Animate: Difference between revisions
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===Animated Artifacts=== | ===Animated Artifacts=== | ||
;Self-animating | ;Self-animating | ||
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*<c>Angel's Tomb</c> | *<c>Angel's Tomb</c> | ||
*<c>Chimeric Staff</c>, and other ''Chimeric'' artifacts | *<c>Chimeric Staff</c>, and other ''Chimeric'' artifacts | ||
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;Animate others | ;Animate others | ||
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref> | Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref> | ||
{{columns-list|colwidth= | {{columns-list|colwidth=15em| | ||
*<c>Animate Artifact</c> | *<c>Animate Artifact</c> | ||
*<c>Animating Faerie</c> | *<c>Animating Faerie</c> | ||
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===Animated creature cards in the graveyard=== | ===Animated creature cards in the graveyard=== | ||
This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward. | This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward. | ||
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*<c>Animate Dead</c> | *<c>Animate Dead</c> | ||
*<c>Dance of the Dead</c> | *<c>Dance of the Dead</c> | ||
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===Animated Enchantments=== | ===Animated Enchantments=== | ||
;Self-animating | ;Self-animating | ||
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*<c>Answered Prayers</c> | *<c>Answered Prayers</c> | ||
*<c>Daxos's Torment</c> | *<c>Daxos's Torment</c> | ||
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;Animate others | ;Animate others | ||
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is [[primary]] in [[White]] and [[secondary]] in [[Blue]].<ref name="Color Pie 2021"/> | Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is [[primary]] in [[White]] and [[secondary]] in [[Blue]].<ref name="Color Pie 2021"/> | ||
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*<c>Opalescence</c> | *<c>Opalescence</c> | ||
*<c>Starfield of Nyx</c> | *<c>Starfield of Nyx</c> | ||
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===Animated Instants and Sorceries=== | ===Animated Instants and Sorceries=== | ||
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* <c>Animate Spell</c> | * <c>Animate Spell</c> | ||
}} | }} | ||
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===Animated Lands=== | ===Animated Lands=== | ||
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref> | Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref> | ||
{{columns-list|colwidth= | {{columns-list|colwidth=15em| | ||
*<c>Animate Land</c> | *<c>Animate Land</c> | ||
*<c>Avalanche Caller</c> | *<c>Avalanche Caller</c> | ||
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*<c>Rude Awakening</c> | *<c>Rude Awakening</c> | ||
*<c>Siege of Towers</c> | *<c>Siege of Towers</c> | ||
*<c>Silvanus's Invoker</c> | |||
*<c>Soilshaper</c> | *<c>Soilshaper</c> | ||
*<c>Skarrg Guildmage</c> | *<c>Skarrg Guildmage</c> | ||
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===Animated Planeswalkers=== | ===Animated Planeswalkers=== | ||
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*<c>Arlinn, the Pack's Hope</c> | |||
*<c>Gideon Jura</c>, and all Gideon-typed planeswalker cards. | *<c>Gideon Jura</c>, and all Gideon-typed planeswalker cards. | ||
*<c>Grand Master of Flowers</c> | *<c>Grand Master of Flowers</c> | ||
*<c>Luxior, Giada's Gift</c> | |||
*<c>Sarkhan, the Dragonspeaker </c>; <c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller. | *<c>Sarkhan, the Dragonspeaker </c>; <c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller. | ||
*<c>Oko, the Trickster</c> | *<c>Oko, the Trickster</c> | ||
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===Animated Library=== | ===Animated Library=== | ||
{{columns-list|colwidth= | {{columns-list|colwidth=15em| | ||
*<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref> | *<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref> | ||
}} | }} | ||
==Variants== | ==Variants== | ||
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*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack. | *<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack. | ||
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments; <c>Enchantmentize</c>, <c>One With the Stars</c> and <c>Soul Sculptor</c> turn other creatures into enchantments. | *[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments; <c>Enchantmentize</c>, <c>One With the Stars</c> and <c>Soul Sculptor</c> turn other creatures into enchantments. | ||
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==="Artifact-ize"=== | ==="Artifact-ize"=== | ||
There are spells or effects that turn non-artifacts into artifacts. | There are spells or effects that turn non-artifacts into artifacts. | ||
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*<c>Argent Mutation</c> | *<c>Argent Mutation</c> | ||
*<c>Ashnod's Transmogrant</c> | *<c>Ashnod's Transmogrant</c> |
Revision as of 14:05, 21 April 2022
An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact, Animate Dead and Mishra's Factory.[1]
Examples
Animated Artifacts
- Self-animating
- Angel's Tomb
- Chimeric Staff, and other Chimeric artifacts
- Dancing Sword
- Darksteel Brute
- Ebony Fly
- Ensouled Scimitar
- Fountain of Ichor
- Glint Hawk Idol
- Gruul War Plow
- Guardian Idol
- Haunted Plate Mail
- Jade Idol
- Jade Statue
- Keyrune megacycle from Return to Ravnica block
- Mimic
- Mirage Mirror
- Mirror of the Forebears
- Monument cycle from Dragons of Tarkir
- Sanguine Statuette
- Slumbering Tora
- Stuffed Bear
- Totem cycle from Time Spiral
- Vehicles
- Xanthic Statue
- Animate others
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]
- Animate Artifact
- Animating Faerie
- Cyberdrive Awakener
- Ensoul Artifact
- Karn's Touch
- Karn, Silver Golem
- Karn, the Great Creator
- Katsumasa, the Animator
- Lifecraft Awakening
- March of the Machines
- Rise and Shine
- Skilled Animator
- Sydri, Galvanic Genius
- Tezzeret, Agent of Bolas
- Tezzeret, Betrayer of Flesh
- Tezzeret, Cruel Machinist
- Tezzeret the Schemer
- Tezzeret the Seeker
- The Antiquities War
- The Blackstaff of Waterdeep
- Titania's Song
- Toymaker
- Vedalken Humiliator
- Workshop Elders
- Xenic Poltergeist
Animated creature cards in the graveyard
This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
Animated Enchantments
- Self-animating
- Answered Prayers
- Daxos's Torment
- Halcyon Glaze
- Lurking Evil
- Myth Realized
- Still Life
- Testament of Faith
- Sleeping enchantments like the Hidden, Lurking, Opal and Veiled creatures of Urza's Saga (Hidden Gibbons, Lurking Jackals, Opal Acrolith, Veiled Crocodile etc.)
- Animate others
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]
Animated Instants and Sorceries
Animated Lands
Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]
- Animate Land
- Avalanche Caller
- Awakener Druid
- Awakening of Vitu-Ghazi
- Balduvian Frostwaker
- Balduvian Conjurer
- Clan Guildmage
- Crackling Emergence
- Cyclone Sire
- Destiny Spinner
- Druid Class
- Elemental Uprising
- Emergent Sequence
- Genju of the Cedars
- Genju of the Falls
- Genju of the Fens
- Genju of the Fields
- Genju of the Realm
- Genju of the Spires
- Harmonious Emergence
- Hunting Wilds
- Hydroform
- Jolrael, Empress of Beasts
- Kamahl, Fist of Krosa
- Kamahl, Heart of Krosa
- Kamahl's Will
- Koth of the Hammer
- Liege of the Tangle
- Lifespark Spellbomb
- Mishra's Groundbreaker
- Nissa, Vital Force
- Nissa, Who Shakes the World
- Nissa, Worldwaker
- Noyan Dar, Roil Shaper
- Obuun, Mul Daya Ancestor
- Quirion Druid
- Roaring Earth
- Rude Awakening
- Siege of Towers
- Silvanus's Invoker
- Soilshaper
- Skarrg Guildmage
- Spike Tiller
- Vastwood Animist
- Verdant Touch
- Vivify
- Waker of the Wilds
- Wakeroot Elemental
- Woodwraith Corrupter
- Wall of Resurgence
If the land is self-animating, it is called a manland.
Animated Planeswalkers
- Arlinn, the Pack's Hope
- Gideon Jura, and all Gideon-typed planeswalker cards.
- Grand Master of Flowers
- Luxior, Giada's Gift
- Sarkhan, the Dragonspeaker ; Sarkhan The Masterless can animate all planeswalkers of his controller.
- Oko, the Trickster
Animated Library
Variants
- Wakestone Gargoyle and Warmonger's Chariot allows creatures with defender to attack; thus Animate Wall and Rolling Stones only allows Wall to attack.
- Licids and Bronzehide Lion turn themselves into enchantments; Enchantmentize, One With the Stars and Soul Sculptor turn other creatures into enchantments.
- Suit Up turns creatures or Vehicles into artifact creatures.
"Artifact-ize"
There are spells or effects that turn non-artifacts into artifacts.
References
- ↑ Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
- ↑ a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.