Colored artifact: Difference between revisions

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The ''[[Dissension]]'' expansion introduced the concept of colored artifacts with <c>Transguild Courier</c>, which did not not yet require colored mana to cast.<ref>{{DailyRef|arcana/gold-artifact-2006-04-25|The Gold Artifact|[[Magic Arcana]]|April 25, 2006}}</ref> The ''[[Future Sight]]'' expansion's <c>Sarcomite Myr</c> was the first and only artifact card at the time of the set's release to require colored mana for its casting cost. The ''[[Shadowmoor]]'' expansion's <c>Reaper King</c> was the first artifact card with a [[hybrid mana]] cost that contained colored mana symbols, but which enabled players to not have to pay any colored mana to cast the card due to the specifics of the card's hybrid mana cost.  
The ''[[Dissension]]'' expansion introduced the concept of colored artifacts with <c>Transguild Courier</c>, which did not not yet require colored mana to cast.<ref>{{DailyRef|arcana/gold-artifact-2006-04-25|The Gold Artifact|[[Magic Arcana]]|April 25, 2006}}</ref> The ''[[Future Sight]]'' expansion's <c>Sarcomite Myr</c> was the first and only artifact card at the time of the set's release to require colored mana for its casting cost. The ''[[Shadowmoor]]'' expansion's <c>Reaper King</c> was the first artifact card with a [[hybrid mana]] cost that contained colored mana symbols, but which enabled players to not have to pay any colored mana to cast the card due to the specifics of the card's hybrid mana cost.  


The use of colored artifacts as a game concept was taken even further in [[Esper]] shard theme of ''[[Shards of Alara]]'', which was the first expansion to contain many artifacts that require specific colors of mana to cast.<ref>{{DailyRef|savor-flavor/time-esper-2008-09-17|Time for Esper|[[Doug Beyer]]|September 17, 2008}}</ref> The entire [[Alara block]] prominently featured colored artifacts that require colored mana to cast. Colored artifacts returned in ''[[New Phyrexia]]''.<ref>{{DailyRef|feature/phyrexian-powers-international-mana-mystery-2011-04-25|Phyrexian Powers: International Mana Mystery|[[Mark Rosewater]]|April 25, 2011}}</ref> Artifacts with colored mana in their casting casting costs have appeared only a few times since ''New Phyrexia''. ''[[Theros]]'' had a cycle of colored artifact enchantments while ''[[Journey into Nyx]]'' included the colored artifact equipment [[Godsend]]. A cycle of colored artifact creatures appeared in ''[[Kaladesh]]''.<ref>{{Cards including|Gearhulk}}</ref> ''[[War of the Spark]]'' included one colored artifact in each color.
The use of colored artifacts as a game concept was taken even further in [[Esper]] shard theme of ''[[Shards of Alara]]'', which was the first expansion to contain many artifacts that require specific colors of mana to cast.<ref>{{DailyRef|savor-flavor/time-esper-2008-09-17|Time for Esper|[[Doug Beyer]]|September 17, 2008}}</ref> The entire [[Alara block]] prominently featured colored artifacts that require colored mana to cast. Colored artifacts returned in ''[[New Phyrexia]]''.<ref>{{DailyRef|feature/phyrexian-powers-international-mana-mystery-2011-04-25|Phyrexian Powers: International Mana Mystery|[[Mark Rosewater]]|April 25, 2011}}</ref> Artifacts with colored mana in their casting casting costs have appeared only a few times since ''New Phyrexia''. ''[[Theros]]'' had a cycle of colored artifact enchantments while ''[[Journey into Nyx]]'' included the colored artifact equipment [[Godsend]]. ''[[Kaladesh]]'' introduced the {{cards including|Gearhulk}} cycle, one colored artifact in each color. ''[[War of the Spark]]'' as well had one colored artifact in each color.


===Gameplay & Design===
===Gameplay & Design===

Revision as of 12:39, 17 May 2019

Colored artifacts are artifact cards that have colored mana costs.[1]

Description

The rules for a colored artifacts are consistent with those for artifacts. Colored artifacts appear in frames that have elements of both artifact cards and colored cards. Besides the frame, you can tell that the card is colored by checking its mana cost, and you can tell that the card is an artifact by checking its type line.

The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to play. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.

History

The Dissension expansion introduced the concept of colored artifacts with Transguild Courier, which did not not yet require colored mana to cast.[2] The Future Sight expansion's Sarcomite Myr was the first and only artifact card at the time of the set's release to require colored mana for its casting cost. The Shadowmoor expansion's Reaper King was the first artifact card with a hybrid mana cost that contained colored mana symbols, but which enabled players to not have to pay any colored mana to cast the card due to the specifics of the card's hybrid mana cost.

The use of colored artifacts as a game concept was taken even further in Esper shard theme of Shards of Alara, which was the first expansion to contain many artifacts that require specific colors of mana to cast.[3] The entire Alara block prominently featured colored artifacts that require colored mana to cast. Colored artifacts returned in New Phyrexia.[4] Artifacts with colored mana in their casting casting costs have appeared only a few times since New Phyrexia. Theros had a cycle of colored artifact enchantments while Journey into Nyx included the colored artifact equipment Godsend. Kaladesh introduced the Template:Cards including cycle, one colored artifact in each color. War of the Spark as well had one colored artifact in each color.

Gameplay & Design

Colored artifacts function very similarly to enchantments. The main distinction is flavor and what cards can destroy it.[5][6] Artifacts are also tapped when they are activated. Enchantments aren't.

Because traditional artifacts with colorless casting costs can be played by any color, they have a limited design space, and they often must be inefficient to avoid breaking the color pie.[7] Using colored mana in an artifact's casting cost opens up design space for more interesting or efficient artifacts because they can be limited to the color(s) where their effect is appropriate. Colored artifacts are now considered deciduous.[8] R&D has slowly been ramping up colored artifacts and has concluded that the majority of players seem fine with them.[9][10]

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 301.4. Artifacts have no characteristics specific to their card type. Most artifacts have no colored mana symbols in their mana costs, and are therefore colorless. However, there is no correlation between being colorless and being an artifact: artifacts may be colored, and colorless objects may be card types other than artifact.

Trivia

  • Colored Artifacts were featured as rules card 2 of 5 in the Shards of Alara set.

References