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An '''animate''' effect or spell is one that turns a non-creature into a [[creature]], most of the times for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c>, <c>Animate Dead</c> and <c>Mishra's Factory</c>.<ref>{{NewRef|arcana/animating-principle-2004-06-17|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>
An '''animate''' effect or spell turns a non-creature into a [[creature]], most of the time for a certain amount of time. The mechanic was first introduced in ''[[Alpha]]'' with <c>Animate Artifact</c> and <c>Animate Dead</c>.<ref>{{DailyRef|arcana/animating-principle-2004-06-17|The animating principle|[[Magic Arcana]]|June 17, 2004}}</ref>


==Examples==
==Examples==
===Animated Artifacts===
===Animated Artifacts===
Self-animating
;Self-animating
*<c>Chimeric Staff</c>, and other ''Chimeric'' artifacts
{{columns-list|colwidth=15em|
*<c>Darksteel Brute</c>  
*<c>Angel's Tomb</c>
*<c>Jade Idol</c> and all other ''Idols''
*<c>Cursed Mirror</c>
*<c>Slumbering Tora</c>  
*<c>Dancing Sword</c>
*<c>Stalking Stones</c>
*<c>Darksteel Brute</c>
*<c>Dire Mimic</c>
*<c>Ebony Fly</c>
*<c>Ensouled Scimitar</c>
*{{card|Everythingamajig||UST|#=149c}}
*<c>Eye of Malcator</c>
*<c>Fountain of Ichor</c>
*<c>Glint Hawk Idol</c>
*<c>Gruul War Plow</c>
*<c>Guardian Idol</c>
*<c>Haunted Plate Mail</c>
*<c>Jade Idol</c>
*<c>Jade Statue</c>
*<c>Levitating Statue</c>
*<c>Lifecraft Awakening</c>
*<c>Mimic</c>
*<c>Mirage Mirror</c>
*<c>Mirror of the Forebears</c>
*<c>Monument to Perfection</c>
*<c>Rusted Relic</c>
*<c>Sanguine Statuette</c>
*<c>Slumbering Tora</c>
*<c>Stuffed Bear</c>
*[[Vehicle]]s
*<c>Xanthic Statue</c>
}}


Animate others
;''Chimeric'' artifacts
{{columns-list|colwidth=15em|
*<c>Chimeric Coils</c>
*<c>Chimeric Egg</c>
*<c>Chimeric Idol</c>
*<c>Chimeric Mass</c>
*<c>Chimeric Sphere</c>
*<c>Chimeric Staff</c>
}}
 
;Keyrune megacycle from [[Return to Ravnica block]]
{{columns-list|colwidth=15em|
*<c>Azorius Keyrune</c>
*<c>Boros Keyrune</c>
*<c>Dimir Keyrune</c>
*<c>Izzet Keyrune</c>
*<c>Golgari Keyrune</c>
*<c>Gruul Keyrune</c>
*<c>Orzhov Keyrune</c>
*<c>Rakdos Keyrune</c>
*<c>Selesnya Keyrune</c>
*<c>Simic Keyrune</c>
}}
 
;Totem cycle from [[Time Spiral]]
{{columns-list|colwidth=15em|
*<c>Chronatog Totem</c>
*<c>Foriysian Totem</c>
*<c>Phyrexian Totem</c>
*<c>Thunder Totem</c>
*<c>Weatherseed Totem</c>
}}
 
;Monument cycle from [[Dragons of Tarkir]]
{{columns-list|colwidth=15em|
*<c>Atarka Monument</c>
*<c>Dromoka Monument</c>
*<c>Kolaghan Monument</c>
*<c>Ojutai Monument</c>
*<c>Silumgar Monument</c>
}}
 
;Animate others
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref>
{{columns-list|colwidth=15em|
*<c>Alloy Animist</c>
*<c>Animate Artifact</c>
*<c>Animating Faerie</c>
*<c>Armed and Armored</c> ([[Vehicle]]s)
*<c>Bloodbat Summoner</c> ([[Blood]])
*<c>Cyberdrive Awakener</c>
*<c>Ensoul Artifact</c>
*<c>Fluros of Myra's Marvels</c>
*<c>Ghirapur</c> (becomes [[Vehicle]]s)
*<c>Karn's Touch</c>
*<c>Karn's Touch</c>
*<c>Karn, Silver Golem</c>
*<c>Karn, Silver Golem</c>
*<c>Karn, the Great Creator</c>
*<c>Katsumasa, the Animator</c>
*<c>Kenku Artificer</c>
*<c>Lifecraft Awakening</c>
*<c>Majestic Metamorphosis</c>
*<c>March of the Machines</c>
*<c>March of the Machines</c>
*<c>Mech Hangar</c> ([[Vehicle]]s)
*<c>A-Mightstone's Animation</c>
*<c>Mightstone's Animation</c>
*<c>Mizzium Transreliquat</c>
*<c>Mobilizer Mech</c> ([[Vehicle]]s)
*<c>Peacewalker Colossus</c> ([[Vehicle]]s)
*<c>Rise and Shine</c>
*<c>Saheeli, Sublime Artificer</c>
*<c>Skilled Animator</c>
*<c>Start Your Engines</c> ([[Vehicle]]s)
*<c>Suit Up</c> ([[Vehicle]]s)
*<c>Sydri, Galvanic Genius</c>
*<c>Tezzeret, Agent of Bolas</c>
*<c>Tezzeret, Agent of Bolas</c>
*<c>Tezzeret, Betrayer of Flesh</c>
*<c>Tezzeret, Cruel Machinist</c>
*<c>Tezzeret the Schemer</c>
*<c>Tezzeret the Seeker</c>
*<c>The Antiquities War</c>
*<c>The Blackstaff of Waterdeep</c>
*<c>Titania's Song</c>
*<c>Titania's Song</c>
*<c>Tough Cookie</c>
*<c>Toymaker</c>
*<c>Toymaker</c>
*<c>True Polymorph</c>
*<c>Unctus's Retrofitter</c>
*<c>Vedalken Humiliator</c>
*<c>Vronos, Masked Inquisitor</c>
*<c>Workshop Elders</c>
*<c>Xenic Poltergeist</c>
*<c>Xenic Poltergeist</c>
*<c>Yotia Declares War</c>
}}


===Animated creature cards in the graveyard===
===Animated creature cards in the graveyard===
This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
{{columns-list|colwidth=15em|
*<c>Animate Dead</c>  
*<c>Animate Dead</c>  
*<c>Dance of the Dead</c>
*<c>Dance of the Dead</c>
*<c>Necromancy</c>
}}


===Animated Enchantments===
===Animated Enchantments===
Self-animating  
;Self-animating  
{{columns-list|colwidth=15em|
*<c>Answered Prayers</c>
*<c>Cacophony Unleashed</c>
*<c>Crystalline Resonance</c>
*<c>Daxos's Torment</c>
*<c>Halcyon Glaze</c>
*<c>Halcyon Glaze</c>
*<c>Lurking Jackals</c>  
*<c>Myth Realized</c>
*<c>Still Life</c>  
*<c>Obscuring Aether</c>
*<c>Reptilian Reflection</c>
*<c>Riddleform</c>
*<c>Still Life</c>
*<c>Testament of Faith</c>
*<c>Testament of Faith</c>
*[[Sleeping enchantments]] like the ''Hidden'', ''Opal'' and ''Veiled'' creatures of ''[[Urza's Saga]]'' (<c>Hidden Gibbons</c>, <c>Opal Acrolith</c>, <c>Veiled Crocodile</c> etc.)
}}


Animate others
;Sleeping enchantments
{{columns-list|colwidth=15em|
*Hidden
**<c>Hidden Ancients</c>
**<c>Hidden Gibbons</c>
**<c>Hidden Guerillas</c>
**<c>Hidden Herd</c>
**<c>Hidden Predators</c>
**<c>Hidden Spider</c>
**<c>Hidden Stag</c>
*Lurking
**<c>Lurking Evil</c>
**<c>Lurking Jackals</c>
**<c>Lurking Skirge</c>
*Opal
**<c>Opal Acrolith</c>
**<c>Opal Archangel</c>
**<c>Opal Avenger</c>
**<c>Opal Caryatid</c>
**<c>Opal Champion</c>
**<c>Opal Gargoyle</c>
**<c>Opal Guardian</c>
**<c>Opal Titan</c>
*Veiled
**<c>Veiled Apparition</c>
**<c>Veiled Crocodile</c>
**<c>Veiled Sentry</c>
**<c>Veiled Serpent</c>
**<c>Veil of Birds</c>
}}
 
;Animate others
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is  [[primary]] in [[White]] and [[secondary]] in [[Blue]].<ref name="Color Pie 2021"/>
{{columns-list|colwidth=15em|
*<c>Opalescence</c>
*<c>Opalescence</c>
*<c>Starfield of Nyx</c>
*<c>Zur, Eternal Schemer</c>
}}
===Animated Instants and Sorceries===
{{columns-list|colwidth=15em|
*<c>Animate Spell</c>
*<c>Cloudform</c>
*<c>Formless Nurturing</c>
*<c>Illusionary Mask</c>
*<c>Lightform</c>
*<c>Primordial Mist</c>
*<c>Rageform</c>
}}


===Animated Lands===
===Animated Lands===
Land is the most popular card type to be animated
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
* <c>Animate Land</c>
{{columns-list|colwidth=15em|
* <c>Awakener Druid</c>
*<c>Ambush Commander</c> ([[Forest]]s)
* <c>Genju of the Cedars</c>
*<c>Animate Land</c>
* <c>Genju of the Falls</c>
*<c>Anthousa, Setessan Hero</c>
* <c>Genju of the Fens</c>
*<c>Argothian Uprooting</c>
* <c>Genju of the Fields</c>
*<c>Avalanche Caller</c>
* <c>Genju of the Realms</c>
*<c>Awaken the Ancient</c>
* <c>Genju of the Spires</c>
*<c>Awakener Druid</c>
* <c>Hunting Wilds</c>
*<c>Awakening of Vitu-Ghazi</c>
* <c>Jolrael, Empress of Beasts</c>
*<c>Balduvian Conjurer</c>
* <c>Kamahl, Fist of Krosa</c>
*<c>Balduvian Frostwaker</c>
* <c>Lifespark Spellbomb</c>
*<c>Clan Guildmage</c>
* <c>Quirion Druid</c>
*<c>Corrupted Zendikon</c>
* <c>Rude Awakening</c>
*<c>Crackling Emergence</c>
* <c>Soilshaper</c>
*<c>Crusher Zendikon</c>
* <c>Vivify</c>
*<c>Cyclone Sire</c>
*<c>Destiny Spinner</c>
*<c>Druid Class</c>
*<c>A-Druid Class</c>
*<c>Elemental Uprising</c>
*<c>Elvish Branchbender</c> ([[Forest]])
*<c>Embodiment of Fury</c>
*<c>Embodiment of Insight</c>
*<c>Emergent Sequence</c>
*<c>Genju of the Cedars</c>
*<c>Genju of the Falls</c>
*<c>Genju of the Fens</c>
*<c>Genju of the Fields</c>
*<c>Genju of the Realm</c>
*<c>Genju of the Spires</c>
*<c>Guardian Zendikon</c>
*<c>Harmonious Emergence</c>
*<c>Hunting Wilds</c>
*<c>Hydroform</c>
*<c>Ignition Team</c>
*<c>Jolrael, Empress of Beasts</c>
*<c>Jolrael, Voice of Zhalfir</c>
*<c>Kamahl, Fist of Krosa</c>
*<c>Kamahl, Heart of Krosa</c>
*<c>Kamahl's Will</c>
*<c>Kormus Bell</c> ([[Swamp]]s)
*<c>Koth of the Hammer</c> ([[Mountain]])
*<c>Liege of the Tangle</c>
*<c>Life</c>
*<c>Life and Limb</c> ([[Forest]]s)
*<c>Lifespark Spellbomb</c>
*<c>Living Lands</c> ([[Forest]]s)
*<c>Living Plane</c>
*<c>Living Terrain</c>
*<c>A-Llanowar Loamspeaker</c>
*<c>Llanowar Loamspeaker</c>
*<c>Mishra's Groundbreaker</c>
*<c>Natural Affinity</c>
*<c>Natural Emergence</c>
*<c>Nature's Revolt</c>
*<c>Nissa, Sage Animist</c>
*<c>Nissa of Shadowed Boughs</c>
*<c>Nissa, Steward of Elements</c>
*<c>Nissa, Vital Force</c>
*<c>Nissa, Who Shakes the World</c>
*<c>Nissa, Worldwaker</c>
*<c>Nissa's Zendikon</c>
*<c>Noyan Dar, Roil Shaper</c>
*<c>Obuun, Mul Daya Ancestor</c>
*<c>Primal Adversary</c>
*<c>Quirion Druid</c>
*<c>Rampaging Growth</c>
*<c>Rebuild the City</c>
*<c>Roaring Earth</c>
*<c>Rude Awakening</c>
*<c>Siege of Towers</c> ([[Mountain]])
*<c>Silvanus's Invoker</c>
*<c>Soilshaper</c>
*<c>Skarrg Guildmage</c>
*<c>Spike Tiller</c>
*<c>Sylvan Awakening</c>
*<c>A-Tatyova, Steward of Tides</c>
*<c>Tatyova, Steward of Tides</c>
*<c>Tawnos's Tinkering</c>
*<c>Thelonite Druid</c> ([[Forest]]s)
*<c>Titania, Gaea Incarnate</c>
*<c>Vastwood Animist</c>
*<c>Vastwood Zendikon</c>
*<c>Vengeant Earth</c>
*<c>Verdant Touch</c>
*<c>Vivify</c>
*<c>Waker of the Wilds</c>
*<c>Wakeroot Elemental</c>
*<c>Wall of Resurgence</c>
*<c>Wind Zendikon</c>
*<c>Woodcaller Automaton</c>
*<c>Woodwraith Corrupter</c>
*<c>Wrenn and Realmbreaker</c>
}}


If a land is self-animating its is called a [[manland]].
;All cards with [[Awaken]]
{{columns-list|colwidth=15em|
*<c>Boiling Earth</c>
*<c>Clutch of Currents</c>
*<c>Coastal Discovery</c>
*<c>Earthen Arms</c>
*<c>Encircling Fissure</c>
*<c>Mire's Malice</c>
*<c>Ondu Rising</c>
*<c>Part the Waterveil</c>
*<c>Planar Outburst</c>
*<c>Rising Miasma</c>
*<c>Roil Spout</c>
*<c>Ruinous Path</c>
*<c>Rush of Ice</c>
*<c>Scatter to the Winds</c>
*<c>Sheer Drop</c>
}}
If the land is self-animating, it is called a [[manland]].


===Animated Planeswalkers===
===Animated Planeswalkers===
* <c>Gideon Jura</c>
{{columns-list|colwidth=15em|
*<c>Arlinn, the Moon's Fury</c>
*<c>Grand Master of Flowers</c>
*<c>Luxior, Giada's Gift</c>
*<c>Sarkhan, the Dragonspeaker</c>
**<c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller.
*<c>Spark Rupture</c>
*<c>Sparkshaper Visionary</c>
*<c>Oko, the Trickster</c>
}}
 
====[[Gideon Jura]]s====
The main design direction of Gideon is his ability to become a creature.
{{columns-list|colwidth=15em|
*<c>Gideon, Ally of Zendikar</c>
*<c>Gideon, Battle-Forged</c>
*<c>Gideon Blackblade</c>
*<c>Gideon, Champion of Justice</c>
*<c>Gideon Jura</c>
*<c>Gideon, Martial Paragon</c>
*<c>Gideon of the Trials</c>
*<c>Gideon, the Oathsworn</c>
}}
 
===Animated Library===
{{columns-list|colwidth=15em|
*<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref>
}}
 
===Animated Graveyard===
{{columns-list|colwidth=15em|
*<c>Animate Graveyard</c>
}}
 
===Animated objects===
{{columns-list|colwidth=15em|
*<c>Animate Object</c>
}}


==Variants==
==Variants==
{{columns-list|colwidth=15em|
*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack.
*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack.
* [[Licids]] and <c>Soul Sculptor</c> turn creatures into enchantments.
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments.
*<c>Suit Up</c> turns a creature or Vehicle into an artifact creature. <c>Majestic Metamorphosis</c> does the same for any artifact.
*<c>Captain Rex Nebula</c> turns a nonland into a [[Vehicle]].
}}
 
==="Enchantment-ize"===
Some spells or effects turn non-enchantments into enchantments.
{{columns-list|colwidth=15em|
*<c>Enchantmentize</c>
*<c>Kami of Transmutation</c>
*<c>One With the Stars</c>
*<c>Soul Sculptor</c>
}}


==="Artifact-ize"===
==="Artifact-ize"===
There are spells or effects that turn non-artifacts into artifacts.
Some spells or effects turn non-artifacts into artifacts.
*<c>Argent Mutation</c>  
{{columns-list|colwidth=15em|
*<c>Applied Aeronautics</c> ([[Contraption]])
*<c>Argent Mutation</c>
*<c>Ashnod's Transmogrant</c>
*<c>Ashnod's Transmogrant</c>
*<c>Liquimetal Coating</c>  
*<c>Auto-Key</c> ([[Contraption]])
*<c>Kami of Transmutation</c>
*<c>In Too Deep</c>
*<c>Liquimetal Coating</c>
*<c>Liquimetal Torque</c>
*<c>Memnarch</c>
*<c>Memnarch</c>
*<c>Mycosynth Lattice</c>  
*<c>Minimus Containment</c>
*<c>Mycosynth Lattice</c>
*<c>Myr Landshaper</c>
*<c>Myr Landshaper</c>
*<c>Neurok Transmuter</c>  
*<c>Neurok Transmuter</c>
*<c>Phyrexian Metamorph</c>
*<c>Optical Optimizer</c> ([[Contraption]])
*<c>Silverskin Armor</c>  
*<c>Phyrexian Scriptures</c>
*<c>Saheeli, Sublime Artificer</c>
*<c>Silverskin Armor</c>
*<c>Swift Reconfiguration</c>
*<c>Thran Forge</c>
*<c>Thran Forge</c>
*<c>Transmogrifying Licid</c>
*<c>Transmogrifying Licid</c>
*<c>Tread Mill</c> ([[Contraption]])
*<c>True Polymorph</c>
*<c>Xathrid Gorgon</c>
*<c>Xathrid Gorgon</c>
}}
==="''Magic''-ize"===
Some spells or effects turn non-game objects into ''[[Magic: The Gathering]]'' game objects.
{{columns-list|colwidth=15em|
*<c>Animate Object</c>
*<c>Pippa, Duchess of Dice</c>
}}


==References==
==References==

Latest revision as of 16:38, 22 January 2024

An animate effect or spell turns a non-creature into a creature, most of the time for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact and Animate Dead.[1]

Examples

Animated Artifacts

Self-animating
Chimeric artifacts
Keyrune megacycle from Return to Ravnica block
Totem cycle from Time Spiral
Monument cycle from Dragons of Tarkir
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under-game actions, but messy to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Sleeping enchantments
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

All cards with Awaken

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Gideon Juras

The main design direction of Gideon is his ability to become a creature.

Animated Library

Animated Graveyard

Animated objects

Variants

"Enchantment-ize"

Some spells or effects turn non-enchantments into enchantments.

"Artifact-ize"

Some spells or effects turn non-artifacts into artifacts.

"Magic-ize"

Some spells or effects turn non-game objects into Magic: The Gathering game objects.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.