Living weapon: Difference between revisions
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==Trivia== | ==Trivia== | ||
* Living Weapon was featured as [[rules card]] 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set. | * Living Weapon was featured as [[rules card]] 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=awZCFUjCeNI A Planeswalker's Primer to Mirrodin Besieged: Living Weapon] | *[http://www.youtube.com/watch?v=awZCFUjCeNI A Planeswalker's Primer to Mirrodin Besieged: Living Weapon] | ||
{{Keywords and abilities}} | {{Keywords and abilities}} |
Revision as of 22:32, 29 December 2015
Living Weapon | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Mirrodin Besieged |
Last used | Commander 2015 |
Reminder Text | Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it.) |
Statistics |
9 cards Artifact 100% |
Scryfall Search | |
keyword:"Living Weapon" |
Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia and the Commander series.
Description
When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. [4] [5] [6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.92. Living Weapon
- 702.92a Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”
Rulings
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
Example
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.
References
- ↑ Mark Rosewater (January 17, 2011). "Under Besiege, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 07, 2011). "What Do You Do for a Living Weapon?". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (March 11, 2011). "Confessions in an Armory". magicthegathering.com. Wizards of the Coast.
- ↑ Monty Ashley (March 08, 2011). "The Germ in Charge". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (March 09, 2011). "Germ Warfare: The Flavor of Living Weapon". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (March 16, 2011). "Six Secrets Behind the Sets". magicthegathering.com. Wizards of the Coast.