Lifelink: Difference between revisions
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'''Lifelink''' is a [[keyword ability]] introduced in ''[[Future Sight]]''. [[Damage]] dealt by a source with lifelink causes that source’s [[controller]] to gain that much [[life]]. | '''Lifelink''' is a [[keyword ability]] introduced in ''[[Future Sight]]''. [[Damage]] dealt by a source with lifelink causes that source’s [[controller]] to gain that much [[life]]. | ||
== | ==History== | ||
Before it was keyworded in ''Future Sight'', [[R&D]] used to call this ability ''spirit link'', after the <c title="card of the same name">Spirit Link</c>.<ref>{{NewRef|making-magic/few-words-rd-2005-01-24|A Few Words From R&D|[[Mark Rosewater]]|January 24, 2005}}</ref> | |||
''Future Sight'' hinted at a lot of things from ''Magic's'' potential future on its [[futureshifted]] cards. For lifelink, that future was the very next set released, ''[[Tenth Edition]]''. This ability can be traced back to the card <c>El-Hajjâj</c> in ''[[Arabian Nights]]''. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> | ''Future Sight'' hinted at a lot of things from ''Magic's'' potential future on its [[futureshifted]] cards. For lifelink, that future was the very next set released, ''[[Tenth Edition]]''. This ability can be traced back to the card <c>El-Hajjâj</c> in ''[[Arabian Nights]]''. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> | ||
Before the rules changes in ''[[Magic 2010]]'', lifelink was a [[triggered ability]], and it used the [[stack]] along with combat damage. This meant that its life gain, if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a [[static ability]] that causes life gain at the same time as the damage that causes it. The ablilty is [[primary]] in [[white]] and secondary in [[black]]. White and black have very different flavor rationales for the abilities, but both use it almost every set.<ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> | Before the rules changes in ''[[Magic 2010]]'', lifelink was a [[triggered ability]], and it used the [[stack]] along with combat damage. This meant that its life gain, if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a [[static ability]] that causes life gain at the same time as the damage that causes it. The ablilty is [[primary]] in [[white]] and secondary in [[black]]. White and black have very different flavor rationales for the abilities, but both use it almost every set.<ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> | ||
==Rules== | ==Rules== | ||
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*<c>Felidar Umbra</c> {{1}}{{w}} | *<c>Felidar Umbra</c> {{1}}{{w}} | ||
*<c>Lifelink</c> {{w}} | *<c>Lifelink</c> {{w}} | ||
==Trivia== | |||
* The [[vigilance]], lifelink, and [[fear]] keywords are the only keywords with a card of the exact name (<c>Vigilance</c>, <c>Lifelink</c>, and <c>Fear</c>, respectively). [[Flying]] comes close, with the card called <c>Flight</c>. | |||
==References== | ==References== |
Revision as of 11:14, 16 December 2017
Lifelink | |
---|---|
Keyword Ability | |
Type | Static |
Introduced |
Mirrodin (mechanic) Future Sight (keyword) |
Last used | Evergreen |
Reminder Text | Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
Scryfall Search | |
keyword:"Lifelink" |
Lifelink is a keyword ability introduced in Future Sight. Damage dealt by a source with lifelink causes that source’s controller to gain that much life.
History
Before it was keyworded in Future Sight, R&D used to call this ability spirit link, after the card of the same name.[1]
Future Sight hinted at a lot of things from Magic's potential future on its futureshifted cards. For lifelink, that future was the very next set released, Tenth Edition. This ability can be traced back to the card El-Hajjâj in Arabian Nights. [2]
Before the rules changes in Magic 2010, lifelink was a triggered ability, and it used the stack along with combat damage. This meant that its life gain, if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a static ability that causes life gain at the same time as the damage that causes it. The ablilty is primary in white and secondary in black. White and black have very different flavor rationales for the abilities, but both use it almost every set.[3]
Rules
Rulings
- The ability causes life gain whenever a permanent with lifelink deals any damage, not just combat damage.
- All older cards with the ability "Whenever this permanent deals damage, you gain that much life." that received errata to change that ability to "lifelink" have reverted to their original wording with the exception of Loxodon Warhammer, which has been printed with the word "lifelink" in 10th Edition and two subsequent reprintings.
- Note that the card Spirit Link does not grant the creature it enchants lifelink. The lifelink ability has the creature's controller gain life. Spirit Link has Spirit Link's controller gain life. The same is true for Vampiric Link.
Example
Enchantments that grant just Lifelink
One creature
Trivia
- The vigilance, lifelink, and fear keywords are the only keywords with a card of the exact name (Vigilance, Lifelink, and Fear, respectively). Flying comes close, with the card called Flight.