Outlaw
Outlaw is a batching term introduced in Outlaws of Thunder Junction. It is also a form of typal coupling.[1][2]
Description
An outlaw, used as a noun, is any permanent with one or more of these creature types: Assassin, Mercenary, Pirate, Rogue, or Warlock.
Several cards in Outlaws of Thunder Junction have abilities that refer to "an outlaw you control." This phrase refers only to permanents on the battlefield, not spells or cards anywhere else. Outlaws are almost always creatures, but a kindred permanent with one or more of the right creature types can also be an outlaw.
Outlaw can also be used as an adjective to describe something else, such as a spell or a card in a zone other than the battlefield. For example, an ability may trigger whenever you cast an "outlaw spell" or return an "outlaw creature card" from your graveyard to the battlefield.
Examples
Example
Rakish Crew
Enchantment
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Cards referring to Outlaws
References
- ↑ Matt Tabak (March 26, 2024). "Outlaws of Thunder Junction Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 26, 2024). "Outlaw of the Land, Part 1". magicthegathering.com. Wizards of the Coast.