Keyword ability: Difference between revisions
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Keyword ''abilities'' are somewhat different from [[keyword action|keyword ''actions'']], and both are distinct from [[ability word]]s. Collectively, they are decribed as [[mechanic]]s. | Keyword ''abilities'' are somewhat different from [[keyword action|keyword ''actions'']], and both are distinct from [[ability word]]s. Collectively, they are decribed as [[mechanic]]s. | ||
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==List== | ==List== | ||
{{CR|702|toc=true}} | {{CR|702|toc=true}} |
Revision as of 19:32, 6 October 2019
A keyword ability is a word or words that substitutes for a piece of rules text. Many keywords are summarized in reminder text, especially in core sets.
Keyword abilities are somewhat different from keyword actions, and both are distinct from ability words. Collectively, they are decribed as mechanics.
List
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702. Keyword Abilities
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Keyword Ability
- A game term, such as “flying” or “haste,” used as shorthand for a longer ability or group of abilities. See rule 702, “Keyword Abilities.”
See also
- Evasion ability
- Evergreen keywords
- List of deprecated mechanics
- List of obsolete terminology
- List of silver-bordered mechanics
- List of unreleased mechanics
References
External links
- Mark Rosewater (June 18, 2007). "Keyword Play". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (May 19, 2003). "Keyword to the Wise". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 6, 2005). "One With One With Nothing". magicthegathering.com. Wizards of the Coast. (about Keyword Creep)
- Doug Beyer (February 25, 2009). "Vorthos Award Results and Keyword Flavor". magicthegathering.com. Wizards of the Coast.