Keyword ability: Difference between revisions

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Keyword ''abilities'' are somewhat different from [[keyword action|keyword ''actions'']], and both are distinct from [[ability word]]s. Collectively, they are decribed as [[mechanic]]s.
Keyword ''abilities'' are somewhat different from [[keyword action|keyword ''actions'']], and both are distinct from [[ability word]]s. Collectively, they are decribed as [[mechanic]]s.
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==List==
 
==Rules==
{{CR|glossary|Keyword Ability}}
{{CR|glossary|Keyword Ability}}
{{CR|702|toc=true}}
{{CR|702|toc=true}}

Revision as of 19:44, 6 October 2019

A keyword ability is a word or words that substitutes for a piece of rules text. Many keywords are summarized in reminder text, especially in core sets.

Keyword abilities are somewhat different from keyword actions, and both are distinct from ability words. Collectively, they are decribed as mechanics.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Keyword Ability
A game term, such as “flying” or “haste,” used as shorthand for a longer ability or group of abilities. See rule 702, “Keyword Abilities.”

See also

External links

Template:Keywords and abilities