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An '''animate''' effect or spell is one that turns a non-creature into a [[creature]], most of the time for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c> and <c>Animate Dead</c>.<ref>{{DailyRef|arcana/animating-principle-2004-06-17|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>
An '''animate''' effect or spell turns a non-creature into a [[creature]], most of the time for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c> and <c>Animate Dead</c>.<ref>{{DailyRef|arcana/animating-principle-2004-06-17|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>


==Examples==
==Examples==
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*<c>March of the Machines</c>
*<c>March of the Machines</c>
*<c>Mech Hangar</c> ([[Vehicle]]s)
*<c>Mech Hangar</c> ([[Vehicle]]s)
*<c>A-Mightstone's Animation</c>
*<c>Mightstone's Animation</c>
*<c>Mightstone's Animation</c>
*<c>Mizzium Transreliquat</c>
*<c>Mizzium Transreliquat</c>
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*<c>The Blackstaff of Waterdeep</c>
*<c>The Blackstaff of Waterdeep</c>
*<c>Titania's Song</c>
*<c>Titania's Song</c>
*<c>Tough Cookie</c>
*<c>Toymaker</c>
*<c>Toymaker</c>
*<c>True Polymorph</c>
*<c>True Polymorph</c>
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===Animated creature cards in the graveyard===
===Animated creature cards in the graveyard===
This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
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{{columns-list|colwidth=15em|
*<c>Animate Dead</c>  
*<c>Animate Dead</c>  
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{{columns-list|colwidth=15em|
*<c>Answered Prayers</c>
*<c>Answered Prayers</c>
*<c>Cacophony Unleashed</c>
*<c>Crystalline Resonance</c>
*<c>Crystalline Resonance</c>
*<c>Daxos's Torment</c>
*<c>Daxos's Torment</c>
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*<c>Living Plane</c>
*<c>Living Plane</c>
*<c>Living Terrain</c>
*<c>Living Terrain</c>
*<c>A-Llanowar Loamspeaker</c>
*<c>Llanowar Loamspeaker</c>
*<c>Llanowar Loamspeaker</c>
*<c>Mishra's Groundbreaker</c>
*<c>Mishra's Groundbreaker</c>
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*<c>Spike Tiller</c>
*<c>Spike Tiller</c>
*<c>Sylvan Awakening</c>
*<c>Sylvan Awakening</c>
*<c>A-Tatyova, Steward of Tides</c>
*<c>Tatyova, Steward of Tides</c>
*<c>Tatyova, Steward of Tides</c>
*<c>Tawnos's Tinkering</c>
*<c>Tawnos's Tinkering</c>
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==="Enchantment-ize"===
==="Enchantment-ize"===
There are spells or effects that turn non-enchantments into enchantments.
Some spells or effects turn non-enchantments into enchantments.
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{{columns-list|colwidth=15em|
*<c>Enchantmentize</c>
*<c>Enchantmentize</c>
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==="Artifact-ize"===
==="Artifact-ize"===
There are spells or effects that turn non-artifacts into artifacts.
Some spells or effects turn non-artifacts into artifacts.
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{{columns-list|colwidth=15em|
*<c>Applied Aeronautics</c> ([[Contraption]])
*<c>Applied Aeronautics</c> ([[Contraption]])
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==="''Magic''-ize"===
==="''Magic''-ize"===
There are spells or effects that turn non-game objects into ''[[Magic: The Gathering]]'' game objects.
Some spells or effects turn non-game objects into ''[[Magic: The Gathering]]'' game objects.
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{{columns-list|colwidth=15em|
*<c>Animate Object</c>
*<c>Animate Object</c>

Latest revision as of 16:38, 22 January 2024

An animate effect or spell turns a non-creature into a creature, most of the time for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Chimeric artifacts
Keyrune megacycle from Return to Ravnica block
Totem cycle from Time Spiral
Monument cycle from Dragons of Tarkir
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Sleeping enchantments
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

All cards with Awaken

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Gideon Juras

The main design direction of Gideon is his ability to become a creature.

Animated Library

Animated Graveyard

Animated objects

Variants

"Enchantment-ize"

Some spells or effects turn non-enchantments into enchantments.

"Artifact-ize"

Some spells or effects turn non-artifacts into artifacts.

"Magic-ize"

Some spells or effects turn non-game objects into Magic: The Gathering game objects.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.