Keyword ability: Difference between revisions

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Keyword ''abilities'' are somewhat different from [[keyword action|keyword ''actions'']], and both are distinct from [[ability word]]s. Collectively, they are decribed as [[mechanic]]s.
Keyword ''abilities'' are somewhat different from [[keyword action|keyword ''actions'']], and both are distinct from [[ability word]]s. Collectively, they are decribed as [[mechanic]]s.
==Differences between keyword abilities, keyword actions, and ability words==
Keywords abilities and keyword actions are closely related. Both represent a longer segment of rules text and may allow variable costs and effects. Because they have a specific rules meaning and are listed in the [[Comprehensive Rules]], keywords of either type can be referenced from other cards. They differ in that keyword [[ability|abilities]] are either [[characteristic]]s of objects or are [[object]]s themselves, whereas keyword actions describe game-related actions.
For example, the keyword ability [[enchant]], as in ''Enchant creature'', states a [[restriction]] on the valid [[target]]s for an [[aura]]. The related keyword action [[attach]] describes the process of physically putting such an aura onto its target.
[[Ability word]]s have no rules meaning, but exist to name and [[flavor]]fully link otherwise unnamed mechanics. Like [[flavor text]], ability words are italicized. Because they have no rules meaning, and are not listed in the [[Comprehensive Rules]], ability words are never referenced on other cards.<ref>{{DailyRef|making-magic/ability-word-your-mother-2008-07-28|Ability Word To Your Mother|Mark Rosewater|July 28, 2008}}</ref>


==List==
==List==

Revision as of 19:26, 6 October 2019

A keyword ability is a word or words that substitutes for a piece of rules text. Many keywords are summarized in reminder text, especially in core sets.

Keyword abilities are somewhat different from keyword actions, and both are distinct from ability words. Collectively, they are decribed as mechanics.

List

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Keyword Ability
A game term, such as “flying” or “haste,” used as shorthand for a longer ability or group of abilities. See rule 702, “Keyword Abilities.”

See also

References

External links

Template:Keywords and abilities