Animate: Difference between revisions

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===Animated Artifacts===
===Animated Artifacts===
;Self-animating
;Self-animating
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*<c>Angel's Tomb</c>
*<c>Angel's Tomb</c>
*<c>Chimeric Staff</c>, and other ''Chimeric'' artifacts
*<c>Chimeric Staff</c>, and other ''Chimeric'' artifacts
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;Animate others
;Animate others
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref>
Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is [[primary]] in [[Blue]] and [[secondary]] in [[Green]].<ref name="Color Pie 2021">{{DailyRef|making-magic/mechanical-color-pie-2021-10-18|Mechanical Color Pie 2021|[[Mark Rosewater]]|October 18, 2021}}</ref>
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*<c>Animate Artifact</c>  
*<c>Animate Artifact</c>  
*<c>Animating Faerie</c>
*<c>Animating Faerie</c>
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===Animated creature cards in the graveyard===
===Animated creature cards in the graveyard===
This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.
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*<c>Animate Dead</c>  
*<c>Animate Dead</c>  
*<c>Dance of the Dead</c>
*<c>Dance of the Dead</c>
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===Animated Enchantments===
===Animated Enchantments===
;Self-animating  
;Self-animating  
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*<c>Answered Prayers</c>  
*<c>Answered Prayers</c>  
*<c>Daxos's Torment</c>  
*<c>Daxos's Torment</c>  
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;Animate others
;Animate others
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is  [[primary]] in [[White]] and [[secondary]] in [[Blue]].<ref name="Color Pie 2021"/>
Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is  [[primary]] in [[White]] and [[secondary]] in [[Blue]].<ref name="Color Pie 2021"/>
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*<c>Opalescence</c>
*<c>Opalescence</c>
*<c>Starfield of Nyx</c>
*<c>Starfield of Nyx</c>
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===Animated Instants and Sorceries===
===Animated Instants and Sorceries===
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* <c>Animate Spell</c>
* <c>Animate Spell</c>
}}
}}
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===Animated Lands===
===Animated Lands===
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
Land is the most popular card type to be animated. [[Green]], as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is [[secondary]] in [[red]] and tertiary in all other colors.<ref>{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
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*<c>Animate Land</c>
*<c>Animate Land</c>
*<c>Avalanche Caller</c>
*<c>Avalanche Caller</c>
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*<c>Rude Awakening</c>
*<c>Rude Awakening</c>
*<c>Siege of Towers</c>
*<c>Siege of Towers</c>
*<c>Silvanus's Invoker</c>
*<c>Soilshaper</c>
*<c>Soilshaper</c>
*<c>Skarrg Guildmage</c>
*<c>Skarrg Guildmage</c>
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===Animated Planeswalkers===
===Animated Planeswalkers===
{{columns-list|colwidth=25em|*<c>Arlinn, the Pack's Hope</c>
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*<c>Arlinn, the Pack's Hope</c>
*<c>Gideon Jura</c>, and all Gideon-typed planeswalker cards.
*<c>Gideon Jura</c>, and all Gideon-typed planeswalker cards.
*<c>Grand Master of Flowers</c>
*<c>Grand Master of Flowers</c>
*<c>Luxior, Giada's Gift</c>
*<c>Sarkhan, the Dragonspeaker </c>; <c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller.
*<c>Sarkhan, the Dragonspeaker </c>; <c>Sarkhan The Masterless</c> can animate all planeswalkers of his controller.
*<c>Oko, the Trickster</c>
*<c>Oko, the Trickster</c>
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===Animated Library===
===Animated Library===
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*<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref>
*<c>Animate Library</c><ref>{{DailyRef|making-magic/unstable-scraps-part-1-2017-11-27|''Unstable'' Scraps, Part 1|[[Mark Rosewater]]|November 27, 2017}}</ref>
}}
}}


==Variants==
==Variants==
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*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack.
*<c>Wakestone Gargoyle</c> and <c>Warmonger's Chariot</c> allows creatures with [[defender]] to attack; thus <c>Animate Wall</c> and <c>Rolling Stones</c> only allows [[Wall]] to attack.
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments; <c>Enchantmentize</c>, <c>One With the Stars</c> and <c>Soul Sculptor</c> turn other creatures into enchantments.
*[[Licid]]s and <c>Bronzehide Lion</c> turn themselves into enchantments; <c>Enchantmentize</c>, <c>One With the Stars</c> and <c>Soul Sculptor</c> turn other creatures into enchantments.
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==="Artifact-ize"===
==="Artifact-ize"===
There are spells or effects that turn non-artifacts into artifacts.
There are spells or effects that turn non-artifacts into artifacts.
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*<c>Argent Mutation</c>  
*<c>Argent Mutation</c>  
*<c>Ashnod's Transmogrant</c>
*<c>Ashnod's Transmogrant</c>

Revision as of 14:05, 21 April 2022

An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact, Animate Dead and Mishra's Factory.[1]

Examples

Animated Artifacts

Self-animating
Animate others

Animating artifacts (target/all non-creature artifact(s) you control becomes an artifact creature) is primary in Blue and secondary in Green.[2]

Animated creature cards in the graveyard

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments

Self-animating
Animate others

Animating enchantments (target/all non-aura enchantment(s) you control becomes an enchantment creature) is primary in White and secondary in Blue.[2]

Animated Instants and Sorceries

Animated Lands

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[3][4]

If the land is self-animating, it is called a manland.

Animated Planeswalkers

Animated Library

Variants

"Artifact-ize"

There are spells or effects that turn non-artifacts into artifacts.

References

  1. Magic Arcana (June 17, 2004). "The animating principle". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". magicthegathering.com. Wizards of the Coast.