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In the context of ''[[Magic]]'', '''Illustration''' refers to the picture on a [[card]]. <ref>{{NewRef|big-deal-about-little-pictures-2005-02-21|The Big Deal About Little Pictures|[[Matt Cavotta]]|February 21, 2005}}</ref> <ref>{{NewRef|latest-developments/flight-fancy-2003-11-21|Flight of Fancy|[[Randy Buehler]]|November 21, 2003}}</ref> <ref>{{NewRef|it-live-or-it-memorex-2007-08-16|Is it Live, or Is it Memorex?|[[Matt Cavotta]]|August 16, 2007}}</ref>
In the context of ''[[Magic]]'', '''Illustration''' refers to the picture on a [[card]].<ref>{{NewRef|big-deal-about-little-pictures-2005-02-21|The Big Deal About Little Pictures|[[Matt Cavotta]]|February 21, 2005}}</ref><ref>{{NewRef|latest-developments/flight-fancy-2003-11-21|Flight of Fancy|[[Randy Buehler]]|November 21, 2003}}</ref><ref>{{NewRef|it-live-or-it-memorex-2007-08-16|Is it Live, or Is it Memorex?|[[Matt Cavotta]]|August 16, 2007}}</ref>


==Rules==
==Rules==
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==Dimensions==
==Dimensions==
The standard art box originally measured 2" x 1.5". The ''[[Magic 2015]]'' decreases the border size and allows for a slightly bigger picture. <ref>{{NewRef|making-magic/directors-chair-2013-2014-01-06|From the Director's Chair: 2013|[[Aaron Forsythe]]|January 06, 2014}}</ref> The illustration usually fills the top half of the card, but it may fill the full card on [[full-art]] and [[textless]] versions.  
The standard art box originally measured 2" x 1.5". The ''[[Magic 2015]]'' decreases the border size and allows for a slightly bigger picture.<ref>{{NewRef|making-magic/directors-chair-2013-2014-01-06|From the Director's Chair: 2013|[[Aaron Forsythe]]|January 06, 2014}}</ref> The illustration usually fills the top half of the card, but it may fill the full card on [[full-art]] and [[textless]] versions.  
==Art direction==
==Art direction==
The predominant look of the art has changed from set to set, but never more noticeably than when a new art director takes the reins. Since ''Magic'' 's initial release, art directors have included [[Jesper Myrfors]] (from ''[[Alpha]]'' through ''[[The Dark]]''), [[Sandra Everingham]] (from ''[[Fallen Empires]]'' through ''[[Alliances]]''), [[Sue Ann Harkey]] (''Alliances'' through ''[[Weatherlight]]''), [[Matt Wilson]] (''[[Tempest]]'' up to ''[[Urza's Saga]]'', and Jesper Myrfors again. <ref>{{NewRef|feature/what-you-see-what-you-get-2009-06-01|What You See Is What You Get|[[Pete Venters]]|June 01, 2009}}</ref> <ref>{{NewRef|feature/art-fringes-2005-12-14|Art on the Fringes|[[Matt Cavotta]]|December 14, 2005}}</ref> Nowadays, there are multple art directors; different [[sets]] have different art directors.<ref>{{DriveRef|drivetowork190_cardbeingmade.mp3|190|A Card Being Made|2015/04/1915-episode-190-life-of-card.html}}</ref> ''Magic'' art may be digital. <ref>{{NewRef|feature/rt3000-future-magic-art-2006-01-18|RT3000, The Future of Magic Art|[[Matt Cavotta]]|January 18, 2006}}</ref> [[Creative]] has moved away from showing pieces of a sequential story on cards. <ref>{{NewRef|savor-flavor/key-time-2010-10-13|The Key is Time|[[Doug Beyer]]|October 13, 2010}}</ref> Instead, starting with ''[[Magic Origins]]'', some cards show ''pivotal moments''. <ref>{{NewRef|latest-developments/developing-story-2015-08-21|Developing for Story|[[Sam Stoddard]]|August 21, 2015 }}</ref>
The predominant look of the art has changed from set to set, but never more noticeably than when a new art director takes the reins. Since ''Magic'' 's initial release, art directors have included [[Jesper Myrfors]] (from ''[[Alpha]]'' through ''[[The Dark]]''), [[Sandra Everingham]] (from ''[[Fallen Empires]]'' through ''[[Alliances]]''), [[Sue Ann Harkey]] (''Alliances'' through ''[[Weatherlight]]''), [[Matt Wilson]] (''[[Tempest]]'' up to ''[[Urza's Saga]]'', and Jesper Myrfors again.<ref>{{NewRef|feature/what-you-see-what-you-get-2009-06-01|What You See Is What You Get|[[Pete Venters]]|June 01, 2009}}</ref><ref>{{NewRef|feature/art-fringes-2005-12-14|Art on the Fringes|[[Matt Cavotta]]|December 14, 2005}}</ref> Nowadays, there are multple art directors; different [[sets]] have different art directors.<ref>{{DriveRef|drivetowork190_cardbeingmade.mp3|190|A Card Being Made|2015/04/1915-episode-190-life-of-card.html}}</ref> ''Magic'' art may be digital.<ref>{{NewRef|feature/rt3000-future-magic-art-2006-01-18|RT3000, The Future of Magic Art|[[Matt Cavotta]]|January 18, 2006}}</ref> [[Creative]] has moved away from showing pieces of a sequential story on cards.<ref>{{NewRef|savor-flavor/key-time-2010-10-13|The Key is Time|[[Doug Beyer]]|October 13, 2010}}</ref> Instead, starting with ''[[Magic Origins]]'', some cards show ''pivotal moments''.<ref>{{NewRef|latest-developments/developing-story-2015-08-21|Developing for Story|[[Sam Stoddard]]|August 21, 2015 }}</ref>


==Concepting==
==Concepting==
Each set has two "waves" of concepting art. One of them happens at the beginning of [[development]], and the other happens later on. When a card concept is thought up, it is further refined in an art description. <ref>{{NewRef|feature/concepting-eventide-part-2-2008-07-30|Concepting ''Eventide'', Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> Cards have to be concepted early to give the [[flavor]] team and especially the [[artists]] enough lead time to work on them. <ref>{{NewRef|card-concept-who-unsung-hero-2006-03-08|Card Concept: "Who Is This Unsung Hero?"|[[Matt Cavotta]]|March 08, 2006}}</ref> <ref>{{NewRef|how-art-thou-2007-07-05|How Art Thou?|[[Matt Cavotta]]|July 05, 2007}}</ref> <ref>{{NewRef|savor-flavor/magic-art-tropes-2009-04-01|Magic Art Tropes|[[Doug Beyer]]|April 01, 2009}}</ref> <ref>{{NewRef|latest-developments/greetings-and-extortions-2013-01-02|Greetings and Extortions!|[[Gavin Verhey]]|January 04, 2013}}</ref> <ref>{{NewRef|savor-flavor/flavor-driven-2009-06-17|Flavor Driven|[[Doug Beyer]]|June 17, 2009}}</ref> <ref>{{NewRef|savor-flavor/keeping-spells-spellish-2009-08-05|Keeping Spells Spellish|[[Doug Beyer]]|August 05, 2009}}</ref> <ref>{{NewRef|savor-flavor/form-writer-2010-05-05|Form of the Writer|[[Doug Beyer]]|May 05, 2010}}</ref>
Each set has two "waves" of concepting art. One of them happens at the beginning of [[development]], and the other happens later on. When a card concept is thought up, it is further refined in an art description.<ref>{{NewRef|feature/concepting-eventide-part-2-2008-07-30|Concepting ''Eventide'', Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> Cards have to be concepted early to give the [[flavor]] team and especially the [[artists]] enough lead time to work on them.<ref>{{NewRef|card-concept-who-unsung-hero-2006-03-08|Card Concept: "Who Is This Unsung Hero?"|[[Matt Cavotta]]|March 08, 2006}}</ref><ref>{{NewRef|how-art-thou-2007-07-05|How Art Thou?|[[Matt Cavotta]]|July 05, 2007}}</ref><ref>{{NewRef|savor-flavor/magic-art-tropes-2009-04-01|Magic Art Tropes|[[Doug Beyer]]|April 01, 2009}}</ref><ref>{{NewRef|latest-developments/greetings-and-extortions-2013-01-02|Greetings and Extortions!|[[Gavin Verhey]]|January 04, 2013}}</ref><ref>{{NewRef|savor-flavor/flavor-driven-2009-06-17|Flavor Driven|[[Doug Beyer]]|June 17, 2009}}</ref><ref>{{NewRef|savor-flavor/keeping-spells-spellish-2009-08-05|Keeping Spells Spellish|[[Doug Beyer]]|August 05, 2009}}</ref><ref>{{NewRef|savor-flavor/form-writer-2010-05-05|Form of the Writer|[[Doug Beyer]]|May 05, 2010}}</ref>


The palette of the illustration — the artist's selection of colors — isn't required to match the colors of the card on which the art appears, i.e a blue card doesn't have to have an illustration that is mainly blue. <ref>{{NewRef|savor-flavor/palette-vs-color-2010-06-23|Palette vs. Color|[[Doug Beyer]]|June 23, 2010}}</ref>
The palette of the illustration — the artist's selection of colors — isn't required to match the colors of the card on which the art appears, i.e a blue card doesn't have to have an illustration that is mainly blue.<ref>{{NewRef|savor-flavor/palette-vs-color-2010-06-23|Palette vs. Color|[[Doug Beyer]]|June 23, 2010}}</ref>


==Altered art==
==Altered art==
The original art in <c>Unholy Strength</c> featured a flaming pentagram. As of ''[[4th Edition]]'' and subsequent reprinted versions, it was removed. It was the result of pressure from various groups against demonic and satanic themes. <ref>{{NewRef|making-magic/where-have-all-demons-gone-2004-07-05|Where Have All The Demons Gone?|[[Mark Rosewater]]|5 July, 2004}}</ref> [[Unholy Strength]] is by no means the only card in ''Magic'' where the art has been changed due to public outcry; other cards, including [[Crusade]] and <c>Demonic Tutor</c>, have been given [[alternate art]] for the same reason.
The original art in <c>Unholy Strength</c> featured a flaming pentagram. As of ''[[4th Edition]]'' and subsequent reprinted versions, it was removed. It was the result of pressure from various groups against demonic and satanic themes.<ref>{{NewRef|making-magic/where-have-all-demons-gone-2004-07-05|Where Have All The Demons Gone?|[[Mark Rosewater]]|5 July 2004}}</ref> [[Unholy Strength]] is by no means the only card in ''Magic'' where the art has been changed due to public outcry; other cards, including [[Crusade]] and <c>Demonic Tutor</c>, have been given [[alternate art]] for the same reason.


The Peoples Republic of China does not allow the public display of human or humanoid [[skeletons]] and ''Magic'' cards are no exception. For this reason the artwork of many chinese-language cards depicting skeletons have to be altered to make it possible to sell the product. <ref>{{NewRef|arcana/chinese-skeletons-2002-03-13|Chinese Skeletons (''Urza's Saga'' and ''Sixth Edition'')|[[Magic Arcana]]|March 13, 2002}}</ref>
The Peoples Republic of China does not allow the public display of human or humanoid [[skeletons]] and ''Magic'' cards are no exception. For this reason the artwork of many chinese-language cards depicting skeletons have to be altered to make it possible to sell the product.<ref>{{NewRef|arcana/chinese-skeletons-2002-03-13|Chinese Skeletons (''Urza's Saga'' and ''Sixth Edition'')|[[Magic Arcana]]|March 13, 2002}}</ref>


==Key art==
==Key art==
A ''Magic'' set often uses “key art” for marketing. It appears on products like posters, the [[booster box]] and the [[fat pack]] but not on the cards. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/128447461813/i-was-wondering-if-the-main-art-of-gideon-on-the|title=Will the main art of Gideon on the BFZ posters appear on any cards?|tumblr-title=Blogatog|date=September 05, 2015}}</ref>
A ''Magic'' set often uses “key art” for marketing. It appears on products like posters, the [[booster box]] and the [[fat pack]] but not on the cards.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/128447461813/i-was-wondering-if-the-main-art-of-gideon-on-the|title=Will the main art of Gideon on the BFZ posters appear on any cards?|date=September 05, 2015}}</ref>


==See also==
==See also==

Revision as of 14:32, 16 January 2019

In the context of Magic, Illustration refers to the picture on a card.[1][2][3]

Rules

Template:Keyword CR

Dimensions

The standard art box originally measured 2" x 1.5". The Magic 2015 decreases the border size and allows for a slightly bigger picture.[4] The illustration usually fills the top half of the card, but it may fill the full card on full-art and textless versions.

Art direction

The predominant look of the art has changed from set to set, but never more noticeably than when a new art director takes the reins. Since Magic 's initial release, art directors have included Jesper Myrfors (from Alpha through The Dark), Sandra Everingham (from Fallen Empires through Alliances), Sue Ann Harkey (Alliances through Weatherlight), Matt Wilson (Tempest up to Urza's Saga, and Jesper Myrfors again.[5][6] Nowadays, there are multple art directors; different sets have different art directors.[7] Magic art may be digital.[8] Creative has moved away from showing pieces of a sequential story on cards.[9] Instead, starting with Magic Origins, some cards show pivotal moments.[10]

Concepting

Each set has two "waves" of concepting art. One of them happens at the beginning of development, and the other happens later on. When a card concept is thought up, it is further refined in an art description.[11] Cards have to be concepted early to give the flavor team and especially the artists enough lead time to work on them.[12][13][14][15][16][17][18]

The palette of the illustration — the artist's selection of colors — isn't required to match the colors of the card on which the art appears, i.e a blue card doesn't have to have an illustration that is mainly blue.[19]

Altered art

The original art in Unholy Strength featured a flaming pentagram. As of 4th Edition and subsequent reprinted versions, it was removed. It was the result of pressure from various groups against demonic and satanic themes.[20] Unholy Strength is by no means the only card in Magic where the art has been changed due to public outcry; other cards, including Crusade and Demonic Tutor, have been given alternate art for the same reason.

The Peoples Republic of China does not allow the public display of human or humanoid skeletons and Magic cards are no exception. For this reason the artwork of many chinese-language cards depicting skeletons have to be altered to make it possible to sell the product.[21]

Key art

A Magic set often uses “key art” for marketing. It appears on products like posters, the booster box and the fat pack but not on the cards.[22]

See also

References