Level up

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Level Up
Keyword Ability
Type Activated
Introduced Rise of the Eldrazi
Last used Rise of the Eldrazi
Reminder Text Level up [cost] ([Cost]: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
Storm Scale 8[1]
Statistics 25 cards
{U}32% {W}28% {B}16% {G}12% {R}12%
Scryfall Search
keyword:"Level Up"
This page is about the keyword mechanic. For the creatures from Mirrodin, see Levelers (artifact creatures).

Level up is a mechanic used in Rise of the Eldrazi.[2] Creatures with that keyword are usually referred to as Levelers.[3][4]

Leveler cards feature striated text boxes and three power/toughness boxes.

Description

Example of a Leveler card

The ability can only be activated anytime the player could cast a sorcery. When the ability resolves a level counter is put on the creature and its level is increased to the number of level counters on the card.

When the creature reaches a certain level, its power and toughness changes and the creature may gain additional abilities. For example, Knight of Cliffhaven starts out as a 2/2 creature for {1}{W}. When leveled up at least once for {3}, it becomes a 2/3 creature with flying. If it was leveled up at least four times, it becomes a 4/4 creature with flying and vigilance.

Creatures with level up have a different card frame in a similar manner as Flip cards and planeswalkers were printed with a different card face. The textbox is separated into the strips with the top strip showing the Level up ability with a P/T-box on the right showing the base power/toughness. On the stripes below it are arrow-like boxes on the left showing the levels a change in the creature occurs with P/T-boxes on the right. In between the box designating the level and the P/T-box is space for additional abilities if the creature gains any.

For example Knight of Cliffhaven gains Flying when she becomes level 1. Also, her power/toughness change from 2/2 to 2/3 when she becomes level 1. Not all creatures with Level Up gain abilities and not all creatures' power/toughness change. Enclave Cryptologist is an example of a creature with Level Up that does not have a power/toughness change.

Rules

Template:Keyword CR Template:Keyword CR

Rulings

  • When a leveler enters the battlefield, it will generally have zero level counters on it, meaning it will have the power and toughness printed in its uppermost power/toughness box.
  • The abilities a leveler grants to itself don't overwrite any other abilities it may have. In particular, they don't overwrite the creature's level up ability; it always has that.
  • Although the abilities granted by its {LEVEL N3+} symbol don't overwrite the abilities granted by its {LEVEL N1-N2} symbol, once the creature has at least N3 level counters on it, it won't have the abilities granted by its {LEVEL N1-N2} symbol anymore. This is simply because it will no longer have the necessary number of level counters on it for that symbol to do anything.
  • Effects that set a leveler's power or toughness to a specific value, including the effects from a level symbol's ability, apply in timestamp order. The timestamp of each level symbol's ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it. For example, say Coralhelm Commander is on the battlefield, then Godhead of Awe, which says "Other creatures are 1/1," enters the battlefield. After the second level counter is put on Coralhelm Commander, it will be 1/1 (not 3/3) and have flying, because Godhead of Awe's ability applies last. (If Godhead of Awe entered the battlefield before Coralhelm Commander, on the other hand, then the Commander's ability would apply last and it would be 3/3.)
  • Effects that modify a leveler's power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • If another creature becomes a copy of a leveler, all of the leveler's printed abilities—including those represented by level symbols—are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • A creature's level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

Examples

Example

Beastbreaker of Bala Ged {1}{G}
Creature — Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3: 4/4
LEVEL 4+: 6/6, Trample

Trivia

  • Level Up was featured as rules card 1 of 5 in the Rise of the Eldrazi set.
  • Level Up was received with mixed reactions. The layout confused a lot of players.[5][6]

References

External links

Template:Keywords and abilities