Legends/Trivia: Difference between revisions

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*<c>Time Elemental</c> inspired the creation of <c>Temporal Adept</c>.
*<c>Time Elemental</c> inspired the creation of <c>Temporal Adept</c>.
*<c>Venarian Gold</c> inspired the creation of <c>Sleeping Potion</c>.
*<c>Venarian Gold</c> inspired the creation of <c>Sleeping Potion</c>.
*<c>Wall of Wonder</c> follows in the footsteps of <c>Black Vise</c>, <c>The Rack</c>, and <c>Cursed Rack</c>: all of these cards are illustrated by [[Richard Thomas]] and include "Stuffy" the tortured doll in the art.
*<c>Wall of Wonder</c> follows in the footsteps of <c>Black Vise</c>, <c>The Rack</c>, and <c>Cursed Rack</c>: all of these cards are illustrated by [[Richard Thomas]] and include "[[Stuffy]]" the tortured doll in the art.
*<c>Zephyr Falcon</c> and his [[functional reprint]] <c>Bay Falcon</c> were the only real monoblue creatures with [[vigilance]] until ''[[Planar Chaos]]'' introduced vigilance as a blue ability as part of its [[colorshifted|colorshifting]] theme.
*<c>Zephyr Falcon</c> and his [[functional reprint]] <c>Bay Falcon</c> were the only real monoblue creatures with [[vigilance]] until ''[[Planar Chaos]]'' introduced vigilance as a blue ability as part of its [[colorshifted|colorshifting]] theme.



Revision as of 21:19, 10 April 2017

Main article: Legends

Trivia by color

White

  • Cleanse inspired the ability of Major Teroh.
  • Clergy of the Holy Nimbus is the first white creature printed with regeneration.
  • D'Avenant Archer is strictly worse than Crossbow Infantry, first printed in Mercadian Masques.
  • Divine Intervention is the only card ever printed with the sole purpose of causing the game to end in a drawn game. It was banned from sanctioned play for a period of years because the DCI wanted to discourage games from ending in a draw.[2] It inspired the creation of Celestial Convergence.
  • Divine Offering was originally to be named "Divine Sacrifice", but it was changed when the term sacrifice was given rules significance.[3]
  • Divine Transformation was designed to have a dramatic effect on the creature it enchants by giving it the largest single power and toughness boost without a drawback. It inspired the Embrace cycle of Auras in Urza's Saga.
  • Elder Land Wurm was designed based on a specific flavor. According to Steve Conard, "once there were multitudes of Elder Dragons in Dominia. After the Great War of the dragons, many were beaten to the ground, stripped of their title, never to fly again."[4], on Elder Land Wurm flavor.
  • Kismet did not inspire the creation of Root Maze (it evolved from a different but similar idea instead).
  • Moat was called "Chasm" in playtesting and had a cost of {4}{W} and "only flying creatures can damage the caster". It inspired the creation of Teferi's Moat.
  • Petra Sphinx is the first card to ask a player to name a card and rewarded players for having large amounts of information about the game. It inspired the creation of Scrying Glass.
  • Presence of the Master depicts Albert Einstein and is one of only a few cards that depicts a real-world figure in its art. Modern cards purposefully avoid real-world names, symbols, events, and figures.
  • Righteous Avengers is the first of only a handful of creatures with Plainswalk, the rarest of the basic landwalk abilities. Ironically, two cards, Great Wall and Lord Magnus, were also printed in Legends with the ability to negate the Plainswalk ability.
  • Seeker was originally designed to make the creature it enchanted completely unblockable, but was later changed to mirror Fear.[2]
  • Spirit Link depicts a character which was later chosen to be the reference for Jolrael, Empress of Beasts. Jolrael played a big part in the Mirage block, and was made into a card in Prophecy.[3]
  • Thunder Spirit likely would have been reprinted at some point if it hadn't been added to the Reserved List on the merits of being a rare card from an early expansion. It inspired the creation of Sky Spirit to serve as its "reprint".

Blue

Black

Red

Green

Colorless

Multicolor

Top power & toughness

Sorted by decreasing combined power and toughness:

References