Animate: Difference between revisions

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{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Angel's Tomb</c>
*<c>Angel's Tomb</c>
*<c>Chimeric Staff</c>, and other ''Chimeric'' artifacts
*''Chimeric'' artifacts
**<c>Chimeric Coils</c>
**<c>Chimeric Egg</c>
**<c>Chimeric Idol</c>
**<c>Chimeric Mass</c>
**<c>Chimeric Sphere</c>
**<c>Chimeric Staff</c>
*<c>Dancing Sword</c>
*<c>Dancing Sword</c>
*<c>Darksteel Brute</c>  
*<c>Darksteel Brute</c>  
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*<c>Jade Statue</c>
*<c>Jade Statue</c>
*Keyrune megacycle from [[Return to Ravnica block]]
*Keyrune megacycle from [[Return to Ravnica block]]
**<c>Azorius Keyrune</c>
**<c>Boros Keyrune</c>
**<c>Dimir Keyrune</c>
**<c>Izzet Keyrune</c>
**<c>Golgari Keyrune</c>
**<c>Gruul Keyrune</c>
**<c>Orzhov Keyrune</c>
**<c>Rakdos Keyrune</c>
**<c>Selesnya Keyrune</c>
**<c>Simic Keyrune</c>
*<c>Mimic</c>
*<c>Mimic</c>
*<c>Mirage Mirror</c>
*<c>Mirage Mirror</c>
*<c>Mirror of the Forebears</c>
*<c>Mirror of the Forebears</c>
*Monument cycle from [[Dragons of Tarkir]]
*Monument cycle from [[Dragons of Tarkir]]
**<c>Atarka Monument</c>
**<c>Dromoka Monument</c>
**<c>Kolaghan Monument</c>
**<c>Ojutai Monument</c>
**<c>Silumgar Monument</c>
*<c>Sanguine Statuette</c>
*<c>Sanguine Statuette</c>
*<c>Slumbering Tora</c>  
*<c>Slumbering Tora</c>  
*<c>Stuffed Bear</c>
*<c>Stuffed Bear</c>
*Totem cycle from [[Time Spiral]]
*Totem cycle from [[Time Spiral]]
**<c>Chronatog Totem</c>
**<c>Foriysian Totem</c>
**<c>Phyrexian Totem</c>
**<c>Thunder Totem</c>
**<c>Weatherseed Totem</c>
*[[Vehicle]]s
*[[Vehicle]]s
*<c>Xanthic Statue</c>
*<c>Xanthic Statue</c>
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*<c>Daxos's Torment</c>  
*<c>Daxos's Torment</c>  
*<c>Halcyon Glaze</c>
*<c>Halcyon Glaze</c>
*<c>Lurking Evil</c>
*<c>Myth Realized</c>  
*<c>Myth Realized</c>  
*<c>Riddleform</c>
*<c>Still Life</c>  
*<c>Still Life</c>  
*<c>Testament of Faith</c>
*<c>Testament of Faith</c>
*[[Sleeping enchantment]]s like the ''Hidden'', ''Lurking'', ''Opal'' and ''Veiled'' creatures of ''[[Urza's Saga]]'' (<c>Hidden Gibbons</c>, <c>Lurking Jackals</c>, <c>Opal Acrolith</c>, <c>Veiled Crocodile</c> etc.)
*[[Sleeping enchantment]]s like the ''Hidden'', ''Lurking'', ''Opal'' and ''Veiled'' creatures of ''[[Urza's Saga]]'' (<c>Hidden Gibbons</c>, <c>Lurking Jackals</c>, <c>Opal Acrolith</c>, <c>Veiled Crocodile</c>, etc.)
}}
}}


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===Animated Instants and Sorceries===
===Animated Instants and Sorceries===
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
* <c>Animate Spell</c>
*<c>Animate Spell</c>
*<c>Cloudform</c>
*<c>Formless Nurturing</c>
*<c>Lightform</c>
*<c>Rageform</c>
}}
}}


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*<c>A-Druid Class</c>
*<c>A-Druid Class</c>
*<c>Elemental Uprising</c>
*<c>Elemental Uprising</c>
*<c>Elvish Branchbender</c> ([[Forest]])
*<c>Emergent Sequence</c>
*<c>Emergent Sequence</c>
*<c>Genju of the Cedars</c>
*<c>Genju of the Cedars</c>

Revision as of 12:14, 6 May 2022

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Animated Library

Variants

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.