Transformation: Difference between revisions

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Revision as of 04:05, 24 June 2020

Transformation is a slang term used by Magic R&D to describe the following effect: "Target creature becomes a (color) (card type) with N power and N toughness."[1] This mechanic is primary in blue

Transformation can be temporary, through a one-shot spell that lasts for the turn, or more permanent, usually through an Aura. It overwrites the base power and toughness of the creature. This ability used to be in both blue and white, but R&D decided to focus it in blue.[1]

Examples

Color Name Type P/T Color Creature Type Notes
{W} Darksteel Mutation Aura 0/1 Insect is an artifact creature
with Indestructible
loses all other card types
{W} Humble Instant 0/1
{W} Humility Enchantment 1/1
{W} Probation Enchantment 0/1 Coward
{U} Dance of the Skywise Instant 4/4 {U} Dragon Illusion with Flying
{U} Deep Freeze Aura 0/4 {U}+ Wall+ with Defender
{U} Gift of Tusks Instant 3/3 {G} Elephant
{U} Ichthyomorphosis Aura 0/1 {U} Fish
{U} Kasmina's Transmutation Aura 1/1
{U} Mass Diminish Sorcery 1/1
{U} Polymorphist's Jest Instant 1/1 {U} Frog
{U} Turn//Burn Instant 0/1 {R} Weird
{U} Turn to Frog Instant 1/1 {U} Frog
{U} Vedalken Humiliator Creature 1/1
{U} Warkite Marauder Creature 0/1
{G} Lignify Tribal Aura 0/4 Treefolk
{G} Scale Up Sorcery 6/4 {G} [Wurm]]
{U}{R} Dragonshift Instant 4/4 {U}{R} Dragon with Flying
{G}{U} Oko, Thief of Crowns Planeswalker 3/3 {G} Elk
{G}{U} Omnibian Creature 3/3 Frog
{G}{U} Snakeform Instant 1/1 {G} Snake

References

  1. a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.