Combat phase: Difference between revisions

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*it leaves play
*it leaves play
*it [[regenerate]]s [CR 419.6b]
*it [[regenerate]]s [CR 419.6b]
*its [[controller]] changes
*its [[control]]ler changes
*it stops being a creature
*it stops being a creature
*an effect removes it from combat
*an effect removes it from combat

Revision as of 16:11, 6 January 2019

The combat phase is the third phase in a turn, and has five steps in this order:

If no creatures are declared as attackers, the declare blockers step and combat damage step is skipped. If any attacking or blocking creatures has first strike or double strike, there are two combat damage steps.

Removing a creature from combat

A creature is removed from combat if:

  • it leaves play
  • it regenerates [CR 419.6b]
  • its controller changes
  • it stops being a creature
  • an effect removes it from combat

When a creature is removed from combat, it stops being an attacking, blocking, blocked, and/or unblocked creature.

If a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking do not remove the creature from combat.

Tapping or untapping a creature that’s already been declared as an attacker or blocker doesn’t remove it from combat and doesn’t prevent its combat damage. (This is contrary to pre-Sixth Edition rules.)

Rules

Template:Keyword CR

External links