Unknown Event/Minneapolis event cards: Difference between revisions

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Equipped creature gets +4/+4 and has protection from white, blue, and red.<br/>
Equipped creature gets +4/+4 and has protection from white, blue, and red.<br/>
Whenever equipped creature deals combat damage to an opponent, ~ deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.<br/>
Whenever equipped creature deals combat damage to an opponent, ~ deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.<br/>
Equip {4}
Equip {{4}}
|"Team up" of <c>Sword of Fire and Ice</c> and <c>Sword of War and Peace</c>.
|"Team up" of <c>Sword of Fire and Ice</c> and <c>Sword of War and Peace</c>.
|}
|}

Revision as of 14:17, 8 May 2023

Unknown Event/Minneapolis event cards
 
 
 

Description

The event cards feature playtest stickers, looking and functioning like the test cards of the Mystery Booster set. Being playtest stickers, the cards have no art, artist credits, or Collector number, and are marked with internal card codes.[1]

Card list

Card name Code Card text Notes
Hero's Uncle UW02 {1}{W}

Creature — Human
When ~ dies, you may search your library for a legendary team-up creature, reveal it, put it into your hand, then shuffle. (A legendary team-up creature is two or more legendary characters teamed up on the same legendary creature card, such as Drana and Linvala.)
2/2

References Spider-Man's origin story.
Theros Charm UW15 {3}{W}

Instant
Choose one —

Charm with three Theros set card options.
...Draw Spell CU04 {3}{U}

Instant
Untap Convoke (Each tapped creature that you untap while casting this spell pays for {1} or one mana of that creature's color. This counts as convoke.)
Draw two cards.

Ulgrotha Charm UU03 {2}{U}

Instant
Choose one —

  • Merchant Scroll (Search for a blue instant.)
  • Memory Lapse (Counter a spell and put it on top of its owner's library.)
  • Forget (Target player discards 2, then draws that many.)
Charm with three Homelands card options.
Incubob UB02 {1}{B}

Sorcery
When ~ enters the battlefield, Incubate Dark Confidant 1. (Create an Incubator Dark Confidant token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into Dark Confidant, except it's also a Phyrexian.)
Flashback {3}{B}, Pay 3 life.

Combination of the Incubate keyword and Bob.
Incubation Triformer RB03 {2}{B}

Creature — Phyrexian Cleric
When ~ enters the battlefield, incubate 1.
{3}: Choose target transformed Phyrexian token you control. Transform it into a third side that's a 3/3 Phyrexian Horror artifact creature.
3/3

References the triple-faced Heroes of the Realm card Optimus Prime, Inspiring Leader.
Myojin of Night's Reach Grim Betrayal RB08 {5}{B}{B}{B}

Legendary Creature — Spirit
~ enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from ~: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
10/4

"Team up" of Myojin of Night's Reach and Myojin of Grim Betrayal.
Azra Matchthrower CR04 {3}{R}

Creature — Azra Warrior
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
4/4

Combination of the Soulbond keyword and Battle card type.
Tarkir Charm UR04 {3}{R}

Sorcery
Choose one —

Charm with three Khans of Tarkir block card options.
Nevermind UR11 {CI_R} Instant — Arcane

(Spells without mana costs can't be played)
When this spell resolves, discard a card. Then draw a card.
Splice onto Anything {1}{R} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effect to that spell.)

Colorshifted version of Evermind.
Polis the Planeshifter MR01 {2}{R}

Legendary Creature — Azra Wizard
When ~ enters the battlefield, choose a plane at random from among all planechase planes. ~ has all abilities of the last chosen plane. (Rolls of the planar die don't affect Polis.)
{W}{U}{B}{R}{G}: Flip a Coin. If you win the flip, do ~'s chaos ensues effect. If you lose the flip, choose a new plane for ~.
Prize Card for the Unknown event at MagicCon Minneapolis, May 7, 2023.
3/3

Prize card for the Sunday event.
Chatterstorm and Awaken the Woods RG01 {1}{G}

Sorcery
Create a 1/1 green Forest Dryad Squirrel land creature token. (It's affected by summoning sickness.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"Team up" of Chatterstorm and Awaken the Woods.
Emrakul and Chatterfang RG10 {8}{G}{G}{G}

Legendary Creature — Eldrazi Squirrel
Devoid (This card has no color.)
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast ~, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add {G} or {B}".
15/15

"Team up" of Emrakul, the Promised End and Chatterfang, Squirrel General.
Minnea, Planar Tourist MG01 {3}{G}

Legendary Creature — Human Scout
As ~ enters the battlefield, choose a plane.
Spells from the chosen planes cost {W}, {U}, {B}, {R}, or {G} less to cast. (They're from the chosen plane if it's clear beyond doubt from the name, art, flavor text, or whatever extensive research you've done and can show that they're from that plane.)
Prize Card for the Unknown event at MagicCon Minneapolis, May 6, 2023.
3/4

Prize card for the Saturday event.
Shahrazad and Sindbad RZ04 {2}{W}{U}

Creature — Human
Whenever ~ deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
3/4

"Team up" of Shahrazad and Sindbad.
Autumn Willow and Baron RZ06 {4}{B}{G}

Legendary Creature — Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealth damage to that creature this turn.
5/5

"Team up" of Autumn Willow and Baron Sengir.
Colossal Dreadmaw and Storm Crow RZ07 {5}{U}{G}

Legendary Creature — Dinosaur Bird
Flying, Trample
CM 3/24 Why is it legendary if neither of the creatures were legendary?
GV 3/29 This is the most legendary team-up of them all! I'll fix it in the flavor text
7/8

"Team up" of Colossal Dreadmaw and Storm Crow.
Avacyn and Griselbrand RZ08 {4}{W}{W}{B}{B}

Legendary Creature — Angel Demon
Flying, vigilance, lifelink
Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
8/8

"Team up" of Avacyn, Angel of Hope and Griselbrand.
Riku and Riku RZ04 {2}{R/G}{U}

Legendary Creature — Human Wizard
Double strike
{U}{R}: Copy target instant or sorcery spell you control. Activate this ability only once.
{G}{U}: Copy target creature spell you control. Activate this ability only once. (Copies of permanent spells enter the battlefield as tokens.)
2/2

"Team up" of Riku of Two Reflections.
Huge Truck RA02 {2}

Artifact — Vehicle
Beeeeeeep, Beeeeeeep, Beeeeeeep — Whenever another creature you control becomes the target of a backup ability, ~ permanently gains all of the backup abilities shared this way.
Crew 1
3/3

Phyrexian Incubator RA03 {5}

Artifact
{3}, {T}, Sacrifice ~: Search your library for any number of Phyrexian cards or cards with phyrexian back faces, then incubate 2 that many times. Then shuffle.

Sword of Fire and Ice and War and Peace RA06 {6}

Artifact — Equipment
Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, ~ deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {4}

"Team up" of Sword of Fire and Ice and Sword of War and Peace.

References

  1. Mark Rosewater (January 12, 2012). "Nuts & Bolts: Card Codes". magicthegathering.com. Wizards of the Coast.