Commander (designation)
A Commander or General is the central card of a Commander-deck. It is played from the command zone.
Description
The commander of each player's deck is headed by a legendary creature. A player's choice of commander determines which other cards can be played in the deck. A player can have two Commander if both have Partner.[1][2]
Rules
- Players may choose either a legendary creature, a pair of legendary creatures which both having the Partner ability,or a planeswalker as a commander if that planeswalker has an ability allowing it to be chosen as a commander.
- The Commander's color identity restricts what cards may appear in the deck.
- Being a Commander is not a characteristic but a property of the card.
- If a player has been dealt 21 points of combat damage by a particular Commander during a game, that player loses the game.
- While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, the player casting it must pay for each time that player has previously cast it from the command zone.
- If a commander would be put into its owner's graveyard, be exiled, or returned to a player's hand or library from anywhere, that player may choose to put it into the command zone instead.
Commander interaction cards
Every commander series product introduced a new card, which would specifically interact with your commander.
- Command Tower from Commander (2011); reprinted in Commander's Arsenal, Commander 2013, Commander 2015 and Commander 2016
- Opal Palace from Commander 2013
- Commander's Sphere from Commander 2014 and Commander 2016
- Command Beacon from Commander 2015
- Bastion Protector from Commander 2015
- Cards with the Lieutenant ability word.