Portal:Production: Difference between revisions
>GoldMath mNo edit summary |
>Hunterofsalvation No edit summary |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Main page portals}} | ||
{{box-header|title=Production}}<div style="float:right;">[[File:Uncut-VIS-U.jpg|200px|thumb|An uncut [[print sheet]] from ''[[Visions]].]]</div> | {{box-header|title=Production}}<div style="float:right;">[[File:Uncut-VIS-U.jpg|200px|thumb|An uncut [[print sheet]] from ''[[Visions]].]]</div> | ||
It takes a lot of | It takes a lot of organization to produce a ''[[Magic: The Gathering]]'' [[set]]. A lot. The game is published by [[Wizards of the Coast]] (WotC), a subsidiary of the American multinational toy and board game [[Hasbro]]. Product releases can followed via their website [[Magicthegathering.com]] and the social media of front man [[Mark Rosewater]]. Depending on the [[:Category:Magic products|product]], it takes up to two years to go through the process from inception to a product on the shelves. Like any company, WotC has to consider different (international) markets and different target audiences. To provide for beginning players and advanced, casual and professional, [[Timmy]]'s, [[Johnny]]'s and [[Spike]]s, male and female, a whole line of tools and techniques has been developed through the years. | ||
The main group of people to churn out the many yearly products is an ever changing team called ''[[Magic]]'' [[R&D]]. These stewards of ''Magic'' believe in discovery, surprise, and strategy. They are not afraid to change aspects of the game on a regular base or to add new elements to keep the [[metagame]] lively. They have advanced the game from a niche product to [[Magic in popular culture|main stream]]. | The main group of people to churn out the many yearly products is an ever changing team called ''[[Magic]]'' [[R&D]]. These stewards of ''Magic'' believe in discovery, surprise, and strategy. They are not afraid to change aspects of the game on a regular base or to add new elements to keep the [[metagame]] lively. They have advanced the game from a niche product to [[Magic in popular culture|main stream]]. | ||
{{box-footer}} | {{box-footer}} | ||
{{flexbox-header}} | {{flexbox-header|justify=space-between}} | ||
<!-- FIRST COLUMN --> | <!-- FIRST COLUMN --> | ||
{{flexbox-item-header|order=1|style=width:23%;}} | {{flexbox-item-header|order=1|style=width:23%;}} | ||
Line 14: | Line 14: | ||
*[[Wizards of the Coast]] | *[[Wizards of the Coast]] | ||
*[[Richard Garfield]] {{-}} Creator | *[[Richard Garfield]] {{-}} Creator | ||
*[[ | *[[Design#Historical stages of design|Historical stages of design]] | ||
*[[ | * [[Studio X]] | ||
**[[Bill Rose]] {{-}} Vice President, R&D | **[[Bill Rose]] {{-}} Vice President, R&D | ||
**[[Aaron Forsythe]] {{-}} | ** [[Ken Troop]] {{-}} Executive Producer | ||
** [[Bryan Hawley]] {{-}} Play Design Manager | |||
** [[Brady Bell]] {{-}} Director Game Design | |||
** [[Kenny Fortson]] {{-}} Principal Design Economist | |||
** [[Max McCall]] {{-}} Design Economist | |||
**[[Dave Geyer]] {{-}} Senior Game Producer | |||
**[[Aaron Forsythe]] {{-}} Vice President of Design | |||
**[[Mark Rosewater]] {{-}} Head Designer | **[[Mark Rosewater]] {{-}} Head Designer | ||
**[[Erik Lauer]] {{-}} Head Developer | **[[Erik Lauer]] {{-}} Head Developer | ||
Line 58: | Line 64: | ||
*[[Complexity creep]] | *[[Complexity creep]] | ||
*[[New World Order]] | *[[New World Order]] | ||
*[[ | *[[Rosewater Scale]]s | ||
**[[Beeble Scale]] ([[Creature type]]) | **[[Beeble Scale]] ([[Creature type]]s) | ||
**[[Rabiah Scale]] ([[Plane]]) | **[[Rabiah Scale]] ([[Plane]]s) | ||
**[[Storm Scale]] ([[Mechanic]]) | **[[Storm Scale]] ([[Mechanic]]s) | ||
**[[Venser Scale]] ([[Planeswalker]]) | **[[Venser Scale]] ([[Planeswalker]]s) | ||
{{box-footer}}{{flexbox-footer}} | {{box-footer}}{{flexbox-footer}} | ||
Line 69: | Line 75: | ||
{{flexbox-item-header|order=4|style=width:23%;}}{{box-header|title=Cardboard and Marketing}} | {{flexbox-item-header|order=4|style=width:23%;}}{{box-header|title=Cardboard and Marketing}} | ||
*[[Print sheet]] | *[[Print sheet]] | ||
*[[ | *[[Card]]s | ||
*[[Parts of a card]] | *[[Parts of a card]] | ||
*[[Rarity]] | *[[Rarity]] | ||
Line 77: | Line 83: | ||
*[[Counterfeit]]s | *[[Counterfeit]]s | ||
*[[Proxy|Proxies]] | *[[Proxy|Proxies]] | ||
*[[ | *[[Token]]s | ||
*[[Marketing card]]s | *[[Marketing card]]s | ||
*[[Promotional | *[[Promotional card]]s | ||
*[[Rules card]]s | *[[Rules card]]s | ||
*[[Pro Tour Player Cards]] | *[[Pro Tour Player Cards]] | ||
Line 87: | Line 93: | ||
{{flexbox-footer}} | {{flexbox-footer}} | ||
{{box-header|title=Categories | {{box-header|title=Categories|text-align=center;}} | ||
''Any categories intended to group articles based on production of the game should be linked here.'' | ''Any categories intended to group articles based on production of the game should be linked here.'' | ||
{{box-footer}} | {{box-footer}} | ||
[[Category:Portals]] | [[Category:Portals]] |
Latest revision as of 06:19, 9 November 2020
Production
It takes a lot of organization to produce a Magic: The Gathering set. A lot. The game is published by Wizards of the Coast (WotC), a subsidiary of the American multinational toy and board game Hasbro. Product releases can followed via their website Magicthegathering.com and the social media of front man Mark Rosewater. Depending on the product, it takes up to two years to go through the process from inception to a product on the shelves. Like any company, WotC has to consider different (international) markets and different target audiences. To provide for beginning players and advanced, casual and professional, Timmy's, Johnny's and Spikes, male and female, a whole line of tools and techniques has been developed through the years.
The main group of people to churn out the many yearly products is an ever changing team called Magic R&D. These stewards of Magic believe in discovery, surprise, and strategy. They are not afraid to change aspects of the game on a regular base or to add new elements to keep the metagame lively. They have advanced the game from a niche product to main stream.
Research & Design
- Hasbro
- Wizards of the Coast
- Richard Garfield — Creator
- Historical stages of design
- Studio X
- Bill Rose — Vice President, R&D
- Ken Troop — Executive Producer
- Bryan Hawley — Play Design Manager
- Brady Bell — Director Game Design
- Kenny Fortson — Principal Design Economist
- Max McCall — Design Economist
- Dave Geyer — Senior Game Producer
- Aaron Forsythe — Vice President of Design
- Mark Rosewater — Head Designer
- Erik Lauer — Head Developer
- Other employees
- Creative
- Artists
- Product Architecture
- Editing
- Digital
Process
Tools and Concepts
- Golden Trifecta
- The trading card game genre
- The mana system
- The Color Pie
- Player types
- Prototype creatures
- As-fan
- Reserved List
- Complexity creep
- New World Order
- Rosewater Scales
Categories
Any categories intended to group articles based on production of the game should be linked here.