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An '''animate''' effect or spell is one that turns a non-creature into a [[creature]], most of the times for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c> and <c>Animate Dead</c>.<ref>{{DailyRef|arcana/animating-principle-2004-06-17|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>
An '''animate''' effect or spell turns a non-creature into a [[creature]], most of the time for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c> and <c>Animate Dead</c>.<ref>{{DailyRef|arcana/animating-principle-2004-06-17|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>


==Examples==
==Examples==
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{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Angel's Tomb</c>
*<c>Angel's Tomb</c>
*''Chimeric'' artifacts
*<c>Cursed Mirror</c>
**<c>Chimeric Coils</c>
**<c>Chimeric Egg</c>
**<c>Chimeric Idol</c>
**<c>Chimeric Mass</c>
**<c>Chimeric Sphere</c>
**<c>Chimeric Staff</c>
*<c>Dancing Sword</c>
*<c>Dancing Sword</c>
*<c>Darksteel Brute</c>  
*<c>Darksteel Brute</c>
*<c>Dire Mimic</c>
*<c>Ebony Fly</c>
*<c>Ebony Fly</c>
*<c>Ensouled Scimitar</c>
*<c>Ensouled Scimitar</c>
*{{card|Everythingamajig||UST|#=149c}}
*{{card|Everythingamajig||UST|#=149c}}
*<c>Eye of Malcator</c>
*<c>Fountain of Ichor</c>
*<c>Fountain of Ichor</c>
*<c>Glint Hawk Idol</c>
*<c>Glint Hawk Idol</c>
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*<c>Jade Idol</c>
*<c>Jade Idol</c>
*<c>Jade Statue</c>
*<c>Jade Statue</c>
*Keyrune megacycle from [[Return to Ravnica block]]
*<c>Levitating Statue</c>
**<c>Azorius Keyrune</c>
**<c>Boros Keyrune</c>
**<c>Dimir Keyrune</c>
**<c>Izzet Keyrune</c>
**<c>Golgari Keyrune</c>
**<c>Gruul Keyrune</c>
**<c>Orzhov Keyrune</c>
**<c>Rakdos Keyrune</c>
**<c>Selesnya Keyrune</c>
**<c>Simic Keyrune</c>
*<c>Lifecraft Awakening</c>
*<c>Lifecraft Awakening</c>
*<c>Mimic</c>
*<c>Mimic</c>
*<c>Mirage Mirror</c>
*<c>Mirage Mirror</c>
*<c>Mirror of the Forebears</c>
*<c>Mirror of the Forebears</c>
*Monument cycle from [[Dragons of Tarkir]]
*<c>Monument to Perfection</c>
**<c>Atarka Monument</c>
*<c>Rusted Relic</c>
**<c>Dromoka Monument</c>
**<c>Kolaghan Monument</c>
**<c>Ojutai Monument</c>
**<c>Silumgar Monument</c>
*<c>Sanguine Statuette</c>
*<c>Sanguine Statuette</c>
*<c>Slumbering Tora</c>  
*<c>Slumbering Tora</c>
*<c>Stuffed Bear</c>
*<c>Stuffed Bear</c>
*Totem cycle from [[Time Spiral]]
**<c>Chronatog Totem</c>
**<c>Foriysian Totem</c>
**<c>Phyrexian Totem</c>
**<c>Thunder Totem</c>
**<c>Weatherseed Totem</c>
*[[Vehicle]]s
*[[Vehicle]]s
*<c>Xanthic Statue</c>
*<c>Xanthic Statue</c>
}}
;''Chimeric'' artifacts
{{columns-list|colwidth=15em|
*<c>Chimeric Coils</c>
*<c>Chimeric Egg</c>
*<c>Chimeric Idol</c>
*<c>Chimeric Mass</c>
*<c>Chimeric Sphere</c>
*<c>Chimeric Staff</c>
}}
;Keyrune megacycle from [[Return to Ravnica block]]
{{columns-list|colwidth=15em|
*<c>Azorius Keyrune</c>
*<c>Boros Keyrune</c>
*<c>Dimir Keyrune</c>
*<c>Izzet Keyrune</c>
*<c>Golgari Keyrune</c>
*<c>Gruul Keyrune</c>
*<c>Orzhov Keyrune</c>
*<c>Rakdos Keyrune</c>
*<c>Selesnya Keyrune</c>
*<c>Simic Keyrune</c>
}}
;Totem cycle from [[Time Spiral]]
{{columns-list|colwidth=15em|
*<c>Chronatog Totem</c>
*<c>Foriysian Totem</c>
*<c>Phyrexian Totem</c>
*<c>Thunder Totem</c>
*<c>Weatherseed Totem</c>
}}
;Monument cycle from [[Dragons of Tarkir]]
{{columns-list|colwidth=15em|
*<c>Atarka Monument</c>
*<c>Dromoka Monument</c>
*<c>Kolaghan Monument</c>
*<c>Ojutai Monument</c>
*<c>Silumgar Monument</c>
}}
}}


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Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref>
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref>
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Animate Artifact</c>  
*<c>Alloy Animist</c>
*<c>Animate Artifact</c>
*<c>Animating Faerie</c>
*<c>Animating Faerie</c>
*<c>Armed and Armored</c> ([[Vehicle]]s)
*<c>Bloodbat Summoner</c> ([[Blood]])
*<c>Cyberdrive Awakener</c>
*<c>Cyberdrive Awakener</c>
*<c>Ensoul Artifact</c>  
*<c>Ensoul Artifact</c>
*<c>Fluros of Myra's Marvels</c>
*<c>Ghirapur</c> (becomes [[Vehicle]]s)
*<c>Karn's Touch</c>
*<c>Karn's Touch</c>
*<c>Karn, Silver Golem</c>
*<c>Karn, Silver Golem</c>
*<c>Karn, the Great Creator</c>
*<c>Karn, the Great Creator</c>
*<c>Katsumasa, the Animator</c>
*<c>Katsumasa, the Animator</c>
*<c>Lifecraft Awakening</c>  
*<c>Kenku Artificer</c>
*<c>Lifecraft Awakening</c>
*<c>Majestic Metamorphosis</c>
*<c>Majestic Metamorphosis</c>
*<c>March of the Machines</c>
*<c>March of the Machines</c>
*<c>Mech Hangar</c> ([[Vehicle]]s)
*<c>Mech Hangar</c> ([[Vehicle]]s)
*<c>A-Mightstone's Animation</c>
*<c>Mightstone's Animation</c>
*<c>Mizzium Transreliquat</c>
*<c>Mizzium Transreliquat</c>
*<c>Mobilizer Mech</c> ([[Vehicle]]s)
*<c>Mobilizer Mech</c> ([[Vehicle]]s)
*<c>Peacewalker Colossus</c> ([[Vehicle]]s)
*<c>Rise and Shine</c>
*<c>Rise and Shine</c>
*<c>Skilled Animator</c>  
*<c>Saheeli, Sublime Artificer</c>
*<c>Skilled Animator</c>
*<c>Start Your Engines</c> ([[Vehicle]]s)
*<c>Suit Up</c> ([[Vehicle]]s)
*<c>Sydri, Galvanic Genius</c>
*<c>Sydri, Galvanic Genius</c>
*<c>Tezzeret, Agent of Bolas</c>
*<c>Tezzeret, Agent of Bolas</c>
*<c>Tezzeret, Betrayer of Flesh</c>
*<c>Tezzeret, Betrayer of Flesh</c>
*<c>Tezzeret, Cruel Machinist</c>
*<c>Tezzeret, Cruel Machinist</c>
*<c>Tezzeret the Schemer</c>  
*<c>Tezzeret the Schemer</c>
*<c>Tezzeret the Seeker</c>
*<c>Tezzeret the Seeker</c>
*<c>The Antiquities War</c>
*<c>The Antiquities War</c>
*<c>The Blackstaff of Waterdeep</c>
*<c>The Blackstaff of Waterdeep</c>
*<c>Titania's Song</c>
*<c>Titania's Song</c>
*<c>Tough Cookie</c>
*<c>Toymaker</c>
*<c>Toymaker</c>
*<c>True Polymorph</c>
*<c>Unctus's Retrofitter</c>
*<c>Vedalken Humiliator</c>
*<c>Vedalken Humiliator</c>
*<c>Vronos, Masked Inquisitor</c>
*<c>Workshop Elders</c>
*<c>Workshop Elders</c>
*<c>Xenic Poltergeist</c>
*<c>Xenic Poltergeist</c>
*<c>Yotia Declares War</c>
}}
}}


===Animated creature cards in the graveyard===
===Animated creature cards in the graveyard===
This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Animate Dead</c>  
*<c>Animate Dead</c>  
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;Self-animating  
;Self-animating  
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Answered Prayers</c>  
*<c>Answered Prayers</c>
*<c>Daxos's Torment</c>  
*<c>Cacophony Unleashed</c>
*<c>Crystalline Resonance</c>
*<c>Daxos's Torment</c>
*<c>Halcyon Glaze</c>
*<c>Halcyon Glaze</c>
*<c>Myth Realized</c>  
*<c>Myth Realized</c>
*<c>Obscuring Aether</c>
*<c>Obscuring Aether</c>
*<c>Reptilian Reflection</c>
*<c>Riddleform</c>
*<c>Riddleform</c>
*<c>Still Life</c>  
*<c>Still Life</c>
*<c>Testament of Faith</c>
*<c>Testament of Faith</c>
}}
}}
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*<c>Opalescence</c>
*<c>Opalescence</c>
*<c>Starfield of Nyx</c>
*<c>Starfield of Nyx</c>
*<c>Zur, Eternal Schemer</c>
}}
}}


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*<c>Illusionary Mask</c>
*<c>Illusionary Mask</c>
*<c>Lightform</c>
*<c>Lightform</c>
*<c>Primordial Mist</c>
*<c>Rageform</c>
*<c>Rageform</c>
}}
}}
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Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Ambush Commander</c> ([[Forest]]s)
*<c>Animate Land</c>
*<c>Animate Land</c>
*<c>Anthousa, Setessan Hero</c>
*<c>Argothian Uprooting</c>
*<c>Avalanche Caller</c>
*<c>Avalanche Caller</c>
*<c>Awaken the Ancient</c>
*<c>Awakener Druid</c>
*<c>Awakener Druid</c>
*All cards with [[Awaken]]
**<c>Boiling Earth</c>
**<c>Clutch of Currents</c>
**<c>Coastal Discovery</c>
**<c>Earthen Arms</c>
**<c>Encircling Fissure</c>
**<c>Mire's Malice</c>
**<c>Ondu Rising</c>
**<c>Part the Waterveil</c>
**<c>Planar Outburst</c>
**<c>Rising Miasma</c>
**<c>Roil Spout</c>
**<c>Ruinous Path</c>
**<c>Rush of Ice</c>
**<c>Scatter to the Winds</c>
**<c>Sheer Drop</c>
*<c>Awakening of Vitu-Ghazi</c>
*<c>Awakening of Vitu-Ghazi</c>
*<c>Balduvian Conjurer</c>
*<c>Balduvian Frostwaker</c>
*<c>Balduvian Frostwaker</c>
*<c>Balduvian Conjurer</c>
*<c>Clan Guildmage</c>
*<c>Clan Guildmage</c>
*<c>Corrupted Zendikon</c>
*<c>Corrupted Zendikon</c>
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*<c>Elemental Uprising</c>
*<c>Elemental Uprising</c>
*<c>Elvish Branchbender</c> ([[Forest]])
*<c>Elvish Branchbender</c> ([[Forest]])
*<c>Embodiment of Fury</c>
*<c>Embodiment of Insight</c>
*<c>Emergent Sequence</c>
*<c>Emergent Sequence</c>
*<c>Genju of the Cedars</c>
*<c>Genju of the Cedars</c>
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*<c>Hunting Wilds</c>
*<c>Hunting Wilds</c>
*<c>Hydroform</c>
*<c>Hydroform</c>
*<c>Ignition Team</c>
*<c>Jolrael, Empress of Beasts</c>
*<c>Jolrael, Empress of Beasts</c>
*<c>Jolrael, Voice of Zhalfir</c>
*<c>Kamahl, Fist of Krosa</c>
*<c>Kamahl, Fist of Krosa</c>
*<c>Kamahl, Heart of Krosa</c>
*<c>Kamahl, Heart of Krosa</c>
*<c>Kamahl's Will</c>
*<c>Kamahl's Will</c>
*<c>Kormus Bell</c> ([[Swamp]]s)
*<c>Koth of the Hammer</c> ([[Mountain]])
*<c>Koth of the Hammer</c> ([[Mountain]])
*<c>Liege of the Tangle</c>  
*<c>Liege of the Tangle</c>
*<c>Life</c>
*<c>Life and Limb</c> ([[Forest]]s)
*<c>Lifespark Spellbomb</c>
*<c>Lifespark Spellbomb</c>
*<c>Living Lands</c> ([[Forest]]s)
*<c>Living Plane</c>
*<c>Living Terrain</c>
*<c>A-Llanowar Loamspeaker</c>
*<c>Llanowar Loamspeaker</c>
*<c>Mishra's Groundbreaker</c>
*<c>Mishra's Groundbreaker</c>
*<c>Natural Affinity</c>
*<c>Natural Emergence</c>
*<c>Nature's Revolt</c>
*<c>Nissa, Sage Animist</c>
*<c>Nissa of Shadowed Boughs</c>
*<c>Nissa, Steward of Elements</c>
*<c>Nissa, Vital Force</c>
*<c>Nissa, Vital Force</c>
*<c>Nissa, Who Shakes the World</c>
*<c>Nissa, Who Shakes the World</c>
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*<c>Noyan Dar, Roil Shaper</c>
*<c>Noyan Dar, Roil Shaper</c>
*<c>Obuun, Mul Daya Ancestor</c>
*<c>Obuun, Mul Daya Ancestor</c>
*<c>Primal Adversary</c>
*<c>Quirion Druid</c>
*<c>Quirion Druid</c>
*<c>Rampaging Growth</c>
*<c>Rebuild the City</c>
*<c>Roaring Earth</c>
*<c>Roaring Earth</c>
*<c>Rude Awakening</c>
*<c>Rude Awakening</c>
*<c>Siege of Towers</c>
*<c>Siege of Towers</c> ([[Mountain]])
*<c>Silvanus's Invoker</c>
*<c>Silvanus's Invoker</c>
*<c>Soilshaper</c>
*<c>Soilshaper</c>
*<c>Skarrg Guildmage</c>
*<c>Skarrg Guildmage</c>
*<c>Spike Tiller</c>
*<c>Spike Tiller</c>
*<c>Sylvan Awakening</c>
*<c>A-Tatyova, Steward of Tides</c>
*<c>Tatyova, Steward of Tides</c>
*<c>Tawnos's Tinkering</c>
*<c>Thelonite Druid</c> ([[Forest]]s)
*<c>Titania, Gaea Incarnate</c>
*<c>Vastwood Animist</c>
*<c>Vastwood Animist</c>
*<c>Vastwood Zendikon</c>
*<c>Vastwood Zendikon</c>
*<c>Vengeant Earth</c>
*<c>Verdant Touch</c>
*<c>Verdant Touch</c>
*<c>Vivify</c>
*<c>Vivify</c>
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*<c>Wall of Resurgence</c>
*<c>Wall of Resurgence</c>
*<c>Wind Zendikon</c>
*<c>Wind Zendikon</c>
*<c>Woodcaller Automaton</c>
*<c>Woodwraith Corrupter</c>
*<c>Woodwraith Corrupter</c>
*<c>Wrenn and Realmbreaker</c>
}}
;All cards with [[Awaken]]
{{columns-list|colwidth=15em|
*<c>Boiling Earth</c>
*<c>Clutch of Currents</c>
*<c>Coastal Discovery</c>
*<c>Earthen Arms</c>
*<c>Encircling Fissure</c>
*<c>Mire's Malice</c>
*<c>Ondu Rising</c>
*<c>Part the Waterveil</c>
*<c>Planar Outburst</c>
*<c>Rising Miasma</c>
*<c>Roil Spout</c>
*<c>Ruinous Path</c>
*<c>Rush of Ice</c>
*<c>Scatter to the Winds</c>
*<c>Sheer Drop</c>
}}
}}
If the land is self-animating, it is called a [[manland]].
If the land is self-animating, it is called a [[manland]].
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{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Arlinn, the Moon's Fury</c>
*<c>Arlinn, the Moon's Fury</c>
*[[Gideon Jura]]s
**<c>Gideon, Ally of Zendikar</c>
**<c>Gideon, Battle-Forged</c>
**<c>Gideon Blackblade</c>
**<c>Gideon, Champion of Justice</c>
**<c>Gideon Jura</c>
**<c>Gideon, Martial Paragon</c>
**<c>Gideon of the Trials</c>
**<c>Gideon, the Oathsworn</c>
*<c>Grand Master of Flowers</c>
*<c>Grand Master of Flowers</c>
*<c>Luxior, Giada's Gift</c>
*<c>Luxior, Giada's Gift</c>
*<c>Sarkhan, the Dragonspeaker </c>; <c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller.
*<c>Sarkhan, the Dragonspeaker</c>
**<c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller.
*<c>Spark Rupture</c>
*<c>Sparkshaper Visionary</c>
*<c>Oko, the Trickster</c>
*<c>Oko, the Trickster</c>
}}
====[[Gideon Jura]]s====
The main design direction of Gideon is his ability to become a creature.
{{columns-list|colwidth=15em|
*<c>Gideon, Ally of Zendikar</c>
*<c>Gideon, Battle-Forged</c>
*<c>Gideon Blackblade</c>
*<c>Gideon, Champion of Justice</c>
*<c>Gideon Jura</c>
*<c>Gideon, Martial Paragon</c>
*<c>Gideon of the Trials</c>
*<c>Gideon, the Oathsworn</c>
}}
}}


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{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref>
*<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref>
}}
===Animated Graveyard===
{{columns-list|colwidth=15em|
*<c>Animate Graveyard</c>
}}
===Animated objects===
{{columns-list|colwidth=15em|
*<c>Animate Object</c>
}}
}}


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*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack.
*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack.
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments.
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments.
*<c>Suit Up</c> turns creatures or Vehicles into artifact creatures.
*<c>Suit Up</c> turns a creature or Vehicle into an artifact creature. <c>Majestic Metamorphosis</c> does the same for any artifact.
*<c>Captain Rex Nebula</c> turns a nonland into a [[Vehicle]].
}}
}}


==="Enchantment-ize"===
==="Enchantment-ize"===
There are spells or effects that turn non-enchantments into enchantments.
Some spells or effects turn non-enchantments into enchantments.
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Enchantmentize</c>
*<c>Enchantmentize</c>
*<c>Kami of Transmutation</c>  
*<c>Kami of Transmutation</c>
*<c>One With the Stars</c>
*<c>One With the Stars</c>
*<c>Soul Sculptor</c>
*<c>Soul Sculptor</c>
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==="Artifact-ize"===
==="Artifact-ize"===
There are spells or effects that turn non-artifacts into artifacts.
Some spells or effects turn non-artifacts into artifacts.
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Argent Mutation</c>  
*<c>Applied Aeronautics</c> ([[Contraption]])
*<c>Argent Mutation</c>
*<c>Ashnod's Transmogrant</c>
*<c>Ashnod's Transmogrant</c>
*<c>Auto-Key</c> ([[Contraption]])
*<c>Auto-Key</c> ([[Contraption]])
*<c>Kami of Transmutation</c>
*<c>Kami of Transmutation</c>
*<c>Liquimetal Coating</c>  
*<c>In Too Deep</c>
*<c>Liquimetal Coating</c>
*<c>Liquimetal Torque</c>
*<c>Liquimetal Torque</c>
*<c>Memnarch</c>
*<c>Memnarch</c>
*<c>Mycosynth Lattice</c>  
*<c>Minimus Containment</c>
*<c>Mycosynth Lattice</c>
*<c>Myr Landshaper</c>
*<c>Myr Landshaper</c>
*<c>Neurok Transmuter</c>  
*<c>Neurok Transmuter</c>
*<c>Phyrexian Metamorph</c>
*<c>Optical Optimizer</c> ([[Contraption]])
*<c>Silverskin Armor</c>  
*<c>Phyrexian Scriptures</c>
*<c>Saheeli, Sublime Artificer</c>
*<c>Silverskin Armor</c>
*<c>Swift Reconfiguration</c>
*<c>Thran Forge</c>
*<c>Thran Forge</c>
*<c>Transmogrifying Licid</c>
*<c>Transmogrifying Licid</c>
*<c>Tread Mill</c> ([[Contraption]])
*<c>True Polymorph</c>
*<c>Xathrid Gorgon</c>
*<c>Xathrid Gorgon</c>
}}
==="''Magic''-ize"===
Some spells or effects turn non-game objects into ''[[Magic: The Gathering]]'' game objects.
{{columns-list|colwidth=15em|
*<c>Animate Object</c>
*<c>Pippa, Duchess of Dice</c>
}}
}}



Latest revision as of 16:38, 22 January 2024

An animate effect or spell turns a non-creature into a creature, most of the time for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Chimeric artifacts
Keyrune megacycle from Return to Ravnica block
Totem cycle from Time Spiral
Monument cycle from Dragons of Tarkir
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Sleeping enchantments
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

All cards with Awaken

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Gideon Juras

The main design direction of Gideon is his ability to become a creature.

Animated Library

Animated Graveyard

Animated objects

Variants

"Enchantment-ize"

Some spells or effects turn non-enchantments into enchantments.

"Artifact-ize"

Some spells or effects turn non-artifacts into artifacts.

"Magic-ize"

Some spells or effects turn non-game objects into Magic: The Gathering game objects.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.