Splice
Splice onto [type] | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Champions of Kamigawa |
Last used | Modern Horizons |
Reminder Text | Splice onto [type] [cost] (You may reveal this card from your hand as you cast a [quality] spell. If you do, that spell gains the text of this card’s rules text and you pay [cost] as an additional cost to cast that spell.) |
Storm Scale | 8[1] |
Statistics |
27 Splice onto Arcane cards 14.8% 29.6% 14.8% 25.9% 14.8% 2 Splice onto instant or sorcery cards 50% 50% |
Scryfall Search | |
keyword:"Splice onto" |
Splice onto quality is a keyword ability that was introduced on certain arcane instants from the Kamigawa block that functions while the card is in your hand.[2] It allows a player to essentially add the rules text of the card to another arcane spell he or she is playing. Since the card with splice remains in the player’s hand, it can later be cast normally or spliced again onto another spell.
History
Splice onto Arcane
In the Kamigawa block, the splice mechanic was restricted to Arcane spells, a subtype of instants and sorceries ("splice onto Arcane"), but the rules leave the option for other variants of splice. Splice onto Arcane ended up being too parasitic (only allowing you to play with other cards from the same set) and never quite captured the feel R&D had been hoping for.[3][4] "Splice onto Arcane" is now considered to be the classic example of a parasitic mechanic,[5][6] though that is mostly caused by the "Arcane" part.[7][8]
In design, splice onto Arcane originally worked from the graveyard. Mark Rosewater designed it as "Piggyback": a flashback-like cost that let you graft a kicker effect onto another card.[2] In essence, it would be a portable kicker that lived in the graveyard. Once you cast it once, you could then add it onto other spells. The mechanic wasn't designed for a specific set, but was first considered for Fifth Dawn.[2] Late in design for Champions of Kamigawa, Rosewater realized that it should have been "splice onto instant" but it was too late for development to be able to properly playtest it.[9]
Splice onto instant or sorcery
For years, R&D talked about bringing back splice but on instants and/or sorceries. They talked about it for Return to Ravnica, but chose to only have new guild keywords, so it was off the table.[10] That restriction no longer applied for Guilds of Ravnica, so they decided to give splice onto instants and sorceries another try for the Izzet League.[3] In the end, it didn't live up to the hype they had been building up over the years, so they moved on to other options.
"Splice onto instant or sorcery" (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) was finally introduced in Modern Horizons with Splicer's Skill and Everdream.[11]
Reminder text
The original ruses only allowed Splice onto [subtype]. Note that instant and sorcery are types, not subtypes. After introducing Splice onto instant or sorcery, the rules had to be changed accordingly.
The old reminder text was: Splice onto [subtype] [cost] (As you cast an [subtype] spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
The new reminder text is: Splice onto [quality] [cost] (You may reveal this card from your hand as you cast a [quality] spell. If you do, that spell gains the text of this card’s rules text and you pay [cost] as an additional cost to cast that spell.)
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Splice
- A keyword ability that lets a player add a card’s rules text onto another spell. See rule 702.47, “Splice.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.47. Splice
- 702.47a Splice is a static ability that functions while a card is in your hand. “Splice onto [quality] [cost]” means “You may reveal this card from your hand as you cast a [quality] spell. If you do, that spell gains the text of this card’s rules text and you pay [cost] as an additional cost to cast that spell.” Paying a card’s splice cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Example: Since the card with splice remains in the player’s hand, it can later be cast normally or spliced onto another spell. It can even be discarded to pay a “discard a card” cost of the spell it’s spliced onto.
- 702.47b You can’t choose to use a splice ability if you can’t make the required choices (targets, etc.) for that card’s rules text. You can’t splice any one card onto the same spell more than once. If you’re splicing more than one card onto a spell, reveal them all at once and choose the order in which their effects will happen. The effects of the main spell must happen first.
- 702.47c The spell has the characteristics of the main spell, plus the rules text of each of the spliced cards. This is a text-changing effect (see rule 612, “Text-Changing Effects”). The spell doesn’t gain any other characteristics (name, mana cost, color, supertypes, card types, subtypes, etc.) of the spliced cards. Text gained by the spell that refers to a card by name refers to the spell on the stack, not the card from which the text was copied.
Example: Glacial Ray is a red card with splice onto Arcane that reads, “Glacial Ray deals 2 damage to any target.” Suppose Glacial Ray is spliced onto Reach Through Mists, a blue spell. The spell is still blue, and Reach Through Mists deals the damage. This means that the ability can target a creature with protection from red and deal 2 damage to that creature.
- 702.47d Choose targets for the added text normally (see rule 601.2c). Note that a spell with one or more targets won’t resolve if all of its targets are illegal on resolution.
- 702.47e The spell loses any splice changes once it leaves the stack for any reason.
- 702.47a Splice is a static ability that functions while a card is in your hand. “Splice onto [quality] [cost]” means “You may reveal this card from your hand as you cast a [quality] spell. If you do, that spell gains the text of this card’s rules text and you pay [cost] as an additional cost to cast that spell.” Paying a card’s splice cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Rulings
- You must reveal all of the cards you intend to splice at the same time. Each individual card can only be spliced once onto a spell.
- If you have more than one card with the same name in your hand, you may splice both of them onto the spell.
- A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
- The target for a card that's spliced onto a spell may be the same as the target chosen for the original spell or for another spliced-on card. (A recent change to the targeting rules allows this, but most other cards are unaffected by the change.)
- If you splice a targeted card onto an untargeted spell, the entire spell will be countered if the target isn't legal when the spell resolves.
- If you splice an untargeted card onto a targeted spell, the entire spell will be countered if the target isn't legal when the spell resolves.
- A spell is countered on resolution only if *all* of its targets are illegal (or the spell is countered by an effect).
Examples
Example 1
Glacial Ray
Instant — Arcane
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Example 2
Horobi's Whisper
Instant — Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane — Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Example 3
Evermind
Instant — Arcane
Draw a card.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
References
- ↑ Mark Rosewater (October 27, 2018). "Where are splice and arcane on the storm scale?". Blogatog. Tumblr.
- ↑ a b c Mark Rosewater (September 13, 2004). "Splice of Life". magicthegathering.com. Wizards of the Coast.
- ↑ a b Matt Tabak (September 4, 2018). "Guilds of Ravnica Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 02, 2016). "Every Splice onto Arcane card is Arcane itself.". Blogatog. Tumblr.
- ↑ Mark Rosewater (October 09, 2016). "What's an example of a parasitic mechanic?". Blogatog. Tumblr.
- ↑ Mark Rosewater (October 02, 2016). "Are arcane and energy similar in a functionally parasitic sense?". Blogatog. Tumblr.
- ↑ Mark Rosewater (October 09, 2016). "Just making this clear, Splice isn't parasitic, but Splice onto Arcane is, right?". Blogatog. Tumblr.
- ↑ Mark Rosewater (April 29, 2016). "If Splice was brought back, would Arcane be brought back to allow more nuance or would you just go with Splice onto Instant/Sorcery?". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 08, 2015). "Can you give us any trivia on splice or arcane spells?". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 20, 2012). "Was splice ever considered to come back as an izzet mechanic?". Blogatog. Tumblr.
- ↑ Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.