Suq'Ata: Difference between revisions

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While this mercantile society was well-versed in spells, treasure, and artifice, with the Suq'Ata Empire's arrival on Jamuraa also came one of the oldest arts on Rabiah--the Way of the Assassin. Within the modern cities of Suq'Ata there exists a network of secret guilds wholly devoted to murder. Using spells of summoning, fear, and mind-numbing cold, the assassins of Suq'Ata sought not to defeat their opponents outright, but to poison them over time in a variety of insidious ways.  
While this mercantile society was well-versed in spells, treasure, and artifice, with the Suq'Ata Empire's arrival on Jamuraa also came one of the oldest arts on Rabiah--the Way of the Assassin. Within the modern cities of Suq'Ata there exists a network of secret guilds wholly devoted to murder. Using spells of summoning, fear, and mind-numbing cold, the assassins of Suq'Ata sought not to defeat their opponents outright, but to poison them over time in a variety of insidious ways.  


Of the three kingdoms of Jamuraa, Suq’Ata sustained the least damage during the [[Mirage War]], probably since it has a great many natural borders. The [[Talruum Mountains]], [[Ekundu Mountains]], and the Great Desert all surround the kingdom. Only via the small connection to the [[Daraja Plains]] in the northwest of the kingdom are relatively safe and easy to traverse. The war did bring one dangerous change to Suq'Ata: the remaining presence of the Breathstealers. These assassins from [[Urborg]] insinuated themselves into Suq'Atan society, and although silent, these killers were possibly an even greater danger to the noble Suq'Atan than [[Kaervek]]'s armies. This was made manifest by the murder of [[Qhattib]], vizier of Amiquat, which freed the way for the brute [[Telim'Tor]] to succeed the Pasha.
Of the three kingdoms of Jamuraa, Suq’Ata sustained the least damage during the [[Mirage War]], probably since it has a great many natural borders. The [[Talruum Mountains]], [[Ekundu Mountains]], and the Great Desert all surround the kingdom. Only via the small connection to the [[Daraja Plains]] in the northwest of the kingdom are relatively safe and easy to traverse. The war did bring one dangerous change to Suq'Ata: the remaining presence of the [[Breathstealers]]. These assassins from [[Urborg]] insinuated themselves into Suq'Atan society, and although silent, these killers were possibly an even greater danger to the noble Suq'Atan than [[Kaervek]]'s armies. This was made manifest by the murder of [[Qhattib]], vizier of Amiquat, which freed the way for the brute [[Telim'Tor]] to succeed the Pasha.


Durin [[Phyrexian Invasion]] [[Teferi]] planeswalker [[phasing|phased out]] most of Suq'Ata's territorities. After [[Jeska]] closed the Zhalfir rift by force, they are lost forever. However, their culture still exists on northern coasts, east from the phased out lands.  
Durin [[Phyrexian Invasion]] [[Teferi]] planeswalker [[phasing|phased out]] most of Suq'Ata's territorities. After [[Jeska]] closed the Zhalfir rift by force, they are lost forever. However, their culture still exists on northern coasts, east from the phased out lands.  

Revision as of 09:22, 30 June 2013

Suq'Ata is one of the oldest and most powerful of the Jamuraan empires. It is a nation of traders, led by a royal house. The name is derived from Suq, meaning market. Suq’Ata was founded by people from the planes of Wildfire and Rabiah who ended up on Dominaria through planar portals. They settled and built cities reminiscent of their distant home. They began to build a trading empire, and soon had caravans traversing the huge continent of Jamuraa in search of valuables and profit. They annexed the northern Ekundu Mountains from Femeref after hearing tales of mineral wealth deep within the mountains.

While this mercantile society was well-versed in spells, treasure, and artifice, with the Suq'Ata Empire's arrival on Jamuraa also came one of the oldest arts on Rabiah--the Way of the Assassin. Within the modern cities of Suq'Ata there exists a network of secret guilds wholly devoted to murder. Using spells of summoning, fear, and mind-numbing cold, the assassins of Suq'Ata sought not to defeat their opponents outright, but to poison them over time in a variety of insidious ways.

Of the three kingdoms of Jamuraa, Suq’Ata sustained the least damage during the Mirage War, probably since it has a great many natural borders. The Talruum Mountains, Ekundu Mountains, and the Great Desert all surround the kingdom. Only via the small connection to the Daraja Plains in the northwest of the kingdom are relatively safe and easy to traverse. The war did bring one dangerous change to Suq'Ata: the remaining presence of the Breathstealers. These assassins from Urborg insinuated themselves into Suq'Atan society, and although silent, these killers were possibly an even greater danger to the noble Suq'Atan than Kaervek's armies. This was made manifest by the murder of Qhattib, vizier of Amiquat, which freed the way for the brute Telim'Tor to succeed the Pasha.

Durin Phyrexian Invasion Teferi planeswalker phased out most of Suq'Ata's territorities. After Jeska closed the Zhalfir rift by force, they are lost forever. However, their culture still exists on northern coasts, east from the phased out lands.

Locations

  • Amiquat, the capital of Suq'Ata, situated at a large inlet on the coast. It was ruled by the Pasha of Suq'ata and his vizier Qhattib. (Amiq - deep: the city in the heart of the land)
  • Wayraqa, a merchant-city on the northcoast (Waraqa = bank note)

In the Great Desert

  • The Afiya Grove, a famous oasis (Afiya = Health)
  • Harqkur (Harq = burn)
  • Minarbirr, a city on the frontier (Minaebbih = alarm)

In-game references