Command

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Revision as of 00:24, 7 September 2017 by >Jedibob5 (Updating to reflect Eminence abilities returning in C17)
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The Command Zone is a zone used for special objects which affect the game like permanents do, but are not actually permanents. This includes emblems, plane cards, scheme cards, and the Commander in Elder Dragon Highlander. Commander 2013, Commander 2017, and Conspiracy contain cards that interact with the Command Zone.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 408. Command
    • 408.1. The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
    • 408.2. Emblems may be created in the command zone. See rule 114, “Emblems.”
    • 408.3. In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”