Animate: Difference between revisions

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;[[Gideon Jura]]s
==== [[Gideon Jura]]s ====
{{columns-list|colwidth=15em|
The main design direction of Gideon is his ability to become a creature.{{columns-list|colwidth=15em|
*<c>Gideon, Ally of Zendikar</c>
*<c>Gideon, Ally of Zendikar</c>
*<c>Gideon, Battle-Forged</c>
*<c>Gideon, Battle-Forged</c>
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*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments.
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments.
*<c>Pippa, Duchess of Dice</c> animates [[Dice rolling|Dice]].
*<c>Pippa, Duchess of Dice</c> animates [[Dice rolling|Dice]].
*<c>Suit Up</c> turns creatures or Vehicles into artifact creatures.
*<c>Suit Up</c> turns a creature or Vehicle into an artifact creature. <c>Majestic Metamorphosis</c> does the same for any artifact.
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*<c>Auto-Key</c> ([[Contraption]])
*<c>Auto-Key</c> ([[Contraption]])
*<c>Kami of Transmutation</c>
*<c>Kami of Transmutation</c>
*<c>In Too Deep</c>
*<c>Liquimetal Coating</c>
*<c>Liquimetal Coating</c>
*<c>Liquimetal Torque</c>
*<c>Liquimetal Torque</c>
*<c>Memnarch</c>
*<c>Memnarch</c>
*<c>Minimus Containment</c>
*<c>Mycosynth Lattice</c>
*<c>Mycosynth Lattice</c>
*<c>Myr Landshaper</c>
*<c>Myr Landshaper</c>
*<c>Neurok Transmuter</c>
*<c>Neurok Transmuter</c>
*<c>Optical Optimizer</c> ([[Contraption]])
*<c>Optical Optimizer</c> ([[Contraption]])
*<c>Phyrexian Metamorph</c>
*<c>Phyrexian Scriptures</c>
*<c>Phyrexian Scriptures</c>
*<c>Saheeli, Sublime Artificer</c>
*<c>Saheeli, Sublime Artificer</c>

Revision as of 00:07, 7 May 2022

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Chimeric artifacts
Keyrune megacycle from Return to Ravnica block
Totem cycle from Time Spiral
Monument cycle from Dragons of Tarkir
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Sleeping enchantments
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

All cards with Awaken

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Gideon Juras

The main design direction of Gideon is his ability to become a creature.

Animated Library

Variants

"Enchantment-ize"

There are spells or effects that turn non-enchantments into enchantments.

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.