Turbo-Fog
Turbo-Fog is a deck archetype built around the card Fog. It is typically blue-green or blue-green-white and relies around stalling the game by drawing lots of cards (often using Howling Mine variants), playing Fog-like effects nearly every combat, then winning by decking an opponent. Some Turbo-Fog decks incorporate milling into their win condition.[1]
How this differs from typical control decks is that the card drawing is typically with symmetrical artifacts rather than raw card advantage instants or sorceries, and rather than running removal there are upwards of twelve copies of Fog equivalents, though board wipes are typically still on order. This works as creature decks that win through attacking usually put most of their cost efficiency on being good at attacking and against removal, both which can be nullified if their controller loses attack steps, which means creature decks will end up with a large density of useless cards. Symmetrical drawing effects are more aggressively costed than actual card advantage and fogs are much cheaper than board wipes, giving them an edge earlier. Planeswalkers, with their ultimate ability, were a great boon to this strategy as a greater guarantee of victory within four turns rather than a whole deck's worth. However, the strategy is weaker to noncombat damage and less aggressive decks; the more the opposing sideboard is built for long games, the less effective repeating Fogs will become.
References
- ↑ Gavin Verhey (May 15, 2012). "How to Lose a Friend in Ten Turns". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-12-09.