Commander (designation)

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Revision as of 09:32, 19 November 2016 by 219.79.187.111 (talk) (→‎Rules)
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A Commander or General is the central card of a Commander-deck. It is played from the command zone.

Description

The commander of each player's deck is headed by a legendary creature. A player's choice of commander determines which other cards can be played in the deck. A player can have two Commander if both have Partner.[1][2]

Rules

  1. Players may choose either a legendary creature, a pair of legendary creatures which both having the Partner ability,or a planeswalker as a commander if that planeswalker has an ability allowing it to be chosen as a commander.
  2. The Commander's color identity restricts what cards may appear in the deck.
  3. Being a Commander is not a characteristic but a property of the card.
  4. If a player has been dealt 21 points of combat damage by a particular Commander during a game, that player loses the game.
  5. While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, the player casting it must pay {2} for each time that player has previously cast it from the command zone.
  6. If a commander would be put into its owner's graveyard, be exiled, or returned to a player's hand or library from anywhere, that player may choose to put it into the command zone instead.

Commander interaction cards

Every commander series product introduced a new card, which would specifically interact with your commander.

References