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*<c>Cleanse</c> inspired the ability of <c>Major Teroh</c>.
*<c>Cleanse</c> inspired the ability of <c>Major Teroh</c>.
*<c>Clergy of the Holy Nimbus</c> is the first white creature printed with [[regeneration]].
*<c>Clergy of the Holy Nimbus</c> is the first white creature printed with [[regeneration]].
*<c>Divine Intervention</c> is the only card ever printed with the sole purpose of causing the game to end in a [[drawn game]]. It was banned from sanctioned play for a period of years because the [[DCI]] wanted to discourage games from ending in a draw.<ref>{{DailyRef|card-day-may-2003-2003-05-01|Card of the Day - May 2003|[[Wizards of the Coast]]|May 13, 2003}}</ref> It inspired the creation of <c>Celestial Convergence</c>.
*<c>Divine Intervention</c> is one of only two cards ever printed intended to cause the game to end in a [[drawn game]]. It was banned from sanctioned play for a period of years because the [[DCI]] wanted to discourage games from ending in a draw.<ref>{{DailyRef|card-day-may-2003-2003-05-01|Card of the Day - May 2003|[[Wizards of the Coast]]|May 13, 2003}}</ref> It inspired the creation of <c>Celestial Convergence</c>, the other game-drawing card, which otherwise would end in a win for the highest life total.
*<c>Divine Offering</c> was originally to be named "Divine Sacrifice", but it was changed when the term [[sacrifice]] was given rules significance.<ref>{{DailyRef|card-day-june-2002-2002-06-03|Card of the Day - June 2002|[[Wizards of the Coast]]|June 28, 2002}}</ref>  
*<c>Divine Offering</c> was originally to be named "Divine Sacrifice", but it was changed when the term [[sacrifice]] was given rules significance.<ref>{{DailyRef|card-day-june-2002-2002-06-03|Card of the Day - June 2002|[[Wizards of the Coast]]|June 28, 2002}}</ref>  
*<c>Divine Transformation</c> was designed to have a dramatic effect on the creature it enchants by giving it the largest single power and toughness boost without a drawback. It inspired the Embrace cycle of [[Aura]]s in ''[[Urza's Saga]]''.
*<c>Divine Transformation</c> was designed to have a dramatic effect on the creature it enchants by giving it the largest single power and toughness boost without a drawback. It inspired the Embrace cycle of [[Aura]]s in ''[[Urza's Saga]]''.
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*<c>Enchantment Alteration</c> inspired the creation of <c>Aura Graft</c>.
*<c>Enchantment Alteration</c> inspired the creation of <c>Aura Graft</c>.
*<c>Field of Dreams</c> was called "Reverse Gravity" in playtesting and caused players to "turn their libraries upside down and draw the card that is showing" and had a cost of {{3}}{{W}}. It inspired the creation of <c>Think Tank</c>.
*<c>Field of Dreams</c> was called "Reverse Gravity" in playtesting and caused players to "turn their libraries upside down and draw the card that is showing" and had a cost of {{3}}{{W}}. It inspired the creation of <c>Think Tank</c>.
*<c>In the Eye of Chaos</c> inspired the creation of <c>Ice Cave</c>.
*<c>Land Equilibrium</c> inspired the creation of <c>Territorial Dispute</c>.
*<c>Land Equilibrium</c> inspired the creation of <c>Territorial Dispute</c>.
*<c>Mana Drain</c> {{-}} Mark Rosewater famously said the  "every member of R&D would have to be hit by a bus before they would reprint Mana Drain."<ref>{{DailyRef|making-magic/magic-design-z-part-2-2022-07-18|Magic Design from A to Z, Part 2|[[Mark Rosewater]]|July 18, 2022}}</ref>
*<c>Psychic Purge</c> is the first card to punish an opponent for causing [[discard]]. It inspired the creation of a few other cards, including <c>Guerrilla Tactics</c>.
*<c>Psychic Purge</c> is the first card to punish an opponent for causing [[discard]]. It inspired the creation of a few other cards, including <c>Guerrilla Tactics</c>.
*<c>Puppet Master</c> inspired the creation of <c>Disappear</c>.
*<c>Puppet Master</c> inspired the creation of <c>Disappear</c>.
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*<c>Firestorm Phoenix</c> inspired the creation of <c>Squee, Goblin Nabob</c>.
*<c>Firestorm Phoenix</c> inspired the creation of <c>Squee, Goblin Nabob</c>.
*<c>Glyph of Destruction</c> influenced the ability of <c>Goblin Bomb</c>, causing it to deal 20 damage instead of simply winning the game. [[Mark Rosewater]], who in part developed the ''[[Weatherlight]]'' expansion, argued that "'''Magic''' needs more double-digit numbers on cards."
*<c>Glyph of Destruction</c> influenced the ability of <c>Goblin Bomb</c>, causing it to deal 20 damage instead of simply winning the game. [[Mark Rosewater]], who in part developed the ''[[Weatherlight]]'' expansion, argued that "'''Magic''' needs more double-digit numbers on cards."
*<c>In the Eye of Chaos</c> inspired the creation of <c>Ice Cave</c>.
*<c>Land's Edge</c> inspired the creation of <c>Seismic Assault</c>.
*<c>Land's Edge</c> inspired the creation of <c>Seismic Assault</c>.
*<c>Pyrotechnics</c> inspired the creation of many cards, including <c>Rolling Thunder</c>.
*<c>Pyrotechnics</c> inspired the creation of many cards, including <c>Rolling Thunder</c>.
*<c>Quarum Trench Gnomes</c> is the only non-artifact Gnome.
*<c>Quarum Trench Gnomes</c> has been the only non-artifact Gnome for a long time until the introduction of the D&D-themed sets.
*<c>Raging Bull</c> is the only common red creature in ''Legends'' with a power greater than zero.
*<c>Raging Bull</c> is the only common red creature in ''Legends'' with a power greater than zero.


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*<c>Storm Seeker</c> inspired the creation of <c>Sudden Impact</c>.
*<c>Storm Seeker</c> inspired the creation of <c>Sudden Impact</c>.
*<c>Sylvan Library</c> inspired the creation of <c>Rowen</c>, <c>Mirri's Guile</c>, and <c>Abundance</c>.
*<c>Sylvan Library</c> inspired the creation of <c>Rowen</c>, <c>Mirri's Guile</c>, and <c>Abundance</c>.
*<c>Whirling Dervish</c> was inspired by the ability of the "Pawn" card from the original Chess cycle that didn't make it into the set.<ref>{{DailyRef|arcana/legends-chess-2002-07-11|Legends of Chess|[[Magic Arcana]]|July 11, 2002}}</ref>
*<c>Whirling Dervish</c> was inspired by the ability of the "Pawn" card from the original Chess cycle that didn't make it into the set.<ref>{{DailyRef|arcana/legends-chess-2002-07-11|Legends of Chess|[[Magic Arcana]]|July 11, 2002}}</ref> It has the English name of the [[Wikipedia:Mevlevi Order|Mevlevi Order]], an Islamic brotherhood of Turkey, hence the updated type of Monk; they were not known as cavalry warriors as depicted on the card.
*<c>Willow Satyr</c> likely inspired the creation of <c>Empress Galina</c>.
*<c>Willow Satyr</c> likely inspired the creation of <c>Empress Galina</c>.
*<c>Winter Blast</c> is the only green card in the game that can tap multiple opposing creatures outside of combat whether they have [[flying]] or not.
*<c>Winter Blast</c> is the only green card in the game that can tap multiple opposing creatures outside of combat whether they have [[flying]] or not.
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=== Colorless ===
=== Colorless ===
*<c>Alchor's Tomb</c> was originally designed as Alchor's Tome, but somewhere along the line it was misspelled at Tomb. The error was not discovered until after the art of a tomb was commissioned. Alchor was the name of [[Peter Adkison|Peter Adkison's]] main ''[[Dungeons & Dragons]]'' character, and this card was designed by [[Steve Conard]] to pay homage to Adkison. Also, a tome was fitting because Alchor was a powerful magician.<ref>{{DailyRef|arcana/tome-or-tomb-2002-03-05|Tome... or Tomb?|[[Magic Arcana]]|March 5, 2002}}</ref>
*<c>Alchor's Tomb</c> was originally designed as Alchor's Tome, but somewhere along the line it was misspelled at Tomb. The error was not discovered until after the art of a tomb was commissioned. Alchor was the name of [[Peter Adkison|Peter Adkison's]] main ''[[Dungeons & Dragons]]'' character, and this card was designed by [[Steve Conard]] to pay homage to Adkison. Also, a tome was fitting because Alchor was a powerful magician.<ref>{{DailyRef|arcana/tome-or-tomb-2002-03-05|Tome... or Tomb?|[[Magic Arcana]]|March 5, 2002}}</ref><ref name="Trivial Pursuit">{{DailyRef|making-magic/trivial-pursuit-whats-in-a-name|Trivial Pursuit: What's in a Name?|[[Mark Rosewater]]|January 9, 2023}}</ref>
*<c>Arena of the Ancients</c>, like the "[[hoser|expansion hosing]]" cards <c>City in a Bottle</c> and <c>Golgothian Sylex</c>, was created as a way to "hose" legendary creatures in case they proved to be too powerful.
*<c>Arena of the Ancients</c>, like the "[[hoser|expansion hosing]]" cards <c>City in a Bottle</c> and <c>Golgothian Sylex</c>, was created as a way to "hose" legendary creatures in case they proved to be too powerful.
*<c>Mirror Universe</c> introduced exchange of life totals. Until the ''[[Sixth Edition]]'' rules update, a player only lost the game at the end of a [[phase]], allowing a player to reach zero life during his or her [[upkeep]] (perhaps by using a <c>City of Brass</c>) and using the effect of Mirror Universe, killing the opponent. <c>Psychic Transfer</c> and the more recent <c>Soul Conduit</c> are the only other cards to use this type of exchange (excluding [[Unglued]], of course).
*<c>Mirror Universe</c> introduced exchange of life totals. Until the ''[[Sixth Edition]]'' rules update, a player only lost the game at the end of a [[phase]], allowing a player to reach zero life during his or her [[upkeep]] (perhaps by using a <c>City of Brass</c>) and using the effect of Mirror Universe, killing the opponent. <c>Psychic Transfer</c> and the more recent <c>Soul Conduit</c> are the only other cards to use this type of exchange (excluding [[Unglued]], of course).

Latest revision as of 08:54, 5 December 2023

Legends/Trivia
 
 
 

Trivia by color

White

  • Cleanse inspired the ability of Major Teroh.
  • Clergy of the Holy Nimbus is the first white creature printed with regeneration.
  • Divine Intervention is one of only two cards ever printed intended to cause the game to end in a drawn game. It was banned from sanctioned play for a period of years because the DCI wanted to discourage games from ending in a draw.[2] It inspired the creation of Celestial Convergence, the other game-drawing card, which otherwise would end in a win for the highest life total.
  • Divine Offering was originally to be named "Divine Sacrifice", but it was changed when the term sacrifice was given rules significance.[3]
  • Divine Transformation was designed to have a dramatic effect on the creature it enchants by giving it the largest single power and toughness boost without a drawback. It inspired the Embrace cycle of Auras in Urza's Saga.
  • Elder Land Wurm was designed based on a specific flavor. According to Steve Conard, "once there were multitudes of Elder Dragons in Dominia. After the Elder Dragon War, many were beaten to the ground, stripped of their title, never to fly again.",[4] on Elder Land Wurm flavor.
  • Kismet did not inspire the creation of Root Maze (it evolved from a different but similar idea instead).
  • Moat was called "Chasm" in playtesting and had a cost of {4}{W} and "only flying creatures can damage the caster". It inspired the creation of Teferi's Moat.
  • Petra Sphinx is the first card to ask a player to name a card and rewarded players for having large amounts of information about the game. It inspired the creation of Scrying Glass.
  • Presence of the Master depicts Albert Einstein and is one of only a few cards that depicts a real-world figure in its art. Modern cards purposefully avoid real-world names, symbols, events, and figures.
  • Righteous Avengers is the first of only a handful of creatures with Plainswalk, the rarest of the basic landwalk abilities. Ironically, two cards, Great Wall and Lord Magnus, were also printed in Legends with the ability to negate the Plainswalk ability.
  • Seeker was originally designed to make the creature it enchanted completely unblockable, but was later changed to mirror Fear.[5]
  • Spirit Link depicts a character which was later chosen to be the reference for Jolrael, Empress of Beasts. Jolrael played a big part in the Mirage block, and was made into a card in Prophecy.[6] It inspired the creation of Celestial Convergence.
  • Thunder Spirit likely would have been reprinted at some point if it hadn't been added to the Reserved List on the merits of being a rare card from an early expansion. It inspired the creation of Sky Spirit to serve as its "reprint".

Blue

Black

Red

Green

Colorless

Multicolor

Top power & toughness

Sorted by decreasing combined power and toughness:

References

  1. Wizards of the Coast (July 11, 2002). "Card of the Day - July 2002". magicthegathering.com. Wizards of the Coast.
  2. Wizards of the Coast (May 13, 2003). "Card of the Day - May 2003". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (June 28, 2002). "Card of the Day - June 2002". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (April 29, 2003). "Card of the Day - April 2003". magicthegathering.com. Wizards of the Coast.
  5. Wizards of the Coast (May 9, 2003). "Card of the Day - May 2003". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (June 24, 2002). "Card of the Day - June 2002". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (June 4, 2003). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (July 18, 2022). "Magic Design from A to Z, Part 2". magicthegathering.com. Wizards of the Coast.
  9. Wizards of the Coast (August 12, 2002). "Card of the Day - August 2002". magicthegathering.com. Wizards of the Coast.
  10. Wizards of the Coast (May 1, 2002). "Card of the Day - May 2002". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (October 13, 2014). "Team Building". magicthegathering.com. Wizards of the Coast.
  12. Magic Arcana (July 11, 2002). "Legends of Chess". magicthegathering.com. Wizards of the Coast.
  13. Magic Arcana (March 5, 2002). "Tome... or Tomb?". magicthegathering.com. Wizards of the Coast.
  14. Mark Rosewater (January 9, 2023). "Trivial Pursuit: What's in a Name?". magicthegathering.com. Wizards of the Coast.
  15. Wizards of the Coast (June 3, 2002). "Card of the Day - June 2002". magicthegathering.com. Wizards of the Coast.
  16. Julie Baroh on Facebook
  17. Magic Arcana (March 8, 2002). "Magic meets D&D". magicthegathering.com. Wizards of the Coast.
  18. Magic Arcana (March 6, 2002). "A real legend". magicthegathering.com. Wizards of the Coast.
  19. Wizards of the Coast (March 6, 2002). "Card of the Day - March 2002". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (March 21, 2015). "Trivia answer: Rubinia Soulsinger". Blogatog. Tumblr.