Set in motion: Difference between revisions
Jump to navigation
Jump to search
>Sigilbot m (Bot: Automated text replacement (-\n\<\!\-\-temp fix\-\-\> +)) |
>Murgatroid99 (Update rules to Khans, fixed formatting) |
||
Line 1: | Line 1: | ||
'''Set in Motion''' is a [[keyword action]]. | '''Set in Motion''' is a [[keyword action]]. | ||
{{ | {{CR|Khans of Tarkir|*'''701.22.''' Set in Motion | ||
*'''701.22.''' Set in Motion | **'''701.22a''' Only a [[scheme]] card may be set in motion, and only during an [[Archenemy]] game. Only the archenemy may set a scheme card in motion. See rule 312, "Schemes," and rule 904, "Archenemy." | ||
**'''701.22a''' Only a [[scheme]] card may be set in motion, and only during an [[Archenemy]] game. Only the archenemy may set a scheme card in motion. See rule | |||
**'''701.22b''' To set a scheme in motion, move it off the top of your scheme deck and turn it face up. | **'''701.22b''' To set a scheme in motion, move it off the top of your scheme deck and turn it face up. | ||
**'''701.22c''' Schemes may only be set in motion one at a time. If a player is instructed to set multiple schemes in motion, that player sets a scheme in motion that many times. | |||
}} | }} | ||
[[Category:Keyword actions]] | [[Category:Keyword actions]] | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 23:49, 10 October 2014
Set in Motion is a keyword action.
Lua error in Module:CR at line 549: Unknown error, multiple lookups .