Glenn Jones: Difference between revisions

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* ''[[Commander Legends: Battle for Baldur's Gate]]'' (lead)<ref name="First Out">{{DailyRef|making-magic/first-out-baldurs-gate-2022-05-17|First Out of Baldur's Gate|[[Mark Rosewater]]|May 17, 2022}}</ref>
* ''[[Commander Legends: Battle for Baldur's Gate]]'' (lead)<ref name="First Out">{{DailyRef|making-magic/first-out-baldurs-gate-2022-05-17|First Out of Baldur's Gate|[[Mark Rosewater]]|May 17, 2022}}</ref>
* ''[[Transformers]]'' (lead)
* ''[[Transformers]]'' (lead)
*''[[March of the Machine/Commander decks|March of the Machine Commander decks]]''
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Revision as of 05:04, 25 May 2023

Glenn Jones is a Principle Game Designer for Magic: The Gathering at Wizards of the Coast.[1][2]

Jones started out as en editor in January 2015.[3] Commander 2019 marked his first project as a full-time game designer.[4]

R&D

Designing

Developing

References

  1. Melissa DeTora (July 2, 2015). "Glenn Jones's Enchantress". magicthegathering.com. Wizards of the Coast.
  2. Glenn Jones (October 25, 2016). "Development Attacks Attacking". magicthegathering.com. Wizards of the Coast.
  3. a b c Glenn Jones Profile. Linkedin.com.
  4. Glenn Jones (August 9, 2019). "Commander (2019 Edition) Design Philosophy". magicthegathering.com. Wizards of the Coast.
  5. Glenn Jones (October 14, 2021). "I was the lead designer!". Twitter.
  6. Mark Rosewater (May 17, 2022). "First Out of Baldur's Gate". magicthegathering.com. Wizards of the Coast.