Glenn Jones: Difference between revisions
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Revision as of 05:18, 9 June 2023
Glenn Jones is a Principle Game Designer for Magic: The Gathering at Wizards of the Coast.[1][2]
Jones started out as en editor in January 2015.[3] Commander 2019 marked his first project as a full-time game designer.[4]
R&D
Designing
- Rivals of Ixalan
- Commander 2018
- Commander 2019
- Adventures in the Forgotten Realms Commander decks (lead)
- Secret Lair Drop Series: Street Fighter (lead)[3]
- Secret Lair Drop Series: Stranger Things (lead)[5]
- Commander Legends: Battle for Baldur's Gate (lead)[6]
- Transformers (lead)
- March of the Machine Commander decks
Developing
- Commander 2016
- Commander 2017
- Rivals of Ixalan
- Commander 2019 (lead)
- Commander 2020
- Secret Lair Drop Series: The Walking Dead (lead)[3]
- Adventures in the Forgotten Realms Commander decks (lead)
- Dominaria United
- Transformers (lead)
- The Lord of the Rings: Tales of Middle-earth (lead)
References
- ↑ Melissa DeTora (July 2, 2015). "Glenn Jones's Enchantress". magicthegathering.com. Wizards of the Coast.
- ↑ Glenn Jones (October 25, 2016). "Development Attacks Attacking". magicthegathering.com. Wizards of the Coast.
- ↑ a b c Glenn Jones Profile. Linkedin.com.
- ↑ Glenn Jones (August 9, 2019). "Commander (2019 Edition) Design Philosophy". magicthegathering.com. Wizards of the Coast.
- ↑ Glenn Jones (October 14, 2021). "I was the lead designer!". Twitter.
- ↑ Mark Rosewater (May 17, 2022). "First Out of Baldur's Gate". magicthegathering.com. Wizards of the Coast.