The Dark: Difference between revisions

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*<c>Whippoorwill</c>, along with <c>Frozen Shade</c> and <c>Blinking Spirit</c>, confused many players by depicting a creature apparenly in mid-flight without actually having [[flying]] in its art. This kind of disparity between art and ability is actively avoided in modern cards.
*<c>Whippoorwill</c>, along with <c>Frozen Shade</c> and <c>Blinking Spirit</c>, confused many players by depicting a creature apparenly in mid-flight without actually having [[flying]] in its art. This kind of disparity between art and ability is actively avoided in modern cards.


====Outside Links====
==External Links==
 
* [http://www.wizards.com/magic/expert/Dark/The_Dark.asp Official product page]
* [http://www.wizards.com/magic/expert/Dark/The_Dark.asp Official product page]
* [http://www.wizards.com/default.asp?x=mtgcom/feature/1 Mark Rosewater's first feature article on magicthegathering.com]
* [http://www.wizards.com/default.asp?x=mtgcom/feature/1 Mark Rosewater's first feature article on magicthegathering.com]


{{Set-stub}}[[Category: Sets and Expansions]]
{{Set-stub}}[[Category: Sets and Expansions]]

Revision as of 01:37, 8 March 2007

Template:Expansion Nonblock The Dark is the fourth Magic expansion and was released in 1994. It was sold in eight-card packs. It includes a goblin tribal theme, powerful abilities with intense colored mana and upkeep costs, and the return of Poison counters.

Notable Cards

  • Maze of Ith is a powerful land with a reusable single-creature Fog effect, and slowed many games down significantly.

Storyline

The climax of the Brothers' War was the Sylex blast, which lofted debris into the air blotting out the sun and creating The Dark. Without the sun the climate begins to cool, and an anti-magic religion comes to power, blaming the Sylex blast and its effects on all magic and its users. Persecution of these magic using wizards led to the creation of the fabled City of Shadows in the east and the Conclave of Mages in the west, where they hid themselves during this time.

Design & Development

Cycles

The Dark has no cycles.

Creature Types

The Dark is the first expansion to explore a "tribe," or a specific creature type. It contains six goblins, a card named "Goblin Rock Sled," two creatures with abilities that reference goblins, two Auras that can give a bonus to goblins, and a sorcery to destroy all goblins. Despite this creature-type theme, most of the rest of the set used unusual, creature-specific creature types like other early expansions.

The following creature types are introduced in this expansion: Ball Lightning, Bandit, Banshee, Brother, Cave People, Eater, Eel, Exorcist, Fallen, General, Hunter, Leech, Lurker, Miracle Worker, Mob, Murk Dwellers, Nameless Race, Niall Silvain, People of the Woods, Pikemen, Preacher, Rag Man (later changed to Minion), Robber, Rock Sled, Scavenger Folk (later changed to just Scavenger), Shark, Sister, Squire, Tracker, Uncle Istvan, Viper, and Whippoorwill.

The following creature types are used in this expansion but also appear in previous sets: Drake, Elf, Goblin, Hag, Imp, Knight, Leviathan, Merfolk, Monster, Rat, Ship, Slug, Treefolk, Wall, Wizard, Wurm and Zombie.

Points of Interest

  • Although the multicolored cards in the Legends expansion did not, the multicolored cards in The Dark have reminder text to remind the player that the card counts as two colors.
  • None of the three lands printed in The Dark are capable of producing mana.
  • Carnivorous Plant has the greatest combined power and toughness among green creatures in The Dark. It was the first Wall without "Wall" in its name, leading many players to think that it could attack.
  • Coal Golem has an ability that allows any deck to cast Ball Lightning. It inspired the creation of the Attendant cycle in the Invasion expansion, each of which has a similar ability that aallows any deck to cast one of the corresponding Legendary Dragons from the Legendary Dragon cycle in the same set.
  • Frankenstein's Monster is one of only a few cards named after a literary source. It is also the only card that stipulates three different types of counters that can be put on it, something that is avoided today.
  • Goblin Rock Sled created confusion for having "Goblin" in its name but not in its creature type, making it unclear to many at the time how it interacted with other cards in The Dark that referenced Goblins.
  • Mana Clash is the only card with a casting cost of R that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of Magic, which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique.
  • Maze of Ith was restricted in the Vintage format from October 1994 until April 1999 for its ability to slow games significantly. This card was heavily played due to its power, and under old Mulligan rules resulted in many opening hands without mana sources.
  • Reflecting Mirror is the first card to have the ability to change the target of another spell.
  • Stone Calendar inspired the creation of the Medallion cycle in the Tempest expansion, which further inspired the Familiar cycle in the Planeshift expansion and the Warchief cycle in the Scourge expansion.
  • Tormod's Crypt has the most powerful graveyard removal effect for its cost of any card. Today, no set with a graveyard theme would ever include a card this powerful.
  • Whippoorwill, along with Frozen Shade and Blinking Spirit, confused many players by depicting a creature apparenly in mid-flight without actually having flying in its art. This kind of disparity between art and ability is actively avoided in modern cards.

External Links

Template:Set-stub