Nemesis/Player's Guide decks

From MTG Wiki
Jump to navigation Jump to search
 
 
Player's Guide decks
 
The Nemesis Player's Guide cover

The Nemesis Player's Guide was a supplemental issue of TopDeck released alongside Nemesis. It included a sample deck list for each color, and one for artifacts, to demonstrate how new Nemesis cards could be utilized in Standard. Three of these decks were monocolored with the remainder being allied color pairs.

The New Rebels

A White Weenie deck, with a blue splash for countermagic, featuring the Rebel creature type. It was designed by Mike Elliott.

“  With the release of the Mercadian Masques set, the Rebel deck – a new version of the basic white weenie deck – burst on the scene. Quick creatures with the powerful “recruiting” ability (pay a cost to put another Rebel in play) appear again in the Nemesis expansion, led by Defiant Falcon, one of the few recruiters with flying.

Lin Sivvi, Defiant Hero, a Rebel Legend from the Nemesis story, is certain to become a staple in Rebel decks.[1]

 ”

Orbless Orb

A white and blue Control deck with a mana denial strategy. It was designed by Charlie Catino.

“  Although the Nemesis set brings many good blue cards for Limited, it contains even more good cards for Constructed. Accumulated Knowledge, the best card-drawing spell to come along in quite at while, will be appearing in lots of blue decks. The first time you play one during a game, you don’t get a lot for it, but the second one is a bargain, and the third is a steal – three cards for two mana. If you’re incredibly lucky (or have some library searching), you get a huge benefit.

The most game-altering card for Constructed is Rising Waters – Winter Orb is back. This enchantment can crush decks that require lots of mana or those that rely on creatures with echo. All in all, blue does very well in Nemesis, especially in Constructed.[2]

 ”
Orbless Orb

Dark Hunger

A black Control deck designed by Paul Peterson.

“  The Nemesis set provides some excellent creature destruction and creature enhancement cards.

Massacre, Vicious Hunger, and Dark Triumph are all discussed in the “Black’s Top Five” section, but they bear mentioning twice. Massacre and Vicious Hunger are both excellent creature-control cards. Dark Triumph is a great breakthrough card for Limited or a finishing card for horde decks in Constructed.

Seal of Doom is black’s Seal card. Once it’s on the table, your opponent can’t put his or her best creature on the board until you break the Seal. Its presence alone will slow down your opponent’s game.[3]

 ”
Dark Hunger

Better Off Red

A red Sligh deck designed by Charlie Catino.

“  A popular deck type for several years, Sligh decks are aggressive, efficient decks modeled on two principles: every card should be a threat and there should be something to cast every turn. The first principle is obvious, by choosing the most efficient red creatures available and fleshing the deck out with direct damage and light land destruction, every card threatens the opponent. The second principle takes practice and discipline in the deck-building stage. Pro players have refined the number of one- and two-mana creatures and even casual players using these decks pay careful attention to the mana cost of every card in their deck.[4]  ”
Better Off Red


Two-Mana Beatdown

A green Weenie deck designed by Paul Peterson.

“  No, they’re not small hot dogs. Weenies, creatures with a low mana cost, are a staple of many tournament decks. One of the most enduring deck types in the Magic game, weenie decks have been around since the early days. The best weenie decks concentrate on playing one and two-mana creatures with power and toughness equal to or greater than their mana cost.[5]  ”
Two-Mana Beatdown

Tangled Up

A white and blue Control deck with a mana denial strategy. It was designed by Mike Elliott.

“  The artifacts and lands from the Nemesis set comprise a respectable mix of cards for both the Limited and Constructed environments.[6]  ”
Tangled Up

Creatures (2)

2 Viceling

Sorceries (4)

4 Wrath of God

Enchantments (9)

4 Rising Waters

4 Seal of Removal

1 War Tax

References

  1. Wizards of the Coast (2000-02-14). "Strategy: White (PDF)". Nemesis Player's Guide, p. 57. Archived from the original on 2021-12-30.
  2. Wizards of the Coast (2000-02-14). "Strategy: Blue (PDF)". Nemesis Player's Guide, p. 59. Archived from the original on 2021-12-30.
  3. Wizards of the Coast (2000-02-14). "Strategy: Black (PDF)". Nemesis Player's Guide, p. 61. Archived from the original on 2021-12-30.
  4. Wizards of the Coast (2000-02-14). "Strategy: Red (PDF)". Nemesis Player's Guide, p. 63. Archived from the original on 2021-12-30.
  5. Wizards of the Coast (2000-02-14). "Strategy: Green (PDF)". Nemesis Player's Guide, p. 65. Archived from the original on 2021-12-30.
  6. Wizards of the Coast (2000-02-14). "Strategy: Artifacts & Lands (PDF)". Nemesis Player's Guide, p. 66. Archived from the original on 2021-12-30.