Animate: Difference between revisions

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*<c>Mirage Mirror</c>
*<c>Mirage Mirror</c>
*<c>Mirror of the Forebears</c>
*<c>Mirror of the Forebears</c>
*<c>Rusted Relic</c>
*<c>Sanguine Statuette</c>
*<c>Sanguine Statuette</c>
*<c>Slumbering Tora</c>
*<c>Slumbering Tora</c>
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*<c>Illusionary Mask</c>
*<c>Illusionary Mask</c>
*<c>Lightform</c>
*<c>Lightform</c>
*<c>Primordial Mist</c>
*<c>Rageform</c>
*<c>Rageform</c>
}}
}}
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Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
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{{columns-list|colwidth=15em|
*<c>Ambush Commander</c> ([[Forest]]s)
*<c>Animate Land</c>
*<c>Animate Land</c>
*<c>Anthousa, Setessan Hero</c>
*<c>Anthousa, Setessan Hero</c>
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*<c>Awakener Druid</c>
*<c>Awakener Druid</c>
*<c>Awakening of Vitu-Ghazi</c>
*<c>Awakening of Vitu-Ghazi</c>
*<c>Balduvian Conjurer</c>
*<c>Balduvian Frostwaker</c>
*<c>Balduvian Frostwaker</c>
*<c>Balduvian Conjurer</c>
*<c>Clan Guildmage</c>
*<c>Clan Guildmage</c>
*<c>Corrupted Zendikon</c>
*<c>Corrupted Zendikon</c>
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*<c>Hunting Wilds</c>
*<c>Hunting Wilds</c>
*<c>Hydroform</c>
*<c>Hydroform</c>
*<c>Ignition Team</c>
*<c>Jolrael, Empress of Beasts</c>
*<c>Jolrael, Empress of Beasts</c>
*<c>Kamahl, Fist of Krosa</c>
*<c>Kamahl, Fist of Krosa</c>
*<c>Kamahl, Heart of Krosa</c>
*<c>Kamahl, Heart of Krosa</c>
*<c>Kamahl's Will</c>
*<c>Kamahl's Will</c>
*<c>Kormus Bell</c> ([[Swamp]]s)
*<c>Koth of the Hammer</c> ([[Mountain]])
*<c>Koth of the Hammer</c> ([[Mountain]])
*<c>Liege of the Tangle</c>
*<c>Liege of the Tangle</c>
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*<c>Life and Limb</c> ([[Forest]]s)
*<c>Life and Limb</c> ([[Forest]]s)
*<c>Lifespark Spellbomb</c>
*<c>Lifespark Spellbomb</c>
*<c>Living Lands</c> ([[Forest]]s)
*<c>Living Plane</c>
*<c>Living Terrain</c>
*<c>Mishra's Groundbreaker</c>
*<c>Mishra's Groundbreaker</c>
*<c>Natural Affinity</c>
*<c>Natural Affinity</c>
*<c>Natural Emergence</c>
*<c>Natural Emergence</c>
*<c>Nature's Revolt</c>
*<c>Nissa, Sage Animist</c>
*<c>Nissa, Sage Animist</c>
*<c>Nissa of Shadowed Boughs</c>
*<c>Nissa of Shadowed Boughs</c>
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*<c>Noyan Dar, Roil Shaper</c>
*<c>Noyan Dar, Roil Shaper</c>
*<c>Obuun, Mul Daya Ancestor</c>
*<c>Obuun, Mul Daya Ancestor</c>
*<c>Primal Adversary</c>
*<c>Quirion Druid</c>
*<c>Quirion Druid</c>
*<c>Roaring Earth</c>
*<c>Roaring Earth</c>
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*<c>Saheeli, Sublime Artificer</c>
*<c>Saheeli, Sublime Artificer</c>
*<c>Silverskin Armor</c>
*<c>Silverskin Armor</c>
*<c>Swift Reconfiguration</c>
*<c>Thran Forge</c>
*<c>Thran Forge</c>
*<c>Transmogrifying Licid</c>
*<c>Transmogrifying Licid</c>

Revision as of 16:19, 6 May 2022

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Chimeric artifacts
Keyrune megacycle from Return to Ravnica block
Totem cycle from Time Spiral
Monument cycle from Dragons of Tarkir
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Sleeping enchantments
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

All cards with Awaken

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Gideon Juras

Animated Library

Variants

"Enchantment-ize"

There are spells or effects that turn non-enchantments into enchantments.

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.