Glenn Jones: Difference between revisions

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Jones started out as en editor in January 2015.<ref name="Linkedin">{{WebRef|url=https://www.linkedin.com/in/glenn-jones-17a81a64/|title=Glenn Jones Profile|publisher=Linkedin.com}}</ref> ''[[Commander 2019]]'' marked his first project as a full-time game designer.<ref>{{DailyRef|feature/commander-2019-edition-design-philosophy-2019-08-09|''Commander (2019 Edition)'' Design Philosophy|Glenn Jones|August 9, 2019}}</ref>  
Jones started out as en editor in January 2015.<ref name="Linkedin">{{WebRef|url=https://www.linkedin.com/in/glenn-jones-17a81a64/|title=Glenn Jones Profile|publisher=Linkedin.com}}</ref> ''[[Commander 2019]]'' marked his first project as a full-time game designer.<ref>{{DailyRef|feature/commander-2019-edition-design-philosophy-2019-08-09|''Commander (2019 Edition)'' Design Philosophy|Glenn Jones|August 9, 2019}}</ref>  
 
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==R&D==
==R&D==
===Designing===
===Designing===

Revision as of 05:55, 21 May 2022

Glenn Jones is a Principle Game Designer for Magic: The Gatheringat Wizards of the Coast.[1][2]

Jones started out as en editor in January 2015.[3] Commander 2019 marked his first project as a full-time game designer.[4]

R&D

Designing

Developing

References

  1. Melissa DeTora (July 2, 2015). "Glenn Jones's Enchantress". magicthegathering.com. Wizards of the Coast.
  2. Glenn Jones (October 25, 2016). "Development Attacks Attacking". magicthegathering.com. Wizards of the Coast.
  3. a b c Glenn Jones Profile. Linkedin.com.
  4. Glenn Jones (August 9, 2019). "Commander (2019 Edition) Design Philosophy". magicthegathering.com. Wizards of the Coast.
  5. Glenn Jones (October 14, 2021). "I was the lead designer!". Twitter.
  6. Mark Rosewater (May 17, 2022). "First Out of Baldur's Gate". magicthegathering.com. Wizards of the Coast.