspired by the Kylem stadium of the same name, where magical duels are fought, the game offers a new take on mobile CCGs by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. Vertical gameplay allows for one-handed use for a unique experience in the genre. Valor's Reach will put the Planeswalkers right at the heart of the action by making them the focus. Each one has his or her own unique card types and playstyles, with pre-made decks that allow newcomers to at least be competitive right away. On the other hand, deck building and customization is still be very much a part of the overall experience.
The game will be free to download, with new cards obtainable via in-game quests and by opening packs. In-App Purchases will be involved, but while there are certain unavoidable pay to win aspects of any card game, Wizards of the Coast is minimizing them.
History
- March 25, 2019: Soft launch in the Nordic Region.
References
- ↑ Nick Tylwalk (March 23, 2019) "Exclusive Reveal: ‘Valor’s Reach’ from Wizards of the Coast Brings the ‘Magic: The Gathering’ Universe to Mobile in a Brand New Way", Toucharcade.com
Gallery
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Chandra concept art